Karen Baskins
78ba0852eb
Adding idling animation for Human Loyalist Pikeman.
2007-06-16 18:20:55 +00:00
Karen Baskins
73a1a4e46a
Adding idling animation for Human Loyalist General.
2007-06-16 18:12:42 +00:00
Lari Nieminen
6135e7aa8a
Fixed the great troll attack name and icon.
2007-06-16 07:51:29 +00:00
Benoît Timbert
ffc8a8e220
Changed the logic for the healthy trait to make the trait more useful.
...
Now "Healthy" no longer bring a double resting bonus, but instead
means that the unit can still rest after a movement.
2007-06-14 00:34:53 +00:00
Lari Nieminen
5038afbff6
An idle animation for the elvish fighter.
2007-06-13 15:45:44 +00:00
Mark de Wever
f7f98e883f
fixes a comment typo
2007-06-13 15:30:33 +00:00
Richard Kettering
b285700603
Updated 'cave' village tiles into troll dens.
2007-06-13 05:06:41 +00:00
Richard Kettering
a776e0085c
New village tile for humans.
2007-06-13 03:47:37 +00:00
Benoît Timbert
e1f0fd9c2e
Fix the healthy trait comment
2007-06-10 23:27:20 +00:00
Lari Nieminen
7f02e3438a
Moved all the rest of the .cfg's in core/ containing only macro definitions...
...
...to core/macros/.
2007-06-10 11:17:28 +00:00
Lari Nieminen
a7854c58d8
Fixed a too dark shadow in one frame.
2007-06-10 11:09:04 +00:00
Lari Nieminen
a96d3a9619
Improved the sharpshooter animations a bit,
...
...mostly by adjusting the angle of the bow in a few frames and adding
one new frame.
2007-06-10 11:07:33 +00:00
Lari Nieminen
fd21a69f94
Removed redundant get_hit_sound= keys
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(which caused sound bugs) and fixed the ruffian's defense animation.
2007-06-09 21:04:01 +00:00
Lari Nieminen
fad1b2a634
Added melee/dagger standing frames for the poacher and trapper.
2007-06-09 17:42:22 +00:00
Mark de Wever
6c31017094
Added Proof-of-concept of the new background still has some flaws
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* upon scrolling the background static (so maps scrolls over wood)
* _off^usr has redraw glitches since background is only updated every
now and then
* the alpha at the border tends to "build up"
* we impose a huge performance hit
The code still needs a lot of work, but what needs to be done heavily
depends on whether or not the half-hexes are reintroduced so that the
is postponed until that descission has been made.
2007-06-09 11:51:59 +00:00
Lari Nieminen
d574cbec15
A defense animation and a crossbow animation for the master at arms.
2007-06-08 19:15:46 +00:00
Lari Nieminen
8d85b77cae
An idle animation for the young ogre.
2007-06-08 18:40:00 +00:00
Lari Nieminen
675026da65
An idle animation for the troll whelp (pretty cute!).
2007-06-08 18:38:50 +00:00
Lari Nieminen
bbf478d3f3
Animation tweaks to the soul shooter
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(mostly adjusted the angle of the bow in some frames to make things smoother).
2007-06-08 18:36:07 +00:00
Lari Nieminen
f74b97ee14
Some simple defense frame and alignment fixes/improvements.
2007-06-08 18:31:55 +00:00
Benoît Timbert
c8e0a8e1ee
Remove the defense weight on the pierce attack,
...
since here it was only useful for the old algorithm.
2007-06-07 21:50:06 +00:00
Eric S. Raymond
db80e8c7b4
Fix broken references. This revision is wmlscope-clean.
2007-06-06 19:04:19 +00:00
Eric S. Raymond
09f67bed5e
Somebody didn't clean up properly when the Wolf was moved into core.
2007-06-06 18:39:05 +00:00
Benoît Timbert
b15348302c
Revert 2007-06-02T17:52:41Z!benoit.timbert@free.fr since defense_weight should be fixed now
2007-06-02 22:22:44 +00:00
Benoît Timbert
eb393126b2
defense_weight workaround for the Giant scorpion
2007-06-02 17:52:41 +00:00
Benoît Timbert
957d108c7a
Fix a lame frame
2007-06-02 15:45:50 +00:00
George Birthisel
404492ea84
fixed typo in assasin.cfg
2007-06-02 04:48:59 +00:00
Mark de Wever
b4e6de77fb
added a fully transparent image for the border tiles
2007-05-31 20:18:05 +00:00
John W. C. McNabb
b9c38029bf
bug fix 8522.
...
removed user_description generation unless generate_description set
2007-05-31 01:39:23 +00:00
Richard Kettering
a5b4341e4e
New images for the Slurbow.
2007-05-28 22:10:05 +00:00
Richard Kettering
ab11bbb93f
Retimed animations for new image set.
2007-05-28 22:05:04 +00:00
Lari Nieminen
88a32a8a86
Fixed ambush/nightstalk/submerge descriptions...
...
so that they now include the feature of ambushing also stopping
skirmishers (and made the wording a bit simpler otherwise, too).
2007-05-28 19:43:24 +00:00
Lari Nieminen
43cc7c18c8
Translated the remaining image_healing= and image_halo_healing=
...
...into proper [healing_anim]ations.
2007-05-27 18:19:09 +00:00
Benoît Timbert
6b40bdd54e
New french translator
2007-05-26 23:45:47 +00:00
J.W. Bjerk
25c19479ba
finished moving all core unit CFGs into racial subfolders.
2007-05-26 14:31:57 +00:00
Nils Kneuper
755cd37630
fixed inclusion of units
2007-05-26 13:06:24 +00:00
J.W. Bjerk
aa0516e591
moved most unit CFGs into subfolders.
...
since other CFGs to not directly link to these, there should be no problems.
2007-05-26 07:15:14 +00:00
J.W. Bjerk
caf3cc0b68
added the a riderless Wolf.
...
These graphics are intended to replace the ones used in SoF. I used
the stats from the Wolf rider, changing only the alignment to
neutral. These stats are different from the stats used in SoF. I have
no opinion, what (if anything) should change about the stats- i merely
point the discrepency out.
2007-05-26 02:49:20 +00:00
J.W. Bjerk
bf666fee4c
actually adding the images for: attack icons for sickle and scythe.
2007-05-26 00:25:48 +00:00
Gunter Labes
8cf156a76c
remove the 'fearless' trait from humans, orcs and mermen
...
add the 'firstrike' weapon special to the pierce attack of Drake Clasher
decrease the arcane ranged attack of the White Mage from 8-4 to 7-4
decrease the arcane ranged attack of the Mage of Light from 10-4 to 9-4
2007-05-25 16:32:10 +00:00
J.W. Bjerk
66e2cf5b93
fixed the tile for snow hills and mountain villages to show the correct village.
2007-05-23 21:01:28 +00:00
Lari Nieminen
f18c448dd4
Fixed a minor WML bug.
2007-05-22 13:40:43 +00:00
Ali El Gariani
d940cc2cd0
fix the dying sound of Fire Dragon
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(the macro previously used doesn't exist, so i did like as other dying
sound of drakes)
2007-05-22 03:09:38 +00:00
Ali El Gariani
04de610e7b
use the new EDITOR tag to not load useless game data (units...)
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when starting the editor
This seems to greatly improve the editor start time
Also use it to skip editor-groups.cfg when starting the game
Adding a GAME tag is probably nicer, but seems a bit more complex
2007-05-22 01:17:02 +00:00
Benoît Timbert
032317034e
Move multiplayer stuff under multiplayer/ (part 1/2)
2007-05-21 17:54:05 +00:00
Taurus
6f67454ac6
Changed the name of 'freedom.ogg' back to 'breaking_the_chains.ogg'
...
(freedom.ogg was a placeholder name).
2007-05-21 14:34:45 +00:00
Eric S. Raymond
354d7faafd
Tint and saturate the roof thatch on zookeeper's hut...
...
...to make it look less stonelike..
2007-05-19 22:19:37 +00:00
Eric S. Raymond
ebb3e10a94
wmlscope now reports clean on the new tree reorganization.
2007-05-19 19:45:59 +00:00
Eric S. Raymond
3753c14cc3
wmlmove does its first move, of the Fire Dragon to core.
2007-05-19 19:31:07 +00:00
Lari Nieminen
d941128ad2
Fixed the application icon not working at least on windows.
...
Shouldn't affect any possible uses of the image in-game.
2007-05-19 13:05:31 +00:00