added the a riderless Wolf.
These graphics are intended to replace the ones used in SoF. I used the stats from the Wolf rider, changing only the alignment to neutral. These stats are different from the stats used in SoF. I have no opinion, what (if anything) should change about the stats- i merely point the discrepency out.
BIN
data/core/images/scenery/oak-leaning.png
Normal file
After Width: | Height: | Size: 4.2 KiB |
BIN
data/core/images/scenery/tent-shop-weapons.png
Normal file
After Width: | Height: | Size: 6.5 KiB |
BIN
data/core/images/units/monsters/wolf-attack.png
Normal file
After Width: | Height: | Size: 2 KiB |
BIN
data/core/images/units/monsters/wolf-defend.png
Normal file
After Width: | Height: | Size: 2.2 KiB |
BIN
data/core/images/units/monsters/wolf-moving.png
Normal file
After Width: | Height: | Size: 2.2 KiB |
BIN
data/core/images/units/monsters/wolf-water.png
Normal file
After Width: | Height: | Size: 2.2 KiB |
BIN
data/core/images/units/monsters/wolf.png
Normal file
After Width: | Height: | Size: 2.4 KiB |
93
data/core/units/Monster_Wolf.cfg
Normal file
|
@ -0,0 +1,93 @@
|
|||
[unit]
|
||||
id=Wolf
|
||||
name= _ "Wolf"
|
||||
race=monster
|
||||
image="units/monsters/wolf.png"
|
||||
[standing_anim]
|
||||
start_time=-50
|
||||
[frame]
|
||||
image="units/goblins/wolf.png"
|
||||
duration=50
|
||||
[/frame]
|
||||
[/standing_anim]
|
||||
[standing_anim]
|
||||
start_time=-50
|
||||
terrain=Wo,Ww,Ww^Vm,Chs,Chw,Ss
|
||||
[frame]
|
||||
image="units/monsters/wolf-water.png"
|
||||
duration=50
|
||||
[/frame]
|
||||
[/standing_anim]
|
||||
ellipse="misc/ellipse"
|
||||
hitpoints=32
|
||||
movement_type=orcishfoot
|
||||
movement=8
|
||||
experience=500
|
||||
level=1
|
||||
alignment=neutral
|
||||
advanceto=null
|
||||
undead_variation=mounted
|
||||
cost=17
|
||||
usage=scout
|
||||
unit_description="Wolves are aggressive animals that hunt in packs. Although weak individually, a wolf pack can kill even the strongest man in minutes."
|
||||
die_sound=wolf-die.wav
|
||||
[movement_anim]
|
||||
[frame]
|
||||
begin=0
|
||||
end=150
|
||||
image="units/monsters/wolf-moving.png"
|
||||
[/frame]
|
||||
[/movement_anim]
|
||||
{DEFENSE_ANIM "units/monsters/wolf-defend.png" "units/monsters/wolf.png" wolf-hit.wav }
|
||||
[defense]
|
||||
village=50
|
||||
[/defense]
|
||||
[attack]
|
||||
name=fangs
|
||||
icon=attacks/fangs-animal.png
|
||||
type=blade
|
||||
range=melee
|
||||
damage=5
|
||||
number=3
|
||||
[animation]
|
||||
[if]
|
||||
hits=no
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-200
|
||||
image="units/monsters/wolf.png"
|
||||
sound=wolf-bite-miss.ogg
|
||||
[/frame]
|
||||
[/if]
|
||||
[else]
|
||||
hits=yes
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-200
|
||||
image="units/monsters/wolf.png"
|
||||
sound=wolf-bite.ogg
|
||||
[/frame]
|
||||
[/else]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image="units/monsters/wolf-moving.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=50
|
||||
image="units/monsters/wolf-attack.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=50
|
||||
end=100
|
||||
image="units/monsters/wolf-moving.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=100
|
||||
end=200
|
||||
image="units/monsters/wolf.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|