Animation tweaks to the soul shooter
(mostly adjusted the angle of the bow in some frames to make things smoother).
After Width: | Height: | Size: 2.5 KiB |
Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 2.7 KiB |
Before Width: | Height: | Size: 1.5 KiB After Width: | Height: | Size: 2.5 KiB |
Before Width: | Height: | Size: 1.7 KiB After Width: | Height: | Size: 2.5 KiB |
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@ -3,7 +3,6 @@
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name= _ "Soul Shooter"
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race=undead
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image="units/undead-skeletal/soulshooter.png"
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image_long="units/undead-skeletal/soulshooter-ranged.png"
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{MAGENTA_IS_THE_TEAM_COLOR}
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hitpoints=50
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movement_type=undeadfoot
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@ -79,11 +78,6 @@ Special Notes:"+{SPECIAL_NOTES_SUBMERGE}
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image="projectiles/bone-n.png"
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image_diagonal="projectiles/bone-ne.png"
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[/missile_frame]
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[frame]
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begin=-445
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end=-380
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image="units/undead-skeletal/soulshooter-ranged.png"
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[/frame]
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[if]
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hits=yes
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[frame]
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@ -114,16 +108,16 @@ Special Notes:"+{SPECIAL_NOTES_SUBMERGE}
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[/frame]
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[frame]
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begin=-130
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end=0
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end=-10
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image="units/undead-skeletal/soulshooter-ranged4.png"
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[/frame]
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[frame]
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begin=0
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begin=-10
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end=65
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image="units/undead-skeletal/soulshooter-ranged5.png"
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[/frame]
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[/animation]
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[/attack]
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{DEFENSE_ANIM_RANGE "units/undead-skeletal/soulshooter-defend.png" "units/undead-skeletal/soulshooter.png" skeleton-big-hit.ogg melee }
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{DEFENSE_ANIM_RANGE "units/undead-skeletal/soulshooter-ranged.png" "units/undead-skeletal/soulshooter.png" skeleton-big-hit.ogg ranged }
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{DEFENSE_ANIM_RANGE "units/undead-skeletal/soulshooter-ranged-defend.png" "units/undead-skeletal/soulshooter-ranged.png" skeleton-big-hit.ogg ranged }
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[/unit]
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