Animation tweaks to the soul shooter

(mostly adjusted the angle of the bow in some frames to make things smoother).
This commit is contained in:
Lari Nieminen 2007-06-08 18:36:07 +00:00
parent f74b97ee14
commit bbf478d3f3
5 changed files with 3 additions and 9 deletions

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@ -3,7 +3,6 @@
name= _ "Soul Shooter"
race=undead
image="units/undead-skeletal/soulshooter.png"
image_long="units/undead-skeletal/soulshooter-ranged.png"
{MAGENTA_IS_THE_TEAM_COLOR}
hitpoints=50
movement_type=undeadfoot
@ -79,11 +78,6 @@ Special Notes:"+{SPECIAL_NOTES_SUBMERGE}
image="projectiles/bone-n.png"
image_diagonal="projectiles/bone-ne.png"
[/missile_frame]
[frame]
begin=-445
end=-380
image="units/undead-skeletal/soulshooter-ranged.png"
[/frame]
[if]
hits=yes
[frame]
@ -114,16 +108,16 @@ Special Notes:"+{SPECIAL_NOTES_SUBMERGE}
[/frame]
[frame]
begin=-130
end=0
end=-10
image="units/undead-skeletal/soulshooter-ranged4.png"
[/frame]
[frame]
begin=0
begin=-10
end=65
image="units/undead-skeletal/soulshooter-ranged5.png"
[/frame]
[/animation]
[/attack]
{DEFENSE_ANIM_RANGE "units/undead-skeletal/soulshooter-defend.png" "units/undead-skeletal/soulshooter.png" skeleton-big-hit.ogg melee }
{DEFENSE_ANIM_RANGE "units/undead-skeletal/soulshooter-ranged.png" "units/undead-skeletal/soulshooter.png" skeleton-big-hit.ogg ranged }
{DEFENSE_ANIM_RANGE "units/undead-skeletal/soulshooter-ranged-defend.png" "units/undead-skeletal/soulshooter-ranged.png" skeleton-big-hit.ogg ranged }
[/unit]