Fixed ambush/nightstalk/submerge descriptions...

so that they now include the feature of ambushing also stopping
skirmishers (and made the wording a bit simpler otherwise, too).
This commit is contained in:
Lari Nieminen 2007-05-28 19:43:24 +00:00
parent 814ed55745
commit 88a32a8a86

View file

@ -366,11 +366,11 @@ This unit may teleport between any two friendly villages using one of its moves.
description= _ "Ambush:
This unit can hide in forest, and remain undetected by its enemies.
Enemy units cannot see or attack this unit when it is in forest, except for any turn immediately after this unit has attacked, or if there are enemy units next to this unit."
Enemy units cannot see this unit while it is in forest, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
description_inactive= _ "Ambush:
This unit can hide in forest, and remain undetected by its enemies.
Enemy units cannot see or attack this unit when it is in forest, except for any turn immediately after this unit has attacked, or if there are enemy units next to this unit."
Enemy units cannot see this unit while it is in forest, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
affect_self=yes
[filter_self]
[filter_location]
@ -389,12 +389,12 @@ Enemy units cannot see or attack this unit when it is in forest, except for any
description= _ "Nightstalk:
The unit becomes invisible during night.
Enemy units cannot see or attack this unit at night, except for any turn immediately after this unit has attacked, or if there are enemy units next to this unit."
Enemy units cannot see this unit at night, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
name_inactive= _ "nightstalk"
description_inactive= _ "Nightstalk:
The unit becomes invisible during night.
Enemy units cannot see or attack this unit at night, except for any turn immediately after this unit has attacked, or if there are enemy units next to this unit."
Enemy units cannot see this unit at night, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
affect_self=yes
[filter_self]
[filter_location]
@ -413,12 +413,12 @@ Enemy units cannot see or attack this unit at night, except for any turn immedia
description= _ "Submerge:
This unit can hide in deep water, and remain undetected by its enemies.
Enemy units cannot see or attack this unit when it is in deep water, except for any turn immediately after this unit has attacked, or if there are enemy units next to this unit."
Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
name_inactive= _ "submerge"
description_inactive= _ "Submerge:
This unit can hide in deep water, and remain undetected by its enemies.
Enemy units cannot see or attack this unit when it is in deep water, except for any turn immediately after this unit has attacked, or if there are enemy units next to this unit."
Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
affect_self=yes
[filter_self]
[filter_location]