Added melee/dagger standing frames for the poacher and trapper.

This commit is contained in:
Lari Nieminen 2007-06-09 17:42:22 +00:00
parent 91b52388ed
commit fad1b2a634
4 changed files with 8 additions and 8 deletions

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@ -21,7 +21,7 @@
Because of their experience, these hunters are unusually capable at night, and in forests and swamps."
#Poachers are better than normal units at woods and swamps
die_sound={SOUND_LIST:HUMAN_DIE}
{DEFENSE_ANIM_RANGE "units/human-outlaws/poacher-defend.png" "units/human-outlaws/poacher.png" {SOUND_LIST:HUMAN_HIT} melee }
{DEFENSE_ANIM_RANGE "units/human-outlaws/poacher-defend.png" "units/human-outlaws/poacher-dagger.png" {SOUND_LIST:HUMAN_HIT} melee }
{DEFENSE_ANIM_RANGE "units/human-outlaws/poacher-bow-defend.png" "units/human-outlaws/poacher.png" {SOUND_LIST:HUMAN_HIT} ranged }
[movement_costs]
swamp_water=2
@ -41,7 +41,7 @@ Because of their experience, these hunters are unusually capable at night, and i
[frame]
begin=-250
end=-150
image="units/human-outlaws/poacher.png"
image="units/human-outlaws/poacher-dagger.png"
[/frame]
[if]
hits=yes
@ -64,7 +64,7 @@ Because of their experience, these hunters are unusually capable at night, and i
[frame]
begin=50
end=150
image="units/human-outlaws/poacher.png"
image="units/human-outlaws/poacher-dagger.png"
[/frame]
[/animation]
[/attack]

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@ -21,7 +21,7 @@
Their skill at hunting is very useful in combat, and also leaves them unusually competent at night, and in forests and swamps."
#Trappers are better than normal units at woods and swamps
die_sound={SOUND_LIST:HUMAN_DIE}
{DEFENSE_ANIM_RANGE "units/human-outlaws/trapper-defend.png" "units/human-outlaws/trapper.png" {SOUND_LIST:HUMAN_HIT} melee }
{DEFENSE_ANIM_RANGE "units/human-outlaws/trapper-defend.png" "units/human-outlaws/trapper-dagger.png" {SOUND_LIST:HUMAN_HIT} melee }
{DEFENSE_ANIM_RANGE "units/human-outlaws/trapper-bow-defend.png" "units/human-outlaws/trapper.png" {SOUND_LIST:HUMAN_HIT} ranged }
[movement_costs]
swamp_water=2
@ -41,7 +41,7 @@ Their skill at hunting is very useful in combat, and also leaves them unusually
[frame]
begin=-200
end=-150
image="units/human-outlaws/trapper.png"
image="units/human-outlaws/trapper-dagger.png"
[/frame]
[if]
hits=yes
@ -64,14 +64,14 @@ Their skill at hunting is very useful in combat, and also leaves them unusually
[frame]
begin=100
end=150
image="units/human-outlaws/trapper.png"
image="units/human-outlaws/trapper-dagger.png"
[/frame]
[/animation]
[animation]
[frame]
begin=-200
end=-150
image="units/human-outlaws/trapper.png"
image="units/human-outlaws/trapper-dagger.png"
[/frame]
[if]
hits=yes
@ -94,7 +94,7 @@ Their skill at hunting is very useful in combat, and also leaves them unusually
[frame]
begin=100
end=150
image="units/human-outlaws/trapper.png"
image="units/human-outlaws/trapper-dagger.png"
[/frame]
[/animation]
[/attack]