Added melee/dagger standing frames for the poacher and trapper.
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4 changed files with 8 additions and 8 deletions
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data/core/images/units/human-outlaws/poacher-dagger.png
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data/core/images/units/human-outlaws/poacher-dagger.png
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data/core/images/units/human-outlaws/trapper-dagger.png
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data/core/images/units/human-outlaws/trapper-dagger.png
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@ -21,7 +21,7 @@
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Because of their experience, these hunters are unusually capable at night, and in forests and swamps."
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#Poachers are better than normal units at woods and swamps
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die_sound={SOUND_LIST:HUMAN_DIE}
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{DEFENSE_ANIM_RANGE "units/human-outlaws/poacher-defend.png" "units/human-outlaws/poacher.png" {SOUND_LIST:HUMAN_HIT} melee }
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{DEFENSE_ANIM_RANGE "units/human-outlaws/poacher-defend.png" "units/human-outlaws/poacher-dagger.png" {SOUND_LIST:HUMAN_HIT} melee }
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{DEFENSE_ANIM_RANGE "units/human-outlaws/poacher-bow-defend.png" "units/human-outlaws/poacher.png" {SOUND_LIST:HUMAN_HIT} ranged }
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[movement_costs]
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swamp_water=2
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@ -41,7 +41,7 @@ Because of their experience, these hunters are unusually capable at night, and i
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[frame]
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begin=-250
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end=-150
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image="units/human-outlaws/poacher.png"
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image="units/human-outlaws/poacher-dagger.png"
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[/frame]
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[if]
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hits=yes
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@ -64,7 +64,7 @@ Because of their experience, these hunters are unusually capable at night, and i
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[frame]
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begin=50
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end=150
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image="units/human-outlaws/poacher.png"
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image="units/human-outlaws/poacher-dagger.png"
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[/frame]
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[/animation]
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[/attack]
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@ -21,7 +21,7 @@
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Their skill at hunting is very useful in combat, and also leaves them unusually competent at night, and in forests and swamps."
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#Trappers are better than normal units at woods and swamps
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die_sound={SOUND_LIST:HUMAN_DIE}
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{DEFENSE_ANIM_RANGE "units/human-outlaws/trapper-defend.png" "units/human-outlaws/trapper.png" {SOUND_LIST:HUMAN_HIT} melee }
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{DEFENSE_ANIM_RANGE "units/human-outlaws/trapper-defend.png" "units/human-outlaws/trapper-dagger.png" {SOUND_LIST:HUMAN_HIT} melee }
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{DEFENSE_ANIM_RANGE "units/human-outlaws/trapper-bow-defend.png" "units/human-outlaws/trapper.png" {SOUND_LIST:HUMAN_HIT} ranged }
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[movement_costs]
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swamp_water=2
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@ -41,7 +41,7 @@ Their skill at hunting is very useful in combat, and also leaves them unusually
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[frame]
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begin=-200
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end=-150
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image="units/human-outlaws/trapper.png"
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image="units/human-outlaws/trapper-dagger.png"
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[/frame]
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[if]
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hits=yes
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@ -64,14 +64,14 @@ Their skill at hunting is very useful in combat, and also leaves them unusually
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[frame]
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begin=100
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end=150
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image="units/human-outlaws/trapper.png"
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image="units/human-outlaws/trapper-dagger.png"
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[/frame]
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[/animation]
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[animation]
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[frame]
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begin=-200
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end=-150
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image="units/human-outlaws/trapper.png"
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image="units/human-outlaws/trapper-dagger.png"
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[/frame]
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[if]
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hits=yes
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@ -94,7 +94,7 @@ Their skill at hunting is very useful in combat, and also leaves them unusually
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[frame]
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begin=100
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end=150
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image="units/human-outlaws/trapper.png"
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image="units/human-outlaws/trapper-dagger.png"
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[/frame]
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[/animation]
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[/attack]
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