Commit graph

1063 commits

Author SHA1 Message Date
Eric S. Raymond
56d8b34a06 Address bug #15047: "drakes don't fly over chasm/lava". 2010-01-03 18:57:13 +00:00
Jérémy Rosen
e6dbd02684 fix drakes tipping their wings in water when flying 2009-12-31 09:21:31 +00:00
Guillaume Melquiond
9f9146f180 Cleared missing variable. (Fix for bug #15004) 2009-12-28 08:03:39 +00:00
Iurii Chernyi
6117d5b021 fixed a segfault in fai_candidate_action serialization code,
...removed some old stubs, used better and simpler AI syntax in LoW::1,
LoW::2, LoW::3 , split candidate action WML snippets to their own file
2009-12-25 01:25:34 +00:00
Iurii Chernyi
fb9fa4bd91 stabilize RCA AI configuration for 1.8,
...extract candidate actions to separate macroses
2009-12-24 23:41:15 +00:00
Eric S. Raymond
57dd65255d Reindent mainline. Most of these changes are tab expansions. 2009-12-21 20:23:34 +00:00
Eric S. Raymond
f88a4be057 By popular demand, make the loyal-unit generator macros...
...give the units they make the loyalty-crown overlay from Dead Water.
2009-12-15 17:14:35 +00:00
Iurii Chernyi
5f4a592c68 fix issue with invalid pango markup used in ai controller 2009-12-13 12:29:18 +00:00
Alexander van Gessel
96da7ef3ab Simplify some WML 2009-12-07 00:57:56 +01:00
Fabian Müller
54a43a8145 Added a macro to core that moves all units by an offset.
Fixed bugs in LoW14.
2009-12-02 20:29:49 +00:00
Eric S. Raymond
0aa99781cf Reindent mainline. 2009-11-23 14:39:03 +00:00
Eric S. Raymond
a1605bd14f Hand-patch some Pango conversions that wmllint couldn't get right. 2009-11-23 14:28:29 +00:00
Iurii Chernyi
22c6537c93 rework of ai macros comments,
...added a macro to limit attack_depth depending on difficulty level
2009-11-12 11:02:15 +00:00
Iurii Chernyi
ac44576f15 additional changes to AI macros 2009-11-11 21:16:55 +00:00
Phil Barber
2a3583f88c Remove some unused drake macros from animation_utils 2009-10-31 10:16:56 +00:00
Steven Panek
9d493e2691 Added LOOKUP_INDEX and LOOKUP_VALUE to core. 2009-10-27 22:09:00 +00:00
Eric S. Raymond
7c5e810e59 wmllint cleanup 2009-10-27 08:41:31 +00:00
Ignacio R. Morelle
2f75a1794f Introduce the NO_INCOME macro to mainline. 2009-10-25 16:27:29 +00:00
Fabian Müller
52330452b0 Revert part of 2009-09-11T18:12:53Z!fabianmueller5@gmx.de.
Defining a new team color for loyal units will make problems with UMC
that don't use the normal red team coloration for side one.

This fixes bug #14591.
2009-10-24 15:35:40 +00:00
Phil Barber
f72d038ef8 New animation WML and macros for the Drakes.
Most drake CFGs are now around 100 lines, rather than the 3 to 400
they were previously...
2009-10-01 19:57:54 +00:00
Iurii Chernyi
be779c5d73 LoW: fix bug # 14404:
...made special right-click leader control actions disappear on
victory
2009-09-30 20:57:50 +00:00
Ignacio R. Morelle
234dd067cd SCATTER_IMAGE and SCATTER_UNITS should not use RANDOM...
...as the caller may be using $random already as a macro
parameter. This is a gratuitous fix to an issue that would be
correctly solved if mainline macros used a well defined variable
naming convention for the lack of the scope concept.
2009-09-27 19:11:47 +00:00
Lari Nieminen
0fe6584034 Added necessary future strings for the upcoming special orders menu...
...and the leader-moving order.
2009-09-27 13:28:08 +00:00
Iurii Chernyi
9563cfd035 modified AI_CONTROLLER_ALLOW_LEADER_CONTROL macro...
...to show a better menu item description and to allow I18N of menu
item description
2009-09-24 00:06:28 +00:00
Iurii Chernyi
62e66e9110 a useful AI macro: a menu item to ask allied leaders to move to target hex 2009-09-23 00:29:41 +00:00
Iurii Chernyi
eb77fed2dc added empty stage, used experimental fai recruitment for LoW::2,
...disabled extra debug output in formula ai recruitment, disabled
recruitment of Ulfserkers and Berserkers in LoW::2
2009-09-22 23:45:23 +00:00
Nils Kneuper
5cab289f89 add some comments that trigger a bug in the (perl) wmlxgettext...
...which pleases it regarding the unbalanced items...
2009-09-21 11:22:47 +00:00
Lari Nieminen
0d05ba1e8c Fixes a problem with the menus listing sides. 2009-09-21 10:42:21 +00:00
Gunter Labes
0f03c1f8dc Made units with the 'healthy' trait always rest heal...
...but take normal damage from poison.
2009-09-21 00:26:04 +00:00
Nils Kneuper
64abf3e200 add a default textdomain declaration...
...(using "./utils/change-textdomain -t data/")
2009-09-20 13:53:46 +00:00
Fabian Müller
0368ad25df Core macros: Defined new team colors for loyal and important units.
The {LOYAL} trait macro should change that for every units in all
campaign that is loyal and on side1.
2009-09-11 18:12:53 +00:00
Iurii Chernyi
7d2d62cb33 added macros to use new formula_ai recruitment (experimental!).
The simplest way is to include
{AI_SIMPLE_FORMULA_AI_EXPERIMENTAL_RECRUITMENT} in [side][ai]
2009-09-05 22:10:09 +00:00
Eric S. Raymond
f9b7819412 Teach wmllint about some of the new scopes that id= can live inside...
...without being a reference problem.  Refactor spellchecker, we want to
apply it more widely. Add proper line terminations to two files.
2009-09-04 03:31:28 +00:00
Fabian Müller
5072dbdfd1 New file that is supposed to hold macros that ease the story telling.
The first macro is supposed to use in story parts in which a persion
is speaking.  Still lacks some documentation.
2009-09-04 00:30:14 +00:00
Iurii Chernyi
afcb29c338 reworked AI macros, added support for moving leader to goal...
...as a candidate action, fixed some bugs, changed modify_ai syntax to
make it more resilient to bugs and to allow reuse of subtags
2009-09-03 23:23:37 +00:00
Fabian Müller
e92d969edc core macros: Added macros for alternative objectives.
I love cluttering core with useless macros :-)
2009-09-03 22:47:40 +00:00
Eric S. Raymond
e6d5d47d74 Fix bug #13504. 2009-09-01 22:32:10 +00:00
Iurii Chernyi
90dcb12256 fixed usage of an outdated AI macro 2009-09-01 10:08:05 +00:00
Iurii Chernyi
63ec22c53d LoW::2: slightly changed ai macros.
LoW::3: added orc strategy selection
2009-09-01 07:15:11 +00:00
Iurii Chernyi
6ad043b95a uncommented a macro 2009-08-30 18:06:27 +00:00
Iurii Chernyi
6732361e55 LoW::2: WIP, added second wave of attackers...
...and made orcs withhold gold until fog lifts
2009-08-27 23:12:53 +00:00
Iurii Chernyi
befcfb5440 {AI_NO_SCOUTS} macro 2009-08-24 00:24:52 +00:00
Iurii Chernyi
7672a9d7ff ai macros and aliases 2009-08-23 22:04:06 +00:00
Ignacio R. Morelle
005acdedae Changed text back to normal color,
...use <span>s only to force linebreaks with a blackened dash
2009-08-21 17:27:05 +00:00
Ignacio R. Morelle
bfa8372bc8 Get rid of an invalid Pango markup error message.
Waiting for a better color choice from fendrin...
2009-08-21 17:19:44 +00:00
Ignacio R. Morelle
d9c29930c6 Revert ([part] caption= in storyscreens)...
...and replace with the mainline CAPTION macro. Converted existing
mainline WML.

Reverts 2009-08-14T08:44:26Z!guillaume.melquiond@gmail.com, 2009-08-14T08:44:41Z!guillaume.melquiond@gmail.com, 2009-08-16T13:24:39Z!guillaume.melquiond@gmail.com

Also, replaced the former color (*green*!?) with the usual color used in
character messages.
2009-08-17 12:15:49 +00:00
Fabian Müller
734502de01 DEFAULT_SCHEDULE macros each starting with a different time_of_day. 2009-08-10 10:33:01 +00:00
Richard Kettering
29fe327330 Added separate directional variants of the fire-breath animations...
...to cope with colliding direction filters.
2009-08-03 17:40:12 +00:00
Eric S. Raymond
99cae53110 Address bug #13967: Animation glitches with terrain filters.
This needed both fixes in mainline and a bit of wmllint logic to ensure
that incoming UMC gets converted.
2009-07-31 22:24:49 +00:00
Eric S. Raymond
fdc1230bc7 Minor fix to a bug in Drake name phonotactics pointed out by Kitty. 2009-07-24 10:38:40 +00:00