Eric S. Raymond
56d8b34a06
Address bug #15047 : "drakes don't fly over chasm/lava".
2010-01-03 18:57:13 +00:00
Jérémy Rosen
e6dbd02684
fix drakes tipping their wings in water when flying
2009-12-31 09:21:31 +00:00
Guillaume Melquiond
9f9146f180
Cleared missing variable. (Fix for bug #15004 )
2009-12-28 08:03:39 +00:00
Iurii Chernyi
6117d5b021
fixed a segfault in fai_candidate_action serialization code,
...
...removed some old stubs, used better and simpler AI syntax in LoW::1,
LoW::2, LoW::3 , split candidate action WML snippets to their own file
2009-12-25 01:25:34 +00:00
Iurii Chernyi
fb9fa4bd91
stabilize RCA AI configuration for 1.8,
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...extract candidate actions to separate macroses
2009-12-24 23:41:15 +00:00
Eric S. Raymond
57dd65255d
Reindent mainline. Most of these changes are tab expansions.
2009-12-21 20:23:34 +00:00
Eric S. Raymond
f88a4be057
By popular demand, make the loyal-unit generator macros...
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...give the units they make the loyalty-crown overlay from Dead Water.
2009-12-15 17:14:35 +00:00
Iurii Chernyi
5f4a592c68
fix issue with invalid pango markup used in ai controller
2009-12-13 12:29:18 +00:00
Alexander van Gessel
96da7ef3ab
Simplify some WML
2009-12-07 00:57:56 +01:00
Fabian Müller
54a43a8145
Added a macro to core that moves all units by an offset.
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Fixed bugs in LoW14.
2009-12-02 20:29:49 +00:00
Eric S. Raymond
0aa99781cf
Reindent mainline.
2009-11-23 14:39:03 +00:00
Eric S. Raymond
a1605bd14f
Hand-patch some Pango conversions that wmllint couldn't get right.
2009-11-23 14:28:29 +00:00
Iurii Chernyi
22c6537c93
rework of ai macros comments,
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...added a macro to limit attack_depth depending on difficulty level
2009-11-12 11:02:15 +00:00
Iurii Chernyi
ac44576f15
additional changes to AI macros
2009-11-11 21:16:55 +00:00
Phil Barber
2a3583f88c
Remove some unused drake macros from animation_utils
2009-10-31 10:16:56 +00:00
Steven Panek
9d493e2691
Added LOOKUP_INDEX and LOOKUP_VALUE to core.
2009-10-27 22:09:00 +00:00
Eric S. Raymond
7c5e810e59
wmllint cleanup
2009-10-27 08:41:31 +00:00
Ignacio R. Morelle
2f75a1794f
Introduce the NO_INCOME macro to mainline.
2009-10-25 16:27:29 +00:00
Fabian Müller
52330452b0
Revert part of 2009-09-11T18:12:53Z!fabianmueller5@gmx.de.
...
Defining a new team color for loyal units will make problems with UMC
that don't use the normal red team coloration for side one.
This fixes bug #14591 .
2009-10-24 15:35:40 +00:00
Phil Barber
f72d038ef8
New animation WML and macros for the Drakes.
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Most drake CFGs are now around 100 lines, rather than the 3 to 400
they were previously...
2009-10-01 19:57:54 +00:00
Iurii Chernyi
be779c5d73
LoW: fix bug # 14404:
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...made special right-click leader control actions disappear on
victory
2009-09-30 20:57:50 +00:00
Ignacio R. Morelle
234dd067cd
SCATTER_IMAGE and SCATTER_UNITS should not use RANDOM...
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...as the caller may be using $random already as a macro
parameter. This is a gratuitous fix to an issue that would be
correctly solved if mainline macros used a well defined variable
naming convention for the lack of the scope concept.
2009-09-27 19:11:47 +00:00
Lari Nieminen
0fe6584034
Added necessary future strings for the upcoming special orders menu...
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...and the leader-moving order.
2009-09-27 13:28:08 +00:00
Iurii Chernyi
9563cfd035
modified AI_CONTROLLER_ALLOW_LEADER_CONTROL macro...
...
...to show a better menu item description and to allow I18N of menu
item description
2009-09-24 00:06:28 +00:00
Iurii Chernyi
62e66e9110
a useful AI macro: a menu item to ask allied leaders to move to target hex
2009-09-23 00:29:41 +00:00
Iurii Chernyi
eb77fed2dc
added empty stage, used experimental fai recruitment for LoW::2,
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...disabled extra debug output in formula ai recruitment, disabled
recruitment of Ulfserkers and Berserkers in LoW::2
2009-09-22 23:45:23 +00:00
Nils Kneuper
5cab289f89
add some comments that trigger a bug in the (perl) wmlxgettext...
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...which pleases it regarding the unbalanced items...
2009-09-21 11:22:47 +00:00
Lari Nieminen
0d05ba1e8c
Fixes a problem with the menus listing sides.
2009-09-21 10:42:21 +00:00
Gunter Labes
0f03c1f8dc
Made units with the 'healthy' trait always rest heal...
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...but take normal damage from poison.
2009-09-21 00:26:04 +00:00
Nils Kneuper
64abf3e200
add a default textdomain declaration...
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...(using "./utils/change-textdomain -t data/")
2009-09-20 13:53:46 +00:00
Fabian Müller
0368ad25df
Core macros: Defined new team colors for loyal and important units.
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The {LOYAL} trait macro should change that for every units in all
campaign that is loyal and on side1.
2009-09-11 18:12:53 +00:00
Iurii Chernyi
7d2d62cb33
added macros to use new formula_ai recruitment (experimental!).
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The simplest way is to include
{AI_SIMPLE_FORMULA_AI_EXPERIMENTAL_RECRUITMENT} in [side][ai]
2009-09-05 22:10:09 +00:00
Eric S. Raymond
f9b7819412
Teach wmllint about some of the new scopes that id= can live inside...
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...without being a reference problem. Refactor spellchecker, we want to
apply it more widely. Add proper line terminations to two files.
2009-09-04 03:31:28 +00:00
Fabian Müller
5072dbdfd1
New file that is supposed to hold macros that ease the story telling.
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The first macro is supposed to use in story parts in which a persion
is speaking. Still lacks some documentation.
2009-09-04 00:30:14 +00:00
Iurii Chernyi
afcb29c338
reworked AI macros, added support for moving leader to goal...
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...as a candidate action, fixed some bugs, changed modify_ai syntax to
make it more resilient to bugs and to allow reuse of subtags
2009-09-03 23:23:37 +00:00
Fabian Müller
e92d969edc
core macros: Added macros for alternative objectives.
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I love cluttering core with useless macros :-)
2009-09-03 22:47:40 +00:00
Eric S. Raymond
e6d5d47d74
Fix bug #13504 .
2009-09-01 22:32:10 +00:00
Iurii Chernyi
90dcb12256
fixed usage of an outdated AI macro
2009-09-01 10:08:05 +00:00
Iurii Chernyi
63ec22c53d
LoW::2: slightly changed ai macros.
...
LoW::3: added orc strategy selection
2009-09-01 07:15:11 +00:00
Iurii Chernyi
6ad043b95a
uncommented a macro
2009-08-30 18:06:27 +00:00
Iurii Chernyi
6732361e55
LoW::2: WIP, added second wave of attackers...
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...and made orcs withhold gold until fog lifts
2009-08-27 23:12:53 +00:00
Iurii Chernyi
befcfb5440
{AI_NO_SCOUTS} macro
2009-08-24 00:24:52 +00:00
Iurii Chernyi
7672a9d7ff
ai macros and aliases
2009-08-23 22:04:06 +00:00
Ignacio R. Morelle
005acdedae
Changed text back to normal color,
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...use <span>s only to force linebreaks with a blackened dash
2009-08-21 17:27:05 +00:00
Ignacio R. Morelle
bfa8372bc8
Get rid of an invalid Pango markup error message.
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Waiting for a better color choice from fendrin...
2009-08-21 17:19:44 +00:00
Ignacio R. Morelle
d9c29930c6
Revert ([part] caption= in storyscreens)...
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...and replace with the mainline CAPTION macro. Converted existing
mainline WML.
Reverts 2009-08-14T08:44:26Z!guillaume.melquiond@gmail.com, 2009-08-14T08:44:41Z!guillaume.melquiond@gmail.com, 2009-08-16T13:24:39Z!guillaume.melquiond@gmail.com
Also, replaced the former color (*green*!?) with the usual color used in
character messages.
2009-08-17 12:15:49 +00:00
Fabian Müller
734502de01
DEFAULT_SCHEDULE macros each starting with a different time_of_day.
2009-08-10 10:33:01 +00:00
Richard Kettering
29fe327330
Added separate directional variants of the fire-breath animations...
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...to cope with colliding direction filters.
2009-08-03 17:40:12 +00:00
Eric S. Raymond
99cae53110
Address bug #13967 : Animation glitches with terrain filters.
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This needed both fixes in mainline and a bit of wmllint logic to ensure
that incoming UMC gets converted.
2009-07-31 22:24:49 +00:00
Eric S. Raymond
fdc1230bc7
Minor fix to a bug in Drake name phonotactics pointed out by Kitty.
2009-07-24 10:38:40 +00:00