Added separate directional variants of the fire-breath animations...
...to cope with colliding direction filters.
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@ -700,6 +700,50 @@
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[/else]
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#enddef
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#define MISSILE_FRAME_FIRE_BREATH_N OFFSET
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# Animate a projectile for a fire-breath attack.
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[missile_frame]
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begin=-400
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end=100
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halo=projectiles/fire-breath-n-1.png:80,projectiles/fire-breath-n-2.png:80,projectiles/fire-breath-n-3.png:80,projectiles/fire-breath-n-4.png:80,projectiles/fire-breath-n-5.png:80
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halo_x,halo_y={OFFSET}
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[/missile_frame]
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#enddef
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#define MISSILE_FRAME_FIRE_BREATH_S OFFSET
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# Animate a projectile for a fire-breath attack.
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[missile_frame]
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begin=-400
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end=100
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halo=projectiles/fire-breath-s-1.png:80,projectiles/fire-breath-s-2.png:80,projectiles/fire-breath-s-3.png:80,projectiles/fire-breath-s-4.png:80,projectiles/fire-breath-s-5.png:80
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halo_x,halo_y={OFFSET}
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[/missile_frame]
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#enddef
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#define MISSILE_FRAME_FIRE_BREATH_N_DIAGONAL OFFSET
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# Animate a projectile for a fire-breath attack.
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[missile_frame]
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begin=-400
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end=100
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halo=projectiles/fire-breath-ne-1.png:80,projectiles/fire-breath-ne-2.png:80,projectiles/fire-breath-ne-3.png:80,projectiles/fire-breath-ne-4.png:80,projectiles/fire-breath-ne-5.png:80
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halo_x,halo_y={OFFSET}
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[/missile_frame]
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#enddef
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#define MISSILE_FRAME_FIRE_BREATH_S_DIAGONAL OFFSET
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# Animate a projectile for a fire-breath attack.
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[missile_frame]
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begin=-400
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end=100
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halo=projectiles/fire-breath-se-1.png:80,projectiles/fire-breath-se-2.png:80,projectiles/fire-breath-se-3.png:80,projectiles/fire-breath-se-4.png:80,projectiles/fire-breath-se-5.png:80
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halo_x,halo_y={OFFSET}
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[/missile_frame]
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#enddef
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#define MISSILE_FRAME_FAERIE_FIRE
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# Animate a projectile for a faerie-fire attack.
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[missile_frame]
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