Added separate directional variants of the fire-breath animations...

...to cope with colliding direction filters.
This commit is contained in:
Richard Kettering 2009-08-03 17:40:12 +00:00
parent 2691e09318
commit 29fe327330

View file

@ -700,6 +700,50 @@
[/else]
#enddef
#define MISSILE_FRAME_FIRE_BREATH_N OFFSET
# Animate a projectile for a fire-breath attack.
[missile_frame]
begin=-400
end=100
halo=projectiles/fire-breath-n-1.png:80,projectiles/fire-breath-n-2.png:80,projectiles/fire-breath-n-3.png:80,projectiles/fire-breath-n-4.png:80,projectiles/fire-breath-n-5.png:80
halo_x,halo_y={OFFSET}
[/missile_frame]
#enddef
#define MISSILE_FRAME_FIRE_BREATH_S OFFSET
# Animate a projectile for a fire-breath attack.
[missile_frame]
begin=-400
end=100
halo=projectiles/fire-breath-s-1.png:80,projectiles/fire-breath-s-2.png:80,projectiles/fire-breath-s-3.png:80,projectiles/fire-breath-s-4.png:80,projectiles/fire-breath-s-5.png:80
halo_x,halo_y={OFFSET}
[/missile_frame]
#enddef
#define MISSILE_FRAME_FIRE_BREATH_N_DIAGONAL OFFSET
# Animate a projectile for a fire-breath attack.
[missile_frame]
begin=-400
end=100
halo=projectiles/fire-breath-ne-1.png:80,projectiles/fire-breath-ne-2.png:80,projectiles/fire-breath-ne-3.png:80,projectiles/fire-breath-ne-4.png:80,projectiles/fire-breath-ne-5.png:80
halo_x,halo_y={OFFSET}
[/missile_frame]
#enddef
#define MISSILE_FRAME_FIRE_BREATH_S_DIAGONAL OFFSET
# Animate a projectile for a fire-breath attack.
[missile_frame]
begin=-400
end=100
halo=projectiles/fire-breath-se-1.png:80,projectiles/fire-breath-se-2.png:80,projectiles/fire-breath-se-3.png:80,projectiles/fire-breath-se-4.png:80,projectiles/fire-breath-se-5.png:80
halo_x,halo_y={OFFSET}
[/missile_frame]
#enddef
#define MISSILE_FRAME_FAERIE_FIRE
# Animate a projectile for a faerie-fire attack.
[missile_frame]