Fix bug #13504.
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2 changed files with 5 additions and 2 deletions
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@ -277,7 +277,8 @@
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controller=human
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no_leader=yes
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[/side]
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{STARTING_VILLAGES 9 10}
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# Plain STARTING_VILLAGES fails here because side has no leader
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{STARTING_VILLAGES_AREA 9 31 54 10}
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[event]
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name=prestart
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@ -196,7 +196,9 @@
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#define STARTING_VILLAGES SIDE RADIUS
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# Macro to make a side start a scenario with villages.
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# Creates an event, so it must be called from within the
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# toplevel scenario tag.
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# toplevel scenario tag. Also note that this relies on the
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# side having a unit with canrecruit-yes at start; if it
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# doesn't, you should use STARTING_VILLAGES_AREA instead.
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[event]
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name=prestart
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