revert part of 2009-04-14T20:17:41Z!esr@thyrsus.com

change 'terrain_type' attribute in [rule] back to 'terrain', as it
should be, according to the documentation. This fixes bug #14197
This commit is contained in:
Iurii Chernyi 2009-09-01 20:20:30 +00:00
parent da54534954
commit cbd72b6656

View file

@ -335,7 +335,7 @@ void gamemap::overlay(const gamemap& m, const config& rules_cfg, int xpos, int y
if (rule != rules.second)
{
const config &cfg = *rule;
const t_translation::t_list& terrain = t_translation::read_list(cfg["terrain_type"]);
const t_translation::t_list& terrain = t_translation::read_list(cfg["terrain"]);
tmerge_mode mode = BOTH;
if (cfg["layer"] == "base") {