Address bug #15047: "drakes don't fly over chasm/lava".
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1 changed files with 8 additions and 5 deletions
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@ -1735,6 +1735,9 @@
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[/sling_stone_frame]
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#enddef
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#define DRAKE_UNWALKABLE_TERRAINS
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Wo,Ww,Ww^Vm,Chs,Chw,Ss,Qxu,Ql,Qlf#endif
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#define DRAKE_STANDING_ANIM DRAKE_NAME
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[standing_anim]
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[frame]
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@ -1744,7 +1747,7 @@
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[/standing_anim]
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[standing_anim]
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start_time=0
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terrain_type=Wo,Ww,Ww^Vm,Chs,Chw,Ss
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terrain_type={DRAKE_UNWALKABLE_TERRAINS}
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submerge=0.01
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[frame]
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duration=100
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@ -1781,7 +1784,7 @@
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[/standing_anim]
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[pre_movement_anim]
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start_time=0
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terrain_type=!,Wo,Ww,Ww^Vm,Chs,Chw,Ss
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terrain_type=!,{DRAKE_UNWALKABLE_TERRAINS}
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[frame]
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duration=50
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image="units/drakes/{DRAKE_NAME}-takeoff-1.png"
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@ -1836,7 +1839,7 @@
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[/frame]
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[/movement_anim]
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[post_movement_anim]
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terrain_type=!,Wo,Ww,Ww^Vm,Chs,Chw,Ss
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terrain_type=!,{DRAKE_UNWALKABLE_TERRAINS}
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start_time=0
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[frame]
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duration=100
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@ -2194,7 +2197,7 @@
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#define DRAKE_WEAPON_ANIM DRAKE_NAME
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[draw_weapon_anim]
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#landing, only do it when we're not already flying
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terrain_type=Wo,Ww,Ww^Vm,Chs,Chw,Ss
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terrain_type={DRAKE_UNWALKABLE_TERRAINS}
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[frame]
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duration=100
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image="units/drakes/{DRAKE_NAME}-takeoff-4.png"
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@ -2214,7 +2217,7 @@
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[/draw_weapon_anim]
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[sheath_weapon_anim]
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#landing, only do it when we're not already flying
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terrain_type=Wo,Ww,Ww^Vm,Chs,Chw,Ss
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terrain_type={DRAKE_UNWALKABLE_TERRAINS}
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[frame]
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duration=100
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image="units/drakes/{DRAKE_NAME}-takeoff-1.png"
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