Use empty() instead of comparing size() with 0.
Issue found by cppcheck.
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6d7a231dac
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1 changed files with 4 additions and 4 deletions
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@ -604,7 +604,7 @@ int battle_context::choose_defender_weapon(const unit &attacker, const unit &def
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choices.push_back(i);
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}
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}
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if (choices.size() == 0)
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if (choices.empty())
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return -1;
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if (choices.size() == 1)
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return choices[0];
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@ -692,7 +692,7 @@ int battle_context::choose_attacker_weapon(const unit &attacker, const unit &def
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choices.push_back(i);
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}
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}
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if (choices.size() == 0)
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if (choices.empty())
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return -1;
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if (choices.size() == 1) {
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*defender_weapon = choose_defender_weapon(attacker, defender, choices[0], units,
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@ -1807,7 +1807,7 @@ void calculate_healing(int side, bool update_display)
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healers.push_back(units.find(heal_loc->loc));
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}
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if (healers.size() > 0) {
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if (!healers.empty()) {
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DBG_NG << "Unit has " << healers.size() << " potential healers\n";
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}
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@ -1880,7 +1880,7 @@ void calculate_healing(int side, bool update_display)
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healing = neg_max;
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}
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if (healers.size() > 0) {
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if (!healers.empty()) {
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DBG_NG << "Just before healing animations, unit has " << healers.size() << " potential healers\n";
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}
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