Commit graph

6062 commits

Author SHA1 Message Date
Richard Kettering
0c033e58d5 Added short sword, and fixed a few bad edits. 2007-08-26 02:23:12 +00:00
Mark de Wever
3a7197527c Reverted some accidental commited files in 2007-08-25T17:52:38Z!koraq@xs4all.nl. 2007-08-25 18:14:03 +00:00
Mark de Wever
2ebde262c5 Really bump the minimum save version. 2007-08-25 17:52:38 +00:00
Lari Nieminen
c1ba2b329d Made the skeleton archer idle anim a little bit more smooth. 2007-08-25 10:14:40 +00:00
Lari Nieminen
50becb2e7b A little bit better centered trapdoor images (just a shift of a few pixels). 2007-08-24 21:44:58 +00:00
Patrick Parker
98b8dd96fa patch #797 Smooth music transitions based on ms_before and ms_after tags 2007-08-23 22:16:57 +00:00
Jérémy Rosen
29123929b8 appllying patch 788: ability to add and remove abilities via WML
thx to joshudson
2007-08-21 21:27:06 +00:00
Lari Nieminen
4cf1ca317c New skeleton hit and die sounds,
by that one "chessmaty" fellow who disappeared during the last forum crash.
2007-08-20 18:51:30 +00:00
Eric S. Raymond
6d08777971 Canonicalize indentation on some units to make comparisons easier. 2007-08-20 15:23:32 +00:00
Eric S. Raymond
12ad7878f0 Fix some broken resource references. 2007-08-20 15:17:21 +00:00
Eric S. Raymond
d97280fcaf Integrate Jetryl's shortsword icon.
Among other things, this replaces the lame-looking shortsword in
Liberty.  There probably ouyght to be a special Orcish variant for the
Orcish Crossbownan and Slurbow.
2007-08-20 14:33:10 +00:00
Richard Kettering
525389064c New images for light beam attack. 2007-08-20 06:40:45 +00:00
Richard Kettering
8a2c686f94 New images for light beam attack. 2007-08-20 06:35:28 +00:00
Richard Kettering
b745162ae0 New images for light beam attack. 2007-08-20 06:29:40 +00:00
Richard Kettering
67030f54cc Added new animation for skeleton archer death/recruitment. 2007-08-19 01:34:10 +00:00
Richard Kettering
5af36ffcd8 Added new animation for skeleton archer death/recruitment. 2007-08-19 00:50:37 +00:00
Mark de Wever
6c309aa7db Tiles can now have their own image in the editor,
...defaults to the minimap image. 

Added some placeholder art.
Renamed symbol_image to minimap_image.
2007-08-18 08:42:44 +00:00
Bruno Wolff III
45eff316cd This puts back 2007-08-15T13:11:46Z!bruno@wolff.to with a couple of changes...
...to cope with code drift and
to throw an error on unknown unit types.
2007-08-18 04:04:45 +00:00
Eric S. Raymond
42d697871e Reverted brunowolff's commit 19551,
it caused many loads to bomb out failing an assertion near the random
number generator.
2007-08-17 04:07:09 +00:00
Bruno Wolff III
c8ceb861c6 Revert 2007-08-16T06:30:48Z!bruno@wolff.to as the idea had already been discussed and rejected.
I just assumed it was an oversight.
2007-08-16 06:57:45 +00:00
Bruno Wolff III
c6aeccef42 I changed Dark Sorcerers and Necromancers to have the same trait limitations...
as Dark Adepts have for consistancy. Since you normally don't recruit
these directly, this should have little impact on actual play.
2007-08-16 06:30:48 +00:00
Nils Kneuper
f2854dd8d7 update to about to add a wikiuserentry 2007-08-15 22:07:29 +00:00
Bruno Wolff III
a1da27a34f Set not_living based on the undead and mechanical traits...
...in a manner consistant with other trait definititions. Get rid of
not_living key from race. Still need to put back a way for AI to tell
if a unit_type is going to be not_living.
2007-08-15 15:03:56 +00:00
Lari Nieminen
53c9dd8653 A slightly better defense frame for the royal guard.
Makes him wave the sword around a bit less frantically.
2007-08-15 14:01:43 +00:00
Bruno Wolff III
1e19407281 Make random_traits = "yes" the default.
This makes the feature more powerful as well. You can define less than
the max number of traits manually and have the remainder filled in
randomly. It also forces undead and mechanical to always be assigned
when available for a unit.

Currently no random traits are assigned to leaders. The problem is
that random number generation triggered by the leader creation isn't
properly handled in MP games, so only must have traits can be given
out currently.  This is controlled by [trait] configuration, so down
the road traits that are not unbalancing for MP play (quick was
especially seen as a problem for MP) may be given to leaders.
2007-08-15 13:11:46 +00:00
Richard Kettering
12235b39cf North attack for skirmisher. 2007-08-15 01:59:12 +00:00
Richard Kettering
6b5181f222 North attack for skirmisher. 2007-08-15 01:54:43 +00:00
Hogne Håskjold
632632cdae Added texture and variants to sand based on jetryls new desert.
Transitions need to be updated.
2007-08-14 19:44:41 +00:00
Lari Nieminen
04cf8741a4 Added the plants back to the desert tiles. 2007-08-14 19:39:13 +00:00
Hogne Håskjold
1a085e31f1 Removed old desert bg. Need further WML changes 2007-08-14 15:14:27 +00:00
Lari Nieminen
3d1000ea16 New hit sounds for bats. 2007-08-14 14:12:42 +00:00
Richard Kettering
72eac609b0 New melee attack animation for fencer. 2007-08-14 06:56:35 +00:00
Richard Kettering
22ac89effe New melee attack animation for fencer. 2007-08-14 06:54:35 +00:00
Richard Kettering
fa421f6f5f Updated images for Halberdier. 2007-08-13 05:37:21 +00:00
Richard Kettering
05c10a0d30 Restored sergeant idle animation, now matching the base frame. 2007-08-12 22:53:07 +00:00
Richard Kettering
a06afb6a73 Restored sergeant idle animation, now matching the base frame. 2007-08-12 22:47:37 +00:00
Bruno Wolff III
2325b63b4c This update changes upkeep to exempt leaders...
...rather than relying an oddity of the way leader units are typically
defined. There shouldn't be an impact on play in typcial scenarios.
2007-08-12 22:26:07 +00:00
Mark de Wever
4fcb1baa00 Remove an old unused incarnation of the border tiles. 2007-08-12 15:46:58 +00:00
Mark de Wever
60bb1b1b71 Made the offmap tiles themable in the map, the minimap stays as is. 2007-08-12 14:22:41 +00:00
Richard Kettering
e8f3693bb6 Updated swordsman idle animation to match base frame. 2007-08-12 08:10:30 +00:00
Richard Kettering
4ff47be20e Updated idle animation for Lieutenant. 2007-08-12 03:42:02 +00:00
Richard Kettering
6136ee07ed Updated idle animation for Lieutenant. 2007-08-12 03:40:55 +00:00
Hogne Håskjold
a75cf64c01 Made it slightly more transparent to reduce flickering while scrolling 2007-08-11 18:31:16 +00:00
Mark de Wever
2f750bb152 Renamed some images and fixed their references.
Also fixed a small bug in the top border, always using the same images
instead of alternating.
2007-08-11 14:08:03 +00:00
Hogne Håskjold
84c9884fdf New snow-to-water and snow-hills-to-water trans...
...layered on top of the ice-to-water trans. WML by zookeeper
2007-08-11 12:12:38 +00:00
Ali El Gariani
24fa39aff8 Add a page "Unknown Unit" in the unit list,
...and links pointing to unencountered units goes there.

These links have a small (?) at the end (for indication and sparing space)

(The page "Unknown Unit" use the random leader unit image with a "?")
Please improve the text of it this page.
2007-08-11 02:21:29 +00:00
Hans Joachim Gurt
7ff3f1ac73 Comments, Typo 2007-08-10 14:05:40 +00:00
Lari Nieminen
3316f43d01 Improved MOVE_UNIT to change the facing of the moved unit too,
and added a new LOYAL_UNIT macro (to obsolete UNIT, which is IMO
poorly named).
2007-08-10 12:55:30 +00:00
Lari Nieminen
39b713e78e A bunch of various little tweaks and fixes to Liberty.
Also moved bonestack.png and burial.png to core images.
2007-08-09 13:26:07 +00:00
Nils Kneuper
86daba5710 some updates to my own about entrys, added a Polish translator 2007-08-09 11:07:21 +00:00