New snow-to-water and snow-hills-to-water trans...

...layered on top of the ice-to-water trans. WML by zookeeper
This commit is contained in:
Hogne Håskjold 2007-08-11 12:12:38 +00:00
parent 1bcdf860c3
commit 84c9884fdf
36 changed files with 14 additions and 8 deletions

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@ -805,10 +805,10 @@
#{TERRAIN_ADJACENT_CUSTOM -151 Mm (!,Mm,Qxu,Hh,C*,K*,Xu) mountains transition2}
{TERRAIN_ADJACENT -160 Md (!,Md,Qxu) desert-mountains}
{TERRAIN_ADJACENT -170 Ha Hh snow-hills-to-hills}
{TERRAIN_ADJACENT -171 Ha (W*,Ss) snow-hills-to-water}
{TERRAIN_ADJACENT -172 Ha (!,Ha,Qxu,Mm,Md,W*,Ss) snow-hills}
{TERRAIN_ADJACENT -170 Ha (W*,Ss) snow-hills-to-water}
{TERRAIN_ADJACENT -171 Ha Hh snow-hills-to-hills}
{TERRAIN_ADJACENT -172 Ha (!,Ha,Qxu,Mm,Md) snow-hills}
{TERRAIN_ADJACENT -180 Hd (!,Hd,Qxu) desert-hills}
{TERRAIN_ADJACENT -190 (Mm,Hh) (!,Hh,W*,Ss) hills}
{TERRAIN_ADJACENT_CUSTOM -191 (Mm,Hh) (W*,Ss) hills transition2}
@ -816,13 +816,20 @@
{TERRAIN_ADJACENT -210 U* (!,U*) cave/floor}
{TERRAIN_ADJACENT -220 Ql (!,Ql,Qxu,Xu) lava}
{TERRAIN_ADJACENT -230 Aa (W*,Ss) snow-to-water}
{TERRAIN_ADJACENT -240 Aa (!,Aa,Qxu) snow}
# The snow-to-water transition here is applied both to snow and snow hills. The
# custom layer numbers are used to make the submerged part of the ice-to-water
# transition be drawn under other land transitions but the non-submerged part to
# be drawn on top of them.
{TERRAIN_ADJACENT -240 Aa (!,Aa,Qxu,W*,Ss) snow}
{TERRAIN_ADJACENT -241 Aa (W*,Ss) snow-to-water}
{TERRAIN_ADJACENT_CUSTOM -400 Aa,Ha,Ai (W*,Ss) ice-to-water submerged_part}
{TERRAIN_ADJACENT_CUSTOM -242 Aa,Ha,Ai (W*,Ss) ice non_submerged_part}
{TERRAIN_ADJACENT -260 Gs (W*,Ss) flat/savanna-to-water}
# These two work in conjunction with the mountain and hill transitions to create
# a smooth coastline between grassland, hills and mountains.
@ -843,7 +850,6 @@
{TERRAIN_ADJACENT_CUSTOM -500 (Ch,Cv,Ce,Chr,Cud,Kh,Kv,Ke,Khr,Kud) (Ai,W*) castle/castle-to-ice transition3}
{TERRAIN_ADJACENT_CUSTOM -505 (Ch,Cv,Ce,Chr,Cud,Kh,Kv,Ke,Khr,Kud) W* castle/castle-to-water transition2}
{TERRAIN_ADJACENT_CUSTOM -510 Ai (W*,Ss) ice-to-water submerged_part}
{TERRAIN_ADJACENT -503 Ai (!,Ai,Qxu) ice}
{TERRAIN_ADJACENT -515 (Ss,Chs) (!,Ss,Chs,H*,M*) swamp/water}