Renamed some images and fixed their references.
Also fixed a small bug in the top border, always using the same images instead of alternating.
Before Width: | Height: | Size: 30 KiB After Width: | Height: | Size: 30 KiB |
Before Width: | Height: | Size: 3.2 KiB After Width: | Height: | Size: 2.8 KiB |
Before Width: | Height: | Size: 2.8 KiB After Width: | Height: | Size: 3.2 KiB |
Before Width: | Height: | Size: 2.8 KiB After Width: | Height: | Size: 3.1 KiB |
Before Width: | Height: | Size: 3.1 KiB After Width: | Height: | Size: 2.8 KiB |
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@ -55,7 +55,7 @@
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[main_map_border]
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border_size = 0.5
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background_image = "terrain/off-map/wood" # FIXME rename
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background_image = "terrain/off-map/background.png"
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corner_image_top_left = "terrain/off-map/fade_corner_top_left.png"
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corner_image_bottom_left = "terrain/off-map/fade_corner_bottom_left.png"
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@ -71,12 +71,11 @@
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border_image_left = "terrain/off-map/fade_border_left.png"
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border_image_right = "terrain/off-map/fade_border_right.png"
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# FIXME the top and bottom images have the wrong for odd/even
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border_image_top_odd = "terrain/off-map/fade_border_top_even.png"
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border_image_top_even = "terrain/off-map/fade_border_top_odd.png"
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border_image_top_odd = "terrain/off-map/fade_border_top_odd.png"
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border_image_top_even = "terrain/off-map/fade_border_top_even.png"
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border_image_bottom_odd = "terrain/off-map/fade_border_bottom_even.png"
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border_image_bottom_even = "terrain/off-map/fade_border_bottom_odd.png"
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border_image_bottom_odd = "terrain/off-map/fade_border_bottom_odd.png"
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border_image_bottom_even = "terrain/off-map/fade_border_bottom_even.png"
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[/main_map_border]
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@ -91,7 +91,7 @@
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[main_map_border]
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border_size = 0.5
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background_image = "terrain/off-map/wood" # FIXME rename
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background_image = "terrain/off-map/background.png"
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corner_image_top_left = "terrain/off-map/fade_corner_top_left.png"
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corner_image_bottom_left = "terrain/off-map/fade_corner_bottom_left.png"
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@ -107,12 +107,11 @@
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border_image_left = "terrain/off-map/fade_border_left.png"
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border_image_right = "terrain/off-map/fade_border_right.png"
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# FIXME the top and bottom images have the wrong for odd/even
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border_image_top_odd = "terrain/off-map/fade_border_top_even.png"
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border_image_top_even = "terrain/off-map/fade_border_top_odd.png"
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border_image_top_odd = "terrain/off-map/fade_border_top_odd.png"
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border_image_top_even = "terrain/off-map/fade_border_top_even.png"
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border_image_bottom_odd = "terrain/off-map/fade_border_bottom_even.png"
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border_image_bottom_even = "terrain/off-map/fade_border_bottom_odd.png"
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border_image_bottom_odd = "terrain/off-map/fade_border_bottom_odd.png"
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border_image_bottom_even = "terrain/off-map/fade_border_bottom_even.png"
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[/main_map_border]
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@ -490,7 +490,7 @@
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[main_map_border]
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border_size = 0.5
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background_image = "terrain/off-map/wood" # FIXME rename
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background_image = "terrain/off-map/background.png"
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corner_image_top_left = "terrain/off-map/fade_corner_top_left.png"
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corner_image_bottom_left = "terrain/off-map/fade_corner_bottom_left.png"
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@ -506,12 +506,11 @@
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border_image_left = "terrain/off-map/fade_border_left.png"
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border_image_right = "terrain/off-map/fade_border_right.png"
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# FIXME the top and bottom images have the wrong for odd/even
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border_image_top_odd = "terrain/off-map/fade_border_top_even.png"
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border_image_top_even = "terrain/off-map/fade_border_top_odd.png"
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border_image_top_odd = "terrain/off-map/fade_border_top_odd.png"
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border_image_top_even = "terrain/off-map/fade_border_top_even.png"
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border_image_bottom_odd = "terrain/off-map/fade_border_bottom_even.png"
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border_image_bottom_even = "terrain/off-map/fade_border_bottom_odd.png"
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border_image_bottom_odd = "terrain/off-map/fade_border_bottom_odd.png"
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border_image_bottom_even = "terrain/off-map/fade_border_bottom_even.png"
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[/main_map_border]
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@ -46,7 +46,7 @@
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[main_map_border]
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border_size = 0.5
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background_image = "terrain/off-map/wood" # FIXME rename
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background_image = "terrain/off-map/background.png"
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corner_image_top_left = "terrain/off-map/fade_corner_top_left.png"
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corner_image_bottom_left = "terrain/off-map/fade_corner_bottom_left.png"
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@ -62,12 +62,11 @@
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border_image_left = "terrain/off-map/fade_border_left.png"
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border_image_right = "terrain/off-map/fade_border_right.png"
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# FIXME the top and bottom images have the wrong for odd/even
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border_image_top_odd = "terrain/off-map/fade_border_top_even.png"
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border_image_top_even = "terrain/off-map/fade_border_top_odd.png"
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border_image_top_odd = "terrain/off-map/fade_border_top_odd.png"
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border_image_top_even = "terrain/off-map/fade_border_top_even.png"
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border_image_bottom_odd = "terrain/off-map/fade_border_bottom_even.png"
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border_image_bottom_even = "terrain/off-map/fade_border_bottom_odd.png"
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border_image_bottom_odd = "terrain/off-map/fade_border_bottom_odd.png"
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border_image_bottom_even = "terrain/off-map/fade_border_bottom_even.png"
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[/main_map_border]
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@ -753,7 +753,7 @@ void display::draw_all_panels()
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*/
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static void draw_background(surface screen, const SDL_Rect& area)
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{
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static const surface wood(image::get_image("terrain/off-map/wood.png"));
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static const surface wood(image::get_image("terrain/off-map/background.png"));
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static const unsigned int width = wood->w;
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static const unsigned int height = wood->h;
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wassert(!wood.null());
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@ -1140,7 +1140,7 @@ void display::draw_border(const gamemap::location& loc, const int xpos, const in
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border = image::get_image(theme_.border().border_image_top_even, image::SCALED_TO_ZOOM);
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} else {
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rect.y = ypos + zoom_/2;
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border = image::get_image(theme_.border().border_image_top_even, image::SCALED_TO_ZOOM);
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border = image::get_image(theme_.border().border_image_top_odd, image::SCALED_TO_ZOOM);
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}
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SDL_BlitSurface( border, NULL, screen_.getSurface(), &rect);
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