Added the plants back to the desert tiles.
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3 changed files with 27 additions and 8 deletions
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data/core/images/terrain/desert-tile.png
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data/core/images/terrain/desert-tile.png
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@ -187,6 +187,23 @@
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[/terrain_graphics]
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#enddef
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#define TERRAIN_OVERLAY_PROB LETTER FLAG PROB IMAGE
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[terrain_graphics]
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[tile]
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x=0
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y=0
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type={LETTER}
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[image]
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layer=-1000
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name={IMAGE}
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[/image]
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[/tile]
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probability={PROB}
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no_flag={FLAG}
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set_flag={FLAG}
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[/terrain_graphics]
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#enddef
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#Single hex mountain tiles (mountain + village)
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#33% 33% 33%
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{SHEX Mm overlay 33 mountains3}
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@ -446,9 +463,6 @@
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{TERRAIN_BASE *^Do desert-oasis}
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#0% 0% 0% 12% 12% 12% 12% 12% 12% 12% 12%
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{TERRAIN_BASE_PROB Dd^ desert-plant 0}
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{TERRAIN_BASE_PROB Dd^ desert-plant2 0}
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{TERRAIN_BASE_PROB Dd^ desert-plant3 0}
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{TERRAIN_BASE_PROB Dd desert1 12}
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{TERRAIN_BASE_PROB Dd desert2 14}
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{TERRAIN_BASE_PROB Dd desert3 17}
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@ -458,6 +472,11 @@
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{TERRAIN_BASE_PROB Dd desert7 50}
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{TERRAIN_BASE Dd desert}
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{TERRAIN_OVERLAY_PROB Dd overlay 5 desert-plant}
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{TERRAIN_OVERLAY_PROB Dd overlay 5 desert-plant2}
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{TERRAIN_OVERLAY_PROB Dd overlay 5 desert-plant3}
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#33% 33% 33%
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{TERRAIN_BASE_PROB Hd desert-hills2 33}
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{TERRAIN_BASE_PROB Hd desert-hills3 50}
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@ -795,7 +814,7 @@
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#
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# > N O R M A L T R A N S I T I O N S. <
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# > N O R M A L T R A N S I T I O N S. <
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#The order mostly controls which overlap which, some
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# TERRAIN_ADJACENT_CUSTOMs and varying layer numbers are used to make some
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@ -810,7 +829,7 @@
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{TERRAIN_ADJACENT -170 Ha Hh snow-hills-to-hills}
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{TERRAIN_ADJACENT -171 Ha (W*,Ss) snow-hills-to-water}
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{TERRAIN_ADJACENT -172 Ha (!,Ha,Qxu,Mm,Md,W*,Ss) snow-hills}
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{TERRAIN_ADJACENT -172 Ha (!,Ha,Qxu,Mm,Md,W*,Ss) snow-hills}
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{TERRAIN_ADJACENT -180 Hd (!,Hd,Qxu) desert-hills}
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{TERRAIN_ADJACENT -190 (Mm,Hh) (!,Hh,W*,Ss) hills}
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@ -824,12 +843,12 @@
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# custom layer numbers are used to make the submerged part of the ice-to-water
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# transition be drawn under other land transitions but the non-submerged part to
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# be drawn on top of them.
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{TERRAIN_ADJACENT -240 Aa (!,Aa,Qxu,W*,Ss) snow}
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{TERRAIN_ADJACENT -241 Aa (W*,Ss) snow-to-water}
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{TERRAIN_ADJACENT_CUSTOM -400 Aa,Ha,Ai (W*,Ss) ice-to-water submerged_part}
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{TERRAIN_ADJACENT_CUSTOM -242 Aa,Ha,Ai (W*,Ss) ice non_submerged_part}
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{TERRAIN_ADJACENT -260 Gs (W*,Ss) flat/savanna-to-water}
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@ -341,7 +341,7 @@
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#New desert
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[terrain]
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symbol_image=desert
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symbol_image=desert-tile
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id=desert
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name= _ "Desert"
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string=Dd
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