Improved MOVE_UNIT to change the facing of the moved unit too,
and added a new LOYAL_UNIT macro (to obsolete UNIT, which is IMO poorly named).
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1 changed files with 48 additions and 3 deletions
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@ -306,6 +306,30 @@
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{VARIABLE_OP MOVE_UNIT_path_coords_x format ("$MOVE_UNIT_temp.x|,{TO_X}")}
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{VARIABLE_OP MOVE_UNIT_path_coords_y format ("$MOVE_UNIT_temp.y|,{TO_Y}")}
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[if]
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[variable]
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name=MOVE_UNIT_temp.x
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less_than={TO_X}
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[/variable]
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[then]
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{VARIABLE MOVE_UNIT_temp.facing se}
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[/then]
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[else]
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[if]
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[variable]
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name=MOVE_UNIT_temp.x
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greater_than={TO_X}
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[/variable]
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[then]
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{VARIABLE MOVE_UNIT_temp.facing sw}
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[/then]
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[/if]
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[/else]
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[/if]
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{VARIABLE MOVE_UNIT_temp.x {TO_X}}
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{VARIABLE MOVE_UNIT_temp.y {TO_Y}}
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@ -329,9 +353,10 @@
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[/unstore_unit]
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[redraw][/redraw]
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{CLEAR_VARIABLE MOVE_UNIT_temp}
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{CLEAR_VARIABLE MOVE_UNIT_path_coords_x}
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{CLEAR_VARIABLE MOVE_UNIT_path_coords_y}
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{CLEAR_VARIABLE MOVE_UNIT_temp}
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{CLEAR_VARIABLE MOVE_UNIT_path_coords_x}
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{CLEAR_VARIABLE MOVE_UNIT_path_coords_y}
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#enddef
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#define PUT_TO_RECALL_LIST FILTER
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@ -451,6 +476,26 @@
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[/unit]
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#enddef
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#define LOYAL_UNIT SIDE TYPE X Y DESCRIPTION USER_DESCRIPTION
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# Creates a unit with the Loyal trait. Should make the too vaguely named
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# UNIT macro above obsolete.
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#
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# Example:
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#! {LOYAL_UNIT 1 19 16 (Elvish Fighter) (Myname) ( _ "Myname")}
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#
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[unit]
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type={TYPE}
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description={DESCRIPTION}
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user_description={USER_DESCRIPTION}
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side={SIDE}
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x={X}
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y={Y}
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[modifications]
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{TRAIT_LOYAL}
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[/modifications]
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[/unit]
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#enddef
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#define UNDEAD_UNIT TYPE SIDE X Y
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# Create a unit with the Undead and Loyal traits.
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[unit]
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