Celtic Minstrel
14103501ff
Make it an optional advancement of ogre
2024-09-24 00:29:14 -04:00
Celtic Minstrel
036075d527
Remove spurious textdomain
2024-09-24 00:29:13 -04:00
Celtic Minstrel
b205941fba
Fix images, delete a few more notes
2024-09-24 00:29:13 -04:00
Celtic Minstrel
307b206417
Idle animation
2024-09-24 00:29:13 -04:00
Celtic Minstrel
73d3dd779a
Add animations
2024-09-24 00:29:12 -04:00
Celtic Minstrel
6098b9e354
Add the Great Ogre to core
...
This used to be a custom unit in Legend of Wesmere, but it was removed at some point.
This commit makes Ogre advance to Great Ogre. It may instead be desirable to make this an optional advancement.
2024-09-24 00:29:12 -04:00
Hejnewar
36822eca3f
Miscellaneous units changes (mostly)
2023-09-16 19:55:28 +02:00
Pentarctagon
9bfd432abe
Update image pages for webp extension.
2022-04-30 14:23:32 -05:00
Hejnewar
11dcfe14a7
AoH balancing changes
2020-02-25 00:33:02 +01:00
Celtic Minstrel
b295aab4ba
Deprecate {MAGENTA_IS_THE_TEAM_COLOR}
...
The magenta colour is now the default flag_rgb colour if one is not specified.
2016-08-05 00:49:39 -04:00
Charles Dang
d1e972b318
Remove '/transparent' from remaining unit type profile paths
2016-03-21 13:07:33 +11:00
ln-zookeeper
359fa77a36
Unified axe sound timing to -50
2016-01-11 16:24:18 +02:00
Charles Dang
72b9f99998
Strip unnecessary (as of 57ad85a17b
) scale-based small_profile keys from units
2015-07-18 22:12:18 +11:00
Charles Dang
dc566e46b6
Strip unused [portrait] blocks from unit files
2015-04-19 21:06:22 +11:00
Alexander van Gessel
38b224c1ff
Revert "Revert "Merge branch 'master' of github.com:wesnoth/wesnoth-old""
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This reverts commit 23b72d6956
.
2013-08-09 00:13:46 +02:00
Thibault Févry
23b72d6956
Revert "Merge branch 'master' of github.com:wesnoth/wesnoth-old"
...
This reverts commit 5fa5c03411
, reversing
changes made to 06374c64ba
.
2013-08-08 18:50:46 +02:00
Elvish_Hunter
49ccdef502
Removed no longer useful ellipse= key from mainline units (ogres)
2013-07-21 14:26:33 +02:00
David Mikos
d60d4d7c61
Unit animation WML to use SOUND:HIT_AND_MISS macro throughout.
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Large simplification and reduction in cache.
2013-03-20 20:01:25 +00:00
Jérémy Rosen
e1590a4254
apply patch #3682 by Coffee:
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make image a progressive parameter+big WML simplification
2013-02-16 18:13:39 +00:00
Richard Kettering
1284c611ba
Alternate great/hero troll portrait, and a portrait for the young ogre.
2012-06-17 11:59:00 +00:00
Dan Gerhards
e79a60b675
Units that cannot advance past level 1 or level 2...
...
...require 50 or 100 XP to AMLA instead of 150.
2011-10-22 09:25:42 +00:00
Guillaume Melquiond
a5576c461b
Removed small portraits that are just scaled down versions...
...
...of the transparent ones.
Checked that they are identically rendered by the engine: MSE visual
distortion less than 0.007%.
2010-12-22 18:11:36 +00:00
Phil Barber
991610105c
Add and wire JustinOperable's Ogre portrait,
...
...update changelogs, portrait credits, add JustinOperable to about.cfg.
2009-03-26 20:19:42 +00:00
Ali El Gariani
c0b0b9ba8d
Remove the now useless 'in_hex' key from mainline units
2009-03-26 01:10:08 +00:00
Jérémy Rosen
2b89ee58a8
mark in_hex for all mainline units, jetryl:
...
not that it might be usefull to review units with in_hex=no since some
of them are just one pixel off
2009-03-21 10:38:32 +00:00
Eric S. Raymond
fec0ec9d71
advancesto -> advances_to.
2008-08-29 19:03:00 +00:00
Patrick Parker
14247b09cd
patch #1037 : Filter_x renaming
2008-04-08 07:15:25 +00:00
Eric S. Raymond
e5e500ca60
[unit_type] unit_description -> description
2008-03-21 03:26:09 +00:00
Eric S. Raymond
9655d59081
[unit] enclosing UnitWML becomes [unit_type]
...
Note: This change breaks backward compatibility with the 1.4 branch!
2008-03-12 08:08:37 +00:00
Lari Nieminen
e520faad5a
Turned the default AMLA into a combined +3 max HP, +20% max XP and fullheal,
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and upped the standard AMLA XP limit from 100 to 150. Wired to core
units.
2007-12-27 09:24:25 +00:00
Lari Nieminen
8f99271a40
Implement the fullheal AMLA (fullheal with +25% max XP).
...
Now all max-level units have an {AMLA_DEFAULT}, which contains both
{AMLA_TOUGH 3} and {AMLA_FULLHEAL}. Necrophage gets the "feeding"
ability.
2007-12-08 18:51:47 +00:00
Lari Nieminen
cf05731e14
New ogre sounds (by woodwizzle).
2007-12-07 19:00:23 +00:00
Jérémy Rosen
d6cb5ce98c
move attack animations out of [attack] and into [unit], update to WML
2007-09-08 07:52:30 +00:00
Nils Kneuper
3a3d58d475
added a description= field to all attacks (using wmllint)
2007-07-17 21:11:38 +00:00
Nils Kneuper
c87e038988
get ready for moving units into their own textdomain
2007-07-06 10:21:55 +00:00
Nils Kneuper
c19e3c2311
added a default textdomain definition to all .cfg files
2007-07-06 09:00:49 +00:00
Eric S. Raymond
c7eb4ede7f
Reindented unit files.
2007-06-29 10:49:33 +00:00
Lari Nieminen
8d85b77cae
An idle animation for the young ogre.
2007-06-08 18:40:00 +00:00
J.W. Bjerk
25c19479ba
finished moving all core unit CFGs into racial subfolders.
2007-05-26 14:31:57 +00:00