Commit graph

39 commits

Author SHA1 Message Date
Celtic Minstrel
14103501ff Make it an optional advancement of ogre 2024-09-24 00:29:14 -04:00
Celtic Minstrel
036075d527 Remove spurious textdomain 2024-09-24 00:29:13 -04:00
Celtic Minstrel
b205941fba Fix images, delete a few more notes 2024-09-24 00:29:13 -04:00
Celtic Minstrel
307b206417 Idle animation 2024-09-24 00:29:13 -04:00
Celtic Minstrel
73d3dd779a Add animations 2024-09-24 00:29:12 -04:00
Celtic Minstrel
6098b9e354 Add the Great Ogre to core
This used to be a custom unit in Legend of Wesmere, but it was removed at some point.

This commit makes Ogre advance to Great Ogre. It may instead be desirable to make this an optional advancement.
2024-09-24 00:29:12 -04:00
Hejnewar
36822eca3f
Miscellaneous units changes (mostly) 2023-09-16 19:55:28 +02:00
Pentarctagon
9bfd432abe Update image pages for webp extension. 2022-04-30 14:23:32 -05:00
Hejnewar
11dcfe14a7
AoH balancing changes 2020-02-25 00:33:02 +01:00
Celtic Minstrel
b295aab4ba Deprecate {MAGENTA_IS_THE_TEAM_COLOR}
The magenta colour is now the default flag_rgb colour if one is not specified.
2016-08-05 00:49:39 -04:00
Charles Dang
d1e972b318 Remove '/transparent' from remaining unit type profile paths 2016-03-21 13:07:33 +11:00
ln-zookeeper
359fa77a36 Unified axe sound timing to -50 2016-01-11 16:24:18 +02:00
Charles Dang
72b9f99998 Strip unnecessary (as of 57ad85a17b) scale-based small_profile keys from units 2015-07-18 22:12:18 +11:00
Charles Dang
dc566e46b6 Strip unused [portrait] blocks from unit files 2015-04-19 21:06:22 +11:00
Alexander van Gessel
38b224c1ff Revert "Revert "Merge branch 'master' of github.com:wesnoth/wesnoth-old""
This reverts commit 23b72d6956.
2013-08-09 00:13:46 +02:00
Thibault Févry
23b72d6956 Revert "Merge branch 'master' of github.com:wesnoth/wesnoth-old"
This reverts commit 5fa5c03411, reversing
changes made to 06374c64ba.
2013-08-08 18:50:46 +02:00
Elvish_Hunter
49ccdef502 Removed no longer useful ellipse= key from mainline units (ogres) 2013-07-21 14:26:33 +02:00
David Mikos
d60d4d7c61 Unit animation WML to use SOUND:HIT_AND_MISS macro throughout.
Large simplification and reduction in cache.
2013-03-20 20:01:25 +00:00
Jérémy Rosen
e1590a4254 apply patch #3682 by Coffee:
make image a progressive parameter+big WML simplification
2013-02-16 18:13:39 +00:00
Richard Kettering
1284c611ba Alternate great/hero troll portrait, and a portrait for the young ogre. 2012-06-17 11:59:00 +00:00
Dan Gerhards
e79a60b675 Units that cannot advance past level 1 or level 2...
...require 50 or 100 XP to AMLA instead of 150.
2011-10-22 09:25:42 +00:00
Guillaume Melquiond
a5576c461b Removed small portraits that are just scaled down versions...
...of the transparent ones.

Checked that they are identically rendered by the engine: MSE visual
distortion less than 0.007%.
2010-12-22 18:11:36 +00:00
Phil Barber
991610105c Add and wire JustinOperable's Ogre portrait,
...update changelogs, portrait credits, add JustinOperable to about.cfg.
2009-03-26 20:19:42 +00:00
Ali El Gariani
c0b0b9ba8d Remove the now useless 'in_hex' key from mainline units 2009-03-26 01:10:08 +00:00
Jérémy Rosen
2b89ee58a8 mark in_hex for all mainline units, jetryl:
not that it might be usefull to review units with in_hex=no since some
of them are just one pixel off
2009-03-21 10:38:32 +00:00
Eric S. Raymond
fec0ec9d71 advancesto -> advances_to. 2008-08-29 19:03:00 +00:00
Patrick Parker
14247b09cd patch #1037: Filter_x renaming 2008-04-08 07:15:25 +00:00
Eric S. Raymond
e5e500ca60 [unit_type] unit_description -> description 2008-03-21 03:26:09 +00:00
Eric S. Raymond
9655d59081 [unit] enclosing UnitWML becomes [unit_type]
Note: This change breaks backward compatibility with the 1.4 branch!
2008-03-12 08:08:37 +00:00
Lari Nieminen
e520faad5a Turned the default AMLA into a combined +3 max HP, +20% max XP and fullheal,
and upped the standard AMLA XP limit from 100 to 150. Wired to core
units.
2007-12-27 09:24:25 +00:00
Lari Nieminen
8f99271a40 Implement the fullheal AMLA (fullheal with +25% max XP).
Now all max-level units have an {AMLA_DEFAULT}, which contains both
{AMLA_TOUGH 3} and {AMLA_FULLHEAL}. Necrophage gets the "feeding"
ability.
2007-12-08 18:51:47 +00:00
Lari Nieminen
cf05731e14 New ogre sounds (by woodwizzle). 2007-12-07 19:00:23 +00:00
Jérémy Rosen
d6cb5ce98c move attack animations out of [attack] and into [unit], update to WML 2007-09-08 07:52:30 +00:00
Nils Kneuper
3a3d58d475 added a description= field to all attacks (using wmllint) 2007-07-17 21:11:38 +00:00
Nils Kneuper
c87e038988 get ready for moving units into their own textdomain 2007-07-06 10:21:55 +00:00
Nils Kneuper
c19e3c2311 added a default textdomain definition to all .cfg files 2007-07-06 09:00:49 +00:00
Eric S. Raymond
c7eb4ede7f Reindented unit files. 2007-06-29 10:49:33 +00:00
Lari Nieminen
8d85b77cae An idle animation for the young ogre. 2007-06-08 18:40:00 +00:00
J.W. Bjerk
25c19479ba finished moving all core unit CFGs into racial subfolders. 2007-05-26 14:31:57 +00:00