Commit graph

111 commits

Author SHA1 Message Date
Eric S. Raymond
303a039679 Use cancrecruit={yes,no} rather than canrecruit={1,0} everywhere,
...because it's a good example mainline should set for UMC.
This change was done mechanically with a wmllint enhancement.
2008-03-01 08:42:40 +00:00
Eric S. Raymond
92fe16e9ec Add export-property comments to _main.cfgs.
These will control whether or not wmlscope expects each namespace to
export names.  Presently, core exports but campaigns do not.
2008-02-27 11:11:54 +00:00
Nils Kneuper
54b80a3bfe Remove most scenary objects since they IMO don't work
comment out all {SCATTER_IMAGE} macros since the images used don't
really fit the maps
2008-02-17 19:50:03 +00:00
Eric S. Raymond
7d815daf3b Don't generate leaning oaks. 2008-02-17 19:14:16 +00:00
Eric S. Raymond
4a103e0406 Scenery tweaks for Two Brothers. 2008-02-17 18:37:33 +00:00
Eric S. Raymond
06d31fba2b More scenery tweaks. 2008-02-14 03:39:05 +00:00
Eric S. Raymond
0569b943d6 Clean up the gold pile when player moves to it. 2008-02-13 19:04:00 +00:00
Eric S. Raymond
91b1280788 More scenery tweaks. 2008-02-13 18:04:46 +00:00
Eric S. Raymond
dd0b20312b Gold needs to be visually indicated. 2008-02-13 11:36:24 +00:00
Eric S. Raymond
b98a5ba1d1 Scenery for the bad guy's keep.
Create a new standard macro for a glowing brazier.
2008-02-13 11:27:21 +00:00
Eric S. Raymond
166fd1cc2b Fix a =n off-by-one error in a STARTING_VILLAGES call. 2008-02-13 03:58:46 +00:00
Eric S. Raymond
52001c6ca7 Introduce terrain= as a synonym for letter= in the [terrain] tag.
Change all instances in mainline.  (We'll drop letter= in 1.5.)
2008-02-12 12:51:01 +00:00
Nils Kneuper
3e11f86b09 correct 2008-02-08T22:14:59Z!crazy-ivanovic@gmx.net, placed the tag at the wrong place... 2008-02-08 22:15:50 +00:00
Nils Kneuper
90fea0fa82 set leader to passive, otherwise the scenario is by far too easy 2008-02-08 22:14:59 +00:00
Eric S. Raymond
aba249cf83 Move all #textdomain declarations to line 1 at Ivanovic's request. 2008-02-05 21:56:35 +00:00
Eric S. Raymond
875f023721 Detect badly placed #textdomain strings (partial implementation of FR #10951).
Correct two mainline glitches detected by this code.
2008-02-05 19:22:06 +00:00
Eric S. Raymond
b1b2435d40 Reindent the mainline content to uniiform whitespace. 2008-01-24 00:16:42 +00:00
Nils Kneuper
34ad9575c4 removed double addition of song to playlist 2008-01-20 13:40:11 +00:00
Nils Kneuper
d8775b5cc1 new/updated music playlists for two brothers 2008-01-08 18:07:12 +00:00
Lari Nieminen
b3511f41e9 Randomize what the correct passwords are. 2007-12-26 15:09:33 +00:00
Nils Kneuper
7690221e3e little balancing change, moving the wose on hard down a little
...as recommended by dragonking
2007-12-24 19:42:34 +00:00
Nils Kneuper
234d6606ca move the campaigns credits strings to the campaigns textdomains
since those strings are not really "uniform" over all campaigns
anymore...
2007-12-23 20:01:08 +00:00
Ali El Gariani
c062af0f9a Fix a invalid off_user hex causing a corner glitch (spotted by ivanovic)
Maybe caused by a wmllint error? Or someone as just placed one such
hex there
2007-11-30 17:31:06 +00:00
Eric S. Raymond
11efdbe595 Address FR in bug #10363.
Campaigns can now declare an abbrev attribute that will be used as a
prefix to game state labels for scenarios from them.
2007-11-21 02:03:24 +00:00
Lari Nieminen
8e54fedc2c Fix some bad WML and a typo. 2007-11-17 16:36:13 +00:00
Lari Nieminen
eb62ac89dc Change descriptions shared between several units into roles instead. 2007-11-15 19:42:58 +00:00
Eric S. Raymond
f9ceae7ee5 Add a check to wmllint for non-strings made translatable,
fix a few glitches ervealed by wmlcope/wmllint.
2007-11-10 14:27:43 +00:00
Nils Kneuper
c24e7f8ca9 fixed starting positions of the players
currently the editor does place starting positions at -1,-1 from the
position specified when it does save
2007-11-02 12:36:45 +00:00
Nils Kneuper
d0ecb5ddba specified the borders by hand 2007-11-02 12:22:51 +00:00
Eric S. Raymond
8ea801f8ed Second try at border conversion for all mainline maps. 2007-10-28 17:52:04 +00:00
Mark de Wever
bdab825b22 Revert 2007-10-26T16:11:48Z!crazy-ivanovic@gmx.net and 2007-10-28T09:38:30Z!koraq@xs4all.nl
wmllint still has some issues, so revert before new commits cause
conflicts. Conflicts in maps are horrible to fix.
2007-10-28 10:06:24 +00:00
Nils Kneuper
db7fb6b7c4 map border change part2, uploading the result of wmllint --maplist data/ 2007-10-26 16:11:48 +00:00
Lari Nieminen
d694d898f9 Removed external_binary_data from TRoW, TSG, TB and UtBS. 2007-09-21 12:51:16 +00:00
Eric S. Raymond
49d8628318 Major retuning of starting villages in mainline.
One aspect of the village-income system that has always griped me is
that it gives players an incentive to run units away from the fighting
in order to grab villages that logically in storyline terms should
have started under their control to begin with.  Seizing the enemy's
villages is strategy; having to seize villages trivially near your own
keep (especially *behind* it) is just a pain in the ass.

This revision fixes that by adding STARTING_VILLAGES macros in a whole
boatload of places.  In most cases (a) these are villages the player
would have seized in turn 1 anyway, (b) the amount of additional
income per turn is small, and (c) I give the bad guys villages too for
the same startup acceleration.  The net effect of these changes should
be to get the scenarios off to a faster start without significantly
messing with scenario or campaign balance.

In a few cases the amount of additional income looks unbalancing and I
have adjusted minimum starting gold correspondingly.  That is probably
sufficient for campaign-starting scenarios, but the income increment
in mid-campaign scenarios (especially those with no minimum gold,
where the player is expected to start wealthy) may have a balance
effect on later scenarios that's harder to control.

I suggest campaign maintainers should re-evaluate the following scenarios for 
balance effects:

Eastern Invasion::The Outpost
Scepter of Fire::Closing The Gates
Scepter of Fire::Towards the Caves
Scepter of Fire::Searching For The Runecrafter
Heir To The Throne::The Seige Of Elensefar

I've also ensured that STARTING_VILLAGE calls within prestart and start 
events are moved out of them.  In general I've moved STARTING_VILLAGES 
calls to right after their side declarations.
2007-09-20 13:42:58 +00:00
Nils Kneuper
a463d48801 only assign loyal trait by hand,
the rest is now automatically generated (yes, it really does work) all
other units (Bjarn and Brena) do get all traits by hand since they
make sense...
2007-09-17 23:55:34 +00:00
Nils Kneuper
c65905333f updated brazier to have a fire-aura, not an illuminates-aura 2007-09-16 13:22:07 +00:00
Gunter Labes
9cbbd49513 convert double spaces between sentences to single spaces
...in dialog and descriptions
2007-09-12 10:56:55 +00:00
Nils Kneuper
1721802087 switched to the new terrain for the plain roads
so that the old road can be exclusivly used for the "bad boys keep"
2007-09-08 19:05:13 +00:00
Lari Nieminen
d37415fc18 Tweaked the mainline campaign credits a bit:
"Campaign Designer" -> "Campaign Design", "Artwork and Graphics
Designers" -> "Artwork and Graphics Design", and so on, according to
how things are in the core credits. Also added myself to a few places
and fixed some names being written differently than in the core
credits.
2007-09-06 09:44:13 +00:00
Lari Nieminen
d1c8c5e1a1 Removed a confusing narrator message,
made the player units face left at scenario start and prevent the
comment about undead resistances from being made if the target is an
adept, a bat or the enemy leader.
2007-09-05 14:52:15 +00:00
Lari Nieminen
abf1bfb868 A nicer-looking illuminates aura. Didn't delete the old image yet. 2007-09-05 09:04:10 +00:00
Eric S. Raymond
9779f68785 Give the Black Mage in Two Brothers a name.
I've test-played this all the way through and read the WML.  No known bugs.
2007-09-04 19:34:13 +00:00
Eric S. Raymond
ab965811ed Campaign WML minor cleanups:
1) Systematically quote description strings including single quotes, to
   be kind to the syntax highligting code in Emacs.

2) Fix some typos and bad usage.

3) Replace some generic names, like Peasant and Spearman, with 
   individual names in the "house style".
2007-09-04 01:42:26 +00:00
Eric S. Raymond
fe0b7b97f4 Tweak the campaign ranks.
UtBS needed to be moved to the top of the Expert tier.  Novice
campaigns now have ranks 0-99, Intermediate 100-199, expert 200-299.
2007-08-30 15:14:11 +00:00
Eric S. Raymond
8f8af4d428 TB reindented. 2007-08-27 17:24:24 +00:00
Elias Pschernig
0e56443f4d um, had that messed up as well 2007-07-30 15:13:00 +00:00
Dimitar Ilccov
0efc6be2db TB: Replaced the elven villages with villages of other type...
...in the scenarios which happen far away from elven lands.
2007-07-30 11:32:06 +00:00
Elias Pschernig
f3e9aa9116 converted [about] section in mainline campaigns to use entry format,
so they can appear on the web
2007-07-29 20:51:15 +00:00
Nils Kneuper
d32e7ed06d run wmlindent on two brothers 2007-07-26 22:55:33 +00:00
Nils Kneuper
089ddb2609 Added wesnoth-icon.png as the narrator "portrait" (as in HttT) 2007-07-23 22:37:02 +00:00