Address FR in bug #10363.
Campaigns can now declare an abbrev attribute that will be used as a prefix to game state labels for scenarios from them.
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15 changed files with 25 additions and 4 deletions
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@ -6,7 +6,8 @@
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id="orcish_incursion"
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icon="elves-wood/lord.png~TC(1,magenta)"
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image="../data/campaigns/An_Orcish_Incursion/images/portraits/Erlornas.png"
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name=_"An Orcish Incursion"
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name= _" An Orcish Incursion"
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abbrev= _ "AOI"
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rank=15
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first_scenario="1_Defend_the_Forest"
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difficulties="EASY,NORMAL,HARD"
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@ -7,7 +7,8 @@
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rank=210
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#textdomain wesnoth-did
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icon=units/undead-necromancers/dark-sorcerer.png~RC(magenta>black)
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name=_ "Descent Into Darkness"
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name= _ "Descent Into Darkness"
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abbrev= _ "DID"
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define=CAMPAIGN_DESCENT
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first_scenario=Saving_Parthyn
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difficulties=EASY,NORMAL,HARD
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@ -7,6 +7,7 @@
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#textdomain wesnoth-ei
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icon=units/human-loyalists/general.png~RC(magenta>red)
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name= _ "The Eastern Invasion"
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abbrev= _ "EI"
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define=CAMPAIGN_EASTERN_INVASION
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first_scenario=The_Outpost
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difficulties=EASY,NORMAL,HARD
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@ -7,6 +7,7 @@
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#textdomain wesnoth-httt
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icon=../data/campaigns/Heir_To_The_Throne/images/units/konrad-lord-leading.png
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name= _ "Heir to the Throne"
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abbrev= _ "HttT:"
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define=CAMPAIGN_HEIR_TO_THE_THRONE
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first_scenario=01_The_Elves_Besieged
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difficulties=EASY,NORMAL,HARD
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@ -7,6 +7,7 @@
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#textdomain wesnoth-l
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id=liberty
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name= _ "Liberty"
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abbrev= _ "Liberty"
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rank=110
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first_scenario=the_raid
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@ -6,6 +6,7 @@
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#textdomain wesnoth-nr
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id=northern_rebirth
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name= _ "Northern Rebirth"
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abbrev= _ "NR"
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rank=240
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first_scenario=chain_break
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define=CAMPAIGN_NORTHERN_REBIRTH
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@ -6,6 +6,7 @@
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#textdomain wesnoth-sof
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icon="items/sceptre-of-fire.png"
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name= _ "The Sceptre of Fire"
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abbrev= _ "SoF"
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rank=215
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define="CAMPAIGN_SCEPTRE_FIRE"
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first_scenario="1_A_Bargain_is_Struck"
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@ -5,6 +5,7 @@
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[campaign]
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#textdomain wesnoth-sotbe
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name= _ "Son of the Black-Eye"
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abbrev= _ "SotBE"
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rank=220
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first_scenario=End_Of_Peace
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define=CAMPAIGN_SON_OF_THE_BLACK_EYE
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@ -6,6 +6,7 @@
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rank=120
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#textdomain wesnoth-trow
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name= _ "The Rise of Wesnoth"
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abbrev= _ "TRoW"
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define=CAMPAIGN_THE_RISE_OF_WESNOTH
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extra_defines=USE_L3_OUTLAWS,DISABLE_GRAND_MARSHAL
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first_scenario=A_Summer_of_Storms
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@ -7,6 +7,7 @@
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id=The_South_Guard
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name= _ "The South Guard"
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abbrev= _ "TSG"
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define=CAMPAIGN_THE_SOUTH_GUARD
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rank=20
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@ -9,6 +9,7 @@
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icon="units/human-loyalists/knight.png~RC(magenta>red)"
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image=../data/campaigns/Two_Brothers/images/campaign_image.png
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name= _ "A Tale Of Two Brothers"
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abbrev= _ "AToTB"
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define="CAMPAIGN_TWO_BROTHERS"
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first_scenario="1_Rooting_Out_A_Mage"
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difficulties=EASY,HARD
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@ -11,6 +11,7 @@
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#textdomain wesnoth-utbs
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icon=../data/campaigns/Under_the_Burning_Suns/images/units/elves-desert/kaleh.png
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name= _ "Under the Burning Suns"
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abbrev= _ "UtBS"
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rank=250
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define=CAMPAIGN_DESERT
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first_scenario=1_The_Morning_After
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@ -850,6 +850,7 @@ bool game_controller::new_campaign()
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const config& campaign = *campaigns[cmenu.result()];
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state_.campaign = campaign["id"];
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state_.abbrev = campaign["abbrev"];
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state_.scenario = campaign["first_scenario"];
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const std::string difficulty_descriptions = campaign["difficulty_descriptions"];
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@ -108,6 +108,7 @@ public:
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std::vector<std::string> campaign_xtra_defines; // more customization of data
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std::string campaign; //!< the campaign being played
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std::string abbrev; //!< the campaign abbreviation
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std::string scenario; //!< the scenario being played
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std::string completion; //!< running. victory, or defeat
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@ -322,8 +322,15 @@ LEVEL_RESULT play_game(display& disp, game_state& gamestate, const config& game_
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try {
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// Preserve old label eg. replay
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if (gamestate.label.empty())
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gamestate.label = (*scenario)["name"];
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if (gamestate.label.empty()) {
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if (gamestate.abbrev.empty())
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gamestate.label = (*scenario)["name"];
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else {
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gamestate.label = gamestate.abbrev;
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gamestate.label += "-";
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gamestate.label += (*scenario)["name"];
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}
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}
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// If the entire scenario should be randomly generated
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if((*scenario)["scenario_generation"] != "") {
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