Pentarctagon
9bfd432abe
Update image pages for webp extension.
2022-04-30 14:23:32 -05:00
Celtic Minstrel
3568b5ff66
An easier way of setting special notes in the most common use-case (abilities and weapon specials)
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Rebased version of e6c58fc35c
, with merge conflicts resolved.
2021-06-01 14:29:57 +02:00
Severin Glöckner
c23364b213
indent special notes
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[ci skip]
2019-09-16 04:01:07 +02:00
Celtic Minstrel
99b79fb74d
Tutorial: Update special notes syntax
2019-09-15 11:23:39 -04:00
nemaara
035e120639
Tutorial: allow fighters to levelup
2019-03-02 22:53:06 -05:00
nemaara
dea369ebad
Tutorial: change quintain to level 0
2019-03-02 16:30:46 -05:00
David Mikos
e1e336a46c
Add new princess attack animation to tutorial from HttT
2017-07-20 08:25:31 +09:30
Severin Glöckner
0d5db80e5b
Tutorial adjustments:
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Do not show traits in the wiki for Li'sar and Konrad, since they can't get them.
Li'sars new sprite seems to use rather a sword than a saber.
Copied defense animation for Li'sar from HttT.
Changed lua due to deprecation warning.
[ci skip]
2017-03-11 00:00:53 +11:00
Severin Glöckner
0d03f9b4d4
textdomain changes
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many campaigs were using weapon names which already exist in wesnoth-units
2017-02-26 19:49:36 +02:00
Celtic Minstrel
b295aab4ba
Deprecate {MAGENTA_IS_THE_TEAM_COLOR}
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The magenta colour is now the default flag_rgb colour if one is not specified.
2016-08-05 00:49:39 -04:00
ln-zookeeper
adb37f3a53
Updated tutorial with new Li'sar sprite
2016-05-16 16:03:36 +03:00
ln-zookeeper
d8e5410086
Wired in the new staff sounds
2015-12-22 17:34:01 +02:00
ln-zookeeper
3118969428
Wired in new mace sounds
2015-12-22 17:07:21 +02:00
Charles Dang
8a561ec7af
T: buffed Quintain's max hp by 1 to prevent the possibility that he dies early
2015-04-20 15:27:27 +11:00
Ignacio R. Morelle
9ca00bdac6
wmlindent pass
2015-04-07 21:07:30 -03:00
Charles Dang
c59f504942
T: use new baseframe for Quintain by dipseydoodle. No anims yet.
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http://forums.wesnoth.org/viewtopic.php?p=566137#p566137
2015-03-08 18:02:58 +11:00
Charles Dang
b846039ed0
T: dropped ~SCALE IPFs from unit type portrait= keys
2015-01-11 12:03:04 +11:00
David Mikos
dd63f95a7b
Tutorial: convert unit WML to new syntax
2013-10-16 17:17:30 +10:30
Alexander van Gessel
38b224c1ff
Revert "Revert "Merge branch 'master' of github.com:wesnoth/wesnoth-old""
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This reverts commit 23b72d6956
.
2013-08-09 00:13:46 +02:00
Thibault Févry
23b72d6956
Revert "Merge branch 'master' of github.com:wesnoth/wesnoth-old"
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This reverts commit 5fa5c03411
, reversing
changes made to 06374c64ba
.
2013-08-08 18:50:46 +02:00
Elvish_Hunter
605911f179
Removed no longer useful ellipse= key from campaign specific units (tutorial)
2013-07-21 14:26:36 +02:00
Anonymissimus
3bc6ea611d
Fix tutorial units without xp bar. (bug #19279 )
2012-01-15 20:49:06 +00:00
Lari Nieminen
0847d24cfc
Fixed bug #16982 (Li'sar has no experience bar).
2010-11-05 19:27:12 +00:00
Alexander van Gessel
ec27159908
Scale the help-portraits to 200x200,
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...this is closer to the canonical 205x205 and gives the scaling
algorithm a nice round number to work with
2010-05-17 22:59:21 +01:00
Eric S. Raymond
de215cf6dc
Addressed bug #15445...
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(Li'sar's and Konrad's portraits are huge in the in-game help) by
adding SCALE() operators in the right places.
2010-02-23 14:27:29 +00:00
Ali El Gariani
c0b0b9ba8d
Remove the now useless 'in_hex' key from mainline units
2009-03-26 01:10:08 +00:00
Jérémy Rosen
2b89ee58a8
mark in_hex for all mainline units, jetryl:
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not that it might be usefull to review units with in_hex=no since some
of them are just one pixel off
2009-03-21 10:38:32 +00:00
Ignacio R. Morelle
177d466f6d
Port Li'sar's idle animation from HttT to the tutorial
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2008-11-24T14:25:27Z!lari.nieminen@iki.fi
2008-11-24T14:56:08Z!shadowm@wesnoth.org
2008-11-24 14:57:07 +00:00
Eric S. Raymond
7571ffb728
Tighten up the implementation of spell-checking a bit,
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...and fix some edge cases it catches. Also, implement a method to
check ancestor scomes in WmlIterator (not yet used).
2008-11-03 19:47:46 +00:00
Eric S. Raymond
e5c4d601fc
Move Elder Mage into core, decoupling it from Delfador's portrait.
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It was already used in one campaign and the tutorial; in LoW, soon to
be mainlined, it's used for the mage Crelanu, and in Delfador's
Memoirs it's used for Delfador again.
2008-10-07 02:07:37 +00:00
Eric S. Raymond
fec0ec9d71
advancesto -> advances_to.
2008-08-29 19:03:00 +00:00
Piotr Cychowski
589ea4d31c
Edits by Deciero. Spelling, punctuation, wording etc.
2008-06-27 09:13:32 +00:00
Ignacio R. Morelle
de7804b55c
Fixed sprite locations not to use image subpath guessing
2008-06-16 23:34:21 +00:00
Gunter Labes
1b8d44e84d
revert 2008-04-23T19:07:49Z!esr@thyrsus.com
2008-04-23 20:34:59 +00:00
Gunter Labes
8c61572b07
revert 2008-04-23T19:31:40Z!esr@thyrsus.com, something went wrong there...
2008-04-23 20:27:27 +00:00
Eric S. Raymond
9db68b9b88
Back out my previous commit; I misunderstood the spec for the name change.
2008-04-23 19:31:40 +00:00
Eric S. Raymond
6921485048
campaigns -> add-ons.
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This has been tested with the game, but the campaign-server client may
need work.
2008-04-23 19:07:49 +00:00
Patrick Parker
14247b09cd
patch #1037 : Filter_x renaming
2008-04-08 07:15:25 +00:00
Eric S. Raymond
e5e500ca60
[unit_type] unit_description -> description
2008-03-21 03:26:09 +00:00
Eric S. Raymond
9655d59081
[unit] enclosing UnitWML becomes [unit_type]
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Note: This change breaks backward compatibility with the 1.4 branch!
2008-03-12 08:08:37 +00:00
Eric S. Raymond
0ee463c8cf
Enrich macro type checking some more and simplify the type inference rules.
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Also head off a potential bug noted by Mordante with WML that
looks like {X_SPAN},{Y_SPAN}.
2008-02-10 09:38:07 +00:00
Eric S. Raymond
a600ade30e
Regularize use of macro formal arguments so we can do better typechecking.
2008-02-10 04:30:18 +00:00
Eric S. Raymond
e0b5cfbe0d
Copy the HttT Elder Mage here to fix a broken animation.
2008-01-28 19:11:22 +00:00
Eric S. Raymond
b1b2435d40
Reindent the mainline content to uniiform whitespace.
2008-01-24 00:16:42 +00:00
Lari Nieminen
bf7a20a505
Changed the race of quintain to mechanical.
2008-01-13 14:53:51 +00:00
Eric S. Raymond
127e5eb3d3
Address bug #10521 .
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get_hit_sound conversion is now in wmllint, and all instances in
mainline are converted.
2008-01-11 16:22:54 +00:00
Eric S. Raymond
e1185d9f55
The check described in bug #10612 is now part of wmllint.
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All unit files that did not pass the check have been corrected.
2008-01-10 21:03:50 +00:00
Lari Nieminen
a3c9867d55
Up the AMLA XP limits of campaign units from 100 to 150.
2007-12-27 10:56:01 +00:00
Lari Nieminen
8f99271a40
Implement the fullheal AMLA (fullheal with +25% max XP).
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Now all max-level units have an {AMLA_DEFAULT}, which contains both
{AMLA_TOUGH 3} and {AMLA_FULLHEAL}. Necrophage gets the "feeding"
ability.
2007-12-08 18:51:47 +00:00
Eric S. Raymond
e8c6f0155b
Drop an empty tag.
2007-11-07 17:28:27 +00:00