Ali El Gariani
b8ce84ae92
The editor's random map generator was broken by the id change...
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...from 2007-09-01T00:56:24Z!soliton@wesnoth.org
Fix the hard-coded value and add a WML-comment to warn about this hidden link
2007-09-22 03:30:34 +00:00
Gunter Labes
87839dd90c
don't use random traits in the team survival and wesbowl
2007-09-18 19:57:05 +00:00
Nils Kneuper
7c01888ec4
added random_traits=no since those *might* cause problems in mp
...
the statues in general should not need it, but it should not cause
problems to have it
I did not change the benchmarks and Wesbow (the benchmarks because
they are not run via network, wesbowl because I don't understand how
[unit] is used in there...)
2007-09-18 10:43:07 +00:00
Lari Nieminen
92eac45d0f
Placed two windmills on 2p Hamlets
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(with a corresponding map update from doc paterson).
2007-09-18 07:57:52 +00:00
Gunter Labes
f0bab910b4
one more double space
2007-09-15 11:36:07 +00:00
Gunter Labes
9cbbd49513
convert double spaces between sentences to single spaces
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...in dialog and descriptions
2007-09-12 10:56:55 +00:00
Gunter Labes
dcb00f67e5
remove the note about the map designer again
2007-09-09 19:01:11 +00:00
Gunter Labes
07fe1f3568
revised maps
2007-09-06 05:00:29 +00:00
Gunter Labes
ed2fc323d6
updated MP scenarios with a note about who made them
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changed the id= of the random maps to be a bit more descriptive
2007-09-01 00:56:24 +00:00
Gunter Labes
62239cc853
correct indentation
2007-08-31 22:41:26 +00:00
Gunter Labes
f29c88a5b5
revised maps
2007-08-25 23:21:49 +00:00
uso
642d3345e3
add the recommended gold per village settings to the side config
2007-08-24 01:22:23 +00:00
uso
5bb1b4d9b4
add fog=yes as recommended playing mode
2007-08-24 01:09:04 +00:00
Gunter Labes
477ce9d6be
remove some odd colour definitions that sneaked in with 2007-07-02T20:42:59Z!esr@thyrsus.com
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add fog settings
2007-08-19 23:42:02 +00:00
Gunter Labes
93e4dbb917
add an accidentally removed 'fog=yes' from 2007-08-19T12:59:03Z!koraq@xs4all.nl back
2007-08-19 23:02:28 +00:00
Mark de Wever
e83075fe26
This closes bug #9532 .
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* When use 'map settings' is selected, map settings can no longer be
changed, if not defined in the map the general default is chosen.
* When cancelling the MP create the changed preferences are no longer
saved.
* When the MP create is accepted with 'use map settings' the map setting
parameters are no longer stored as the new preference.
* There need to be some more cleanups in the GUI and already started to
discuss those with Uso and Soliton but they will follow later.
2007-08-19 12:59:03 +00:00
Mark de Wever
b0b837468e
Changed the outside area with the new offmap tiles.
2007-08-15 11:49:27 +00:00
Mark de Wever
f18b61b823
Update the top row with normal tiles instead of shroud since it looks odd.
2007-08-15 11:48:19 +00:00
uso
3e045365c1
underscores removed from the visible map name
2007-08-11 14:35:44 +00:00
Lari Nieminen
58eee29c89
Reverted 2007-07-26T20:12:06Z!esr@thyrsus.com; default era is now named "Default" again.
...
We might later want to change it to "Standard", however (discussion
welcome).
2007-08-07 20:09:51 +00:00
Benoît Timbert
d2ef8d7c95
Unit id change : Halbardier -> Halberdier
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Also mentionned the Soul Shooter -> Banebow in the changelog
wmllint will need to be updated to include those 2 changes for 1.3.6 -> 1.3.7
2007-08-04 09:47:27 +00:00
Gunter Labes
66c659294b
new map
2007-08-03 18:56:47 +00:00
uso
0be912bbb0
some spelling fixes from Ivanovic
2007-07-27 16:24:56 +00:00
Gunter Labes
3606e40491
revised maps
2007-07-27 13:57:06 +00:00
Eric S. Raymond
74b94026f7
Fix bug #4201 -- "Default Era" renamed "Era of Turmoil"
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in accordance with the master history at
http://www.wesnoth.org/wiki/WesnothHistory#417-530_YW:_The_Turmoil_of_Asheviere
2007-07-26 20:12:06 +00:00
Eric S. Raymond
8a466dd09c
Aptrgangr -> Banebow
2007-07-24 18:15:32 +00:00
Eric S. Raymond
6405507b24
Fix up a large number of espeaker=narrator blocks without images.
...
Along the way, change signpost popups to use the signpost graphic.
Also, fix some implicit attack/icon references to be explicit.
2007-07-24 01:28:59 +00:00
Mark de Wever
4bb78d8193
Reverted 2007-07-22T06:37:50Z!kettering.richard@gmail.com for this map and redid the rename action.
2007-07-22 09:08:26 +00:00
Richard Kettering
6b65471159
Name change from Soul Shooter to Aptrgangr.
2007-07-22 06:37:50 +00:00
Gunter Labes
c7db54d784
typo fix, thanks to Smar
2007-07-21 00:42:15 +00:00
Gunter Labes
a8a896c907
map update
2007-07-19 17:33:20 +00:00
Patrick Parker
a5172d724a
update mainline campaigns to use the correct [or] syntax
2007-07-14 15:26:17 +00:00
Gunter Labes
9f05565201
updated maps
2007-07-09 00:41:06 +00:00
Gunter Labes
30c32246c7
updated map
2007-07-06 23:52:43 +00:00
Nils Kneuper
762e16ee31
move multiplayer in its own textdomain
2007-07-06 11:18:41 +00:00
Nils Kneuper
c19e3c2311
added a default textdomain definition to all .cfg files
2007-07-06 09:00:49 +00:00
Eric S. Raymond
f78741dabf
Switch from numeric to symbolic palette IDs everywhere.
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The C++ doesn't care, it treated them as strings anyway.
2007-07-02 20:42:59 +00:00
Eric S. Raymond
113e2c72fc
Change a number of instances of TC(1,magenta) to RC(magenta>red).
2007-07-02 19:02:34 +00:00
Mark de Wever
e91a73d909
Added a new experimental transition between the map and the background.
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Since I'm no artist the transition could use some cleaning up, also
there's no support yet for convex and concave transitions.
Also converted Hexcake to see how it looks on a hex shaped map. Still
has quite some glitches partly caused by the alpha in the _off
terrains.
Also some terrains look odd on the background (eg trees).
2007-06-30 13:36:28 +00:00
Eric S. Raymond
08c6876453
Almost all WML files are now uniformly indented.
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There are a few exceptions that need further work or careful
examination; UtBS, the tutorial, and the terrain macros.
2007-06-29 10:36:10 +00:00
Gunter Labes
695bfe1358
updated maps:
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Cynsaun Battlefield, Hamlets, Sablestone Delta, Silverhead Crossing,
Sulla's Ruins
2007-06-24 17:40:59 +00:00
Lari Nieminen
cf0f95df44
Simplified how the WC variations are invoked.
2007-06-13 09:31:24 +00:00
Lari Nieminen
6f9b0eba29
Added the macro for spawning WC variations.
2007-06-12 22:12:36 +00:00
Gunter Labes
0c978538b9
added some more monsters
2007-06-12 21:43:14 +00:00
Mark de Wever
11279fe145
fix an invalid character in a random map
2007-06-08 08:23:05 +00:00
Gunter Labes
8a4dd0b85f
add the top row again
2007-05-29 12:17:33 +00:00
Gunter Labes
864c760a78
added the missing top rows
2007-05-27 16:24:06 +00:00
Mark de Wever
ad6a0efaf6
The map contained the _off terrain which shouldn't have been used.
...
Changed to cavewall, doesn't look great but can be changed in the editor again.
2007-05-27 15:20:21 +00:00
Benoît Timbert
38eb62b89a
Workaround: Fix the teamname displayed
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("North-West" was displayed for the 5 other players)
2007-05-26 23:49:58 +00:00
Gunter Labes
c0660c0b67
revised maps
2007-05-23 08:57:42 +00:00