The editor's random map generator was broken by the id change...
...from 2007-09-01T00:56:24Z!soliton@wesnoth.org Fix the hard-coded value and add a WML-comment to warn about this hidden link
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2 changed files with 2 additions and 1 deletions
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@ -1,6 +1,7 @@
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#textdomain wesnoth-multiplayer
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[multiplayer]
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# This id is currently hardcoded by the random map generator of the editor
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id=multiplayer_Random_Map
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name= _ "Random map"
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description= _ "Randomly generated map. Note: random maps are often unbalanced, but if you have time, you can regenerate them until you get a good one."
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@ -132,7 +132,7 @@ std::string new_map_dialog(display& disp, const t_translation::t_letter fill_ter
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if (random_map_generator == NULL) {
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// Initialize the map generator if this is the first call,
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// otherwise keep the settings and such.
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const config* const toplevel_cfg = game_config.find_child("multiplayer","id","ranmap");
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const config* const toplevel_cfg = game_config.find_child("multiplayer","id","multiplayer_Random_Map");
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const config* const cfg = toplevel_cfg == NULL ? NULL : toplevel_cfg->child("generator");
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if (cfg == NULL) {
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config dummy_cfg;
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