updated MP scenarios with a note about who made them

changed the id= of the random maps to be a bit more descriptive
This commit is contained in:
Gunter Labes 2007-09-01 00:56:24 +00:00
parent 58bf467b3c
commit ed2fc323d6
42 changed files with 276 additions and 29 deletions

View file

@ -1,7 +1,4 @@
#textdomain wesnoth-multiplayer
#
# Duel map for super fast play." + _ " Recommended setting of 2g per village.
#
[multiplayer]
id=multiplayer_Blitz
@ -12,6 +9,12 @@
{DEFAULT_SCHEDULE}
{DEFAULT_MUSIC_PLAYLIST}
{ON_PRESTART (
{SET_OBJECTIVES 0 (_ "``Designed by Doc Paterson") () (
{VICTORY_CONDITION (_ "Defeat enemy leader")}
)}
)}
[side]
[ai]
villages_per_scout=8

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@ -30,11 +30,17 @@
id=multiplayer_Basilisk
name= _ "2p - Caves of the Basilisk"
map_data="{multiplayer/maps/2p_Caves_of_the_Basilisk.map}"
description= _ "Players must maneuver their units through the divisive terrain of this long-feared region, once the home of a legendary Elder Basilisk. The road to victory is punctuated by the petrified forms of some of Wesnoth's greatest heroes."
description= _ "Players must maneuver their units through the divisive terrain of this long-feared region, once the home of a legendary Elder Basilisk. The road to victory is littered with the petrified forms of some of Wesnoth's greatest heroes."
{DEFAULT_SCHEDULE}
{DEFAULT_MUSIC_PLAYLIST}
{ON_PRESTART (
{SET_OBJECTIVES 0 (_ "``Designed by Doc Paterson") () (
{VICTORY_CONDITION (_ "Defeat enemy leader")}
)}
)}
[side]
[ai]
villages_per_scout=8

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@ -1,7 +1,4 @@
#textdomain wesnoth-multiplayer
#
# Duel map for super fast play." + _ " Recommended setting of 2g per village.
#
[multiplayer]
id=multiplayer_Charge
@ -12,6 +9,12 @@
{DEFAULT_SCHEDULE}
{DEFAULT_MUSIC_PLAYLIST}
{ON_PRESTART (
{SET_OBJECTIVES 0 (_ "``Designed by Doc Paterson") () (
{VICTORY_CONDITION (_ "Defeat enemy leader")}
)}
)}
[side]
[ai]
villages_per_scout=8

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@ -1,17 +1,20 @@
#textdomain wesnoth-multiplayer
#
# Duel map for super fast play." + _ " Recommended setting of 2g per village.
#
[multiplayer]
id=multiplayer_Cynsaun_Battlefield
name= _ "2p - Cynsaun Battlefield"
map_data="{multiplayer/maps/2p_Cynsaun_Battlefield.map}"
description= _ "There is much to explore in this vast battlefront, designed for players who favor epic, large-scale duel matches." + _ " Recommended settings of 150 gold and 1 gold per village."
description= _ "There is much to explore in this vast battlefront, designed for players who favor epic, large-scale duel matches." + _ " Recommended settings of 150 gold and 2 gold per village."
{DEFAULT_SCHEDULE}
{DEFAULT_MUSIC_PLAYLIST}
{ON_PRESTART (
{SET_OBJECTIVES 0 (_ "``Designed by Doc Paterson") () (
{VICTORY_CONDITION (_ "Defeat enemy leader")}
)}
)}
[side]
[ai]
villages_per_scout=8
@ -22,7 +25,7 @@
team_name=north
user_team_name= _ "teamname^North"
gold=150
village_gold=1
village_gold=2
fog=yes
[/side]
[side]
@ -35,7 +38,7 @@
team_name=south
user_team_name= _ "teamname^South"
gold=150
village_gold=1
village_gold=2
fog=yes
[/side]
[/multiplayer]

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@ -1,13 +1,20 @@
#textdomain wesnoth-multiplayer
[multiplayer]
id=multiplayer_Den_of_Onis
name= _ "2p - Den of Onis"
description= _ "Danger lurks around every corner in this underground battlefield, a duel map where force and subterfuge meet." + _ " Recommended setting of 2 gold per village."
description= _ "Danger lurks around every corner in this underground battlefield, a duel map where players must find the balance between force and subterfuge." + _ " Recommended setting of 2 gold per village."
map_data="{multiplayer/maps/2p_Den_of_Onis.map}"
{DEFAULT_SCHEDULE}
{DEFAULT_MUSIC_PLAYLIST}
{ON_PRESTART (
{SET_OBJECTIVES 0 (_ "``Designed by Doc Paterson") () (
{VICTORY_CONDITION (_ "Defeat enemy leader")}
)}
)}
[side]
[ai]
villages_per_scout=8

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@ -1,4 +1,5 @@
#textdomain wesnoth-multiplayer
[multiplayer]
id=multiplayer_Hamlets
name= _ "2p - Hamlets"
@ -8,6 +9,12 @@
{DEFAULT_SCHEDULE}
{DEFAULT_MUSIC_PLAYLIST}
{ON_PRESTART (
{SET_OBJECTIVES 0 (_ "``Designed by Doc Paterson") () (
{VICTORY_CONDITION (_ "Defeat enemy leader")}
)}
)}
[side]
[ai]
villages_per_scout=8

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@ -1,4 +1,5 @@
#textdomain wesnoth-multiplayer
[multiplayer]
id=multiplayer_Hornshark_Island
name= _ "2p - Hornshark Island"
@ -8,6 +9,12 @@
{DEFAULT_SCHEDULE}
{DEFAULT_MUSIC_PLAYLIST}
{ON_PRESTART (
{SET_OBJECTIVES 0 (_ "``Designed by Doc Paterson") () (
{VICTORY_CONDITION (_ "Defeat enemy leader")}
)}
)}
[side]
[ai]
villages_per_scout=8

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@ -1,4 +1,5 @@
#textdomain wesnoth-multiplayer
[multiplayer]
id=multiplayer_Meteor_Lake
name= _ "2p - Meteor Lake"
@ -8,6 +9,12 @@
{DEFAULT_SCHEDULE}
{DEFAULT_MUSIC_PLAYLIST}
{ON_PRESTART (
{SET_OBJECTIVES 0 (_ "``Designed by Doc Paterson") () (
{VICTORY_CONDITION (_ "Defeat enemy leader")}
)}
)}
[side]
[ai]
villages_per_scout=8

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@ -1,4 +1,5 @@
#textdomain wesnoth-multiplayer
[multiplayer]
id=multiplayer_Sablestone_Delta
name= _ "2p - Sablestone Delta"
@ -8,6 +9,12 @@
{DEFAULT_SCHEDULE}
{DEFAULT_MUSIC_PLAYLIST}
{ON_PRESTART (
{SET_OBJECTIVES 0 (_ "``Designed by Doc Paterson") () (
{VICTORY_CONDITION (_ "Defeat enemy leader")}
)}
)}
[side]
[ai]
villages_per_scout=8

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@ -1,4 +1,5 @@
#textdomain wesnoth-multiplayer
[multiplayer]
id=multiplayer_Silverhead_Crossing
name= _ "2p - Silverhead Crossing"
@ -8,6 +9,12 @@
{DEFAULT_SCHEDULE}
{DEFAULT_MUSIC_PLAYLIST}
{ON_PRESTART (
{SET_OBJECTIVES 0 (_ "``Designed by Doc Paterson") () (
{VICTORY_CONDITION (_ "Defeat enemy leader")}
)}
)}
[side]
[ai]
villages_per_scout=8

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@ -1,4 +1,5 @@
#textdomain wesnoth-multiplayer
[multiplayer]
#define SULLA_STATUE TYPE X Y FACING DESC
type={TYPE}
@ -37,6 +38,12 @@
{DEFAULT_SCHEDULE}
{DEFAULT_MUSIC_PLAYLIST}
{ON_PRESTART (
{SET_OBJECTIVES 0 (_ "``Designed by Doc Paterson") () (
{VICTORY_CONDITION (_ "Defeat enemy leader")}
)}
)}
[side]
[ai]
villages_per_scout=8
@ -73,7 +80,7 @@
[unit]
{SULLA_STATUE (Great Mage) 10 13 se (_"Statue of Sulla")}
gender=female
unit_description=_ "A stone-carved likeness of Sulla the Great, also known as Sulla the Just, Sulla the Tyrant, Empress of the Sinking Tower, Scion of the Crushing Gales, Lady of the Walking Glacier, Keeper of the Burning Wave, Queen of the Leveling Flame, Sulla the Incinerator, Sulla the Proud and Sulla the Righteous."
unit_description=_ "A stone-carved likeness of Sulla the Great, also known as Sulla the Just, Sulla the Tyrant, Empress of the Sinking Tower, Lady of the Walking Glacier, Sulla the Incinerator, Sulla the Proud and Sulla the Righteous."
[/unit]
[unit]
{SULLA_STATUE Yeti 12 9 sw (_"Statue of Lhun-dup")}

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@ -1,5 +1,4 @@
#textdomain wesnoth-multiplayer
# no idea who created this (1v1v1hex) or when, revised by Becephalus 01/06
[multiplayer]
id=multiplayer_Island_of_the_Horatii
@ -10,6 +9,12 @@
{DEFAULT_SCHEDULE}
{DEFAULT_MUSIC_PLAYLIST}
{ON_PRESTART (
{SET_OBJECTIVES 0 (_ "``Designed by Becephalus and Doc Paterson") () (
{VICTORY_CONDITION (_ "Defeat enemy leader(s)")}
)}
)}
[side]
[ai]
villages_per_scout=12

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@ -1,4 +1,5 @@
#textdomain wesnoth-multiplayer
[multiplayer]
id=multiplayer_3p_Morituri
name= _ "3p - Morituri"
@ -8,6 +9,12 @@
{DEFAULT_SCHEDULE}
{DEFAULT_MUSIC_PLAYLIST}
{ON_PRESTART (
{SET_OBJECTIVES 0 (_ "``Designed by Doc Paterson") () (
{VICTORY_CONDITION (_ "Defeat enemy leader(s)")}
)}
)}
[side]
[ai]
villages_per_scout=12

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@ -1,4 +1,5 @@
#textdomain wesnoth-multiplayer
[multiplayer]
id=multiplayer_Triple_Blitz
name= _ "3p - Triple Blitz"
@ -8,6 +9,12 @@
{DEFAULT_SCHEDULE}
{DEFAULT_MUSIC_PLAYLIST}
{ON_PRESTART (
{SET_OBJECTIVES 0 (_ "``Designed by Doc Paterson") () (
{VICTORY_CONDITION (_ "Defeat enemy leader(s)")}
)}
)}
[side]
[ai]
villages_per_scout=12

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@ -1,13 +1,20 @@
#textdomain wesnoth-multiplayer
[multiplayer]
id=multiplayer_Blue_Water_Province
name= _ "4p - Blue Water Province"
description= _ "It has been said that Bluewater Province has been destroyed and rebuilt some twenty times. Now, as armies once again converge on the rocky streams and snowcapped mountains of this small province, its villagers hardly seem to take notice." + _ " Recommended setting of 2 gold per village."
description= _ "Historians write that Bluewater Province has been destroyed and rebuilt some twenty times. Now, as armies once again converge on the rocky streams and snowcapped mountains of this small province, its villagers hardly seem to take notice." + _ " Recommended setting of 2 gold per village."
map_data="{multiplayer/maps/4p_Blue_Water_Province.map}"
{DEFAULT_SCHEDULE}
{DEFAULT_MUSIC_PLAYLIST}
{ON_PRESTART (
{SET_OBJECTIVES 0 (_ "``Designed by Doc Paterson") () (
{VICTORY_CONDITION (_ "Defeat enemy leader(s)")}
)}
)}
[side]
[ai]
villages_per_scout=16

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@ -1,5 +1,4 @@
#textdomain wesnoth-multiplayer
# revised by Becephalus 05/06
[multiplayer]
id=multiplayer_Castle_Hopping_Isle
@ -10,6 +9,12 @@
{DEFAULT_SCHEDULE}
{DEFAULT_MUSIC_PLAYLIST}
{ON_PRESTART (
{SET_OBJECTIVES 0 (_ "``Designed by Becephalus, Doc Paterson and PG") () (
{VICTORY_CONDITION (_ "Defeat enemy leader(s)")}
)}
)}
[side]
[ai]
villages_per_scout=16

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@ -1,4 +1,5 @@
#textdomain wesnoth-multiplayer
[multiplayer]
id=multiplayer_Clash
name= _ "4p - Clash"
@ -8,6 +9,12 @@
{DEFAULT_SCHEDULE}
{DEFAULT_MUSIC_PLAYLIST}
{ON_PRESTART (
{SET_OBJECTIVES 0 (_ "``Designed by Doc Paterson and PG") () (
{VICTORY_CONDITION (_ "Defeat enemy leader(s)")}
)}
)}
[side]
[ai]
villages_per_scout=16

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@ -1,4 +1,5 @@
#textdomain wesnoth-multiplayer
[multiplayer]
id=multiplayer_4p_Hamlets
name= _ "4p - Hamlets"
@ -8,6 +9,12 @@
{DEFAULT_SCHEDULE}
{DEFAULT_MUSIC_PLAYLIST}
{ON_PRESTART (
{SET_OBJECTIVES 0 (_ "``Designed by Doc Paterson") () (
{VICTORY_CONDITION (_ "Defeat enemy leader(s)")}
)}
)}
[side]
[ai]
villages_per_scout=16

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@ -1,4 +1,5 @@
#textdomain wesnoth-multiplayer
# created by Becephalus 01/06, revised by Bec 5/06
[multiplayer]
@ -10,6 +11,12 @@
{DEFAULT_SCHEDULE}
{DEFAULT_MUSIC_PLAYLIST}
{ON_PRESTART (
{SET_OBJECTIVES 0 (_ "``Designed by Becephalus") () (
{VICTORY_CONDITION (_ "Defeat enemy leader(s)")}
)}
)}
[side]
[ai]
villages_per_scout=16

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@ -1,4 +1,5 @@
#textdomain wesnoth-multiplayer
# original map by telex4, recreated by Becephalus 1/06, revised bex 05/06
[multiplayer]
@ -10,6 +11,12 @@
{DEFAULT_SCHEDULE}
{DEFAULT_MUSIC_PLAYLIST}
{ON_PRESTART (
{SET_OBJECTIVES 0 (_ "``Designed by Becephalus") () (
{VICTORY_CONDITION (_ "Defeat enemy leader(s)")}
)}
)}
[side]
[ai]
villages_per_scout=16

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@ -1,4 +1,5 @@
#textdomain wesnoth-multiplayer
[multiplayer]
id=multiplayer_Lagoon
name= _ "4p - Lagoon"
@ -8,6 +9,12 @@
{DEFAULT_SCHEDULE}
{DEFAULT_MUSIC_PLAYLIST}
{ON_PRESTART (
{SET_OBJECTIVES 0 (_ "``Designed by Becephalus and Turin") () (
{VICTORY_CONDITION (_ "Defeat enemy leader(s)")}
)}
)}
[side]
[ai]
villages_per_scout=16

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@ -1,4 +1,5 @@
#textdomain wesnoth-multiplayer
# created by Becephalus 12/05, revised by Bec 01/06, revised Bec 05/06
[multiplayer]
@ -16,6 +17,12 @@
{DEFAULT_MUSIC_PLAYLIST}
{ON_PRESTART (
{SET_OBJECTIVES 0 (_ "``Designed by Becephalus") () (
{VICTORY_CONDITION (_ "Defeat enemy leader(s)")}
)}
)}
[side]
[ai]
villages_per_scout=16

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@ -1,4 +1,5 @@
#textdomain wesnoth-multiplayer
[multiplayer]
id=multiplayer_4p_Morituri
name= _ "4p - Morituri"
@ -8,6 +9,12 @@
{DEFAULT_SCHEDULE}
{DEFAULT_MUSIC_PLAYLIST}
{ON_PRESTART (
{SET_OBJECTIVES 0 (_ "``Designed by Doc Paterson") () (
{VICTORY_CONDITION (_ "Defeat enemy leader(s)")}
)}
)}
[side]
[ai]
villages_per_scout=16

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@ -1,4 +1,5 @@
#textdomain wesnoth-multiplayer
# created by Becephalus 11/05, revised by Bec 1/06
[multiplayer]
@ -10,6 +11,12 @@
{DEFAULT_SCHEDULE}
{DEFAULT_MUSIC_PLAYLIST}
{ON_PRESTART (
{SET_OBJECTIVES 0 (_ "``Designed by Becephalus") () (
{VICTORY_CONDITION (_ "Defeat enemy leader(s)")}
)}
)}
[side]
[ai]
villages_per_scout=16

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@ -1,4 +1,5 @@
#textdomain wesnoth-multiplayer
# no idea who came up with original map or when, recreated by Becephalus 1/06
[multiplayer]
@ -10,6 +11,12 @@
{DEFAULT_SCHEDULE}
{DEFAULT_MUSIC_PLAYLIST}
{ON_PRESTART (
{SET_OBJECTIVES 0 (_ "``Designed by Becephalus") () (
{VICTORY_CONDITION (_ "Defeat enemy leader(s)")}
)}
)}
[side]
[ai]
villages_per_scout=16

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@ -1,4 +1,5 @@
#textdomain wesnoth-multiplayer
#define MPWILD_UNIT X Y TYPE
[unit]
type={TYPE}
@ -27,6 +28,12 @@
{DEFAULT_SCHEDULE}
{DEFAULT_MUSIC_PLAYLIST}
{ON_PRESTART (
{SET_OBJECTIVES 0 (_ "``Designed by Doc Paterson") () (
{VICTORY_CONDITION (_ "Defeat enemy leader(s)")}
)}
)}
[side]
[ai]
villages_per_scout=16

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@ -1,4 +1,5 @@
#textdomain wesnoth-multiplayer
# created by Becephalus 04/07
[multiplayer]
@ -10,6 +11,12 @@
{DEFAULT_SCHEDULE}
{DEFAULT_MUSIC_PLAYLIST}
{ON_PRESTART (
{SET_OBJECTIVES 0 (_ "``Designed by Becephalus") () (
{VICTORY_CONDITION (_ "Defeat enemy leader(s)")}
)}
)}
[side]
[ai]
villages_per_scout=16

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@ -1,4 +1,5 @@
#textdomain wesnoth-multiplayer
[multiplayer]
id=multiplayer_Auction-X
name= _ "5p - Auction-X"
@ -8,6 +9,12 @@
{DEFAULT_SCHEDULE}
{DEFAULT_MUSIC_PLAYLIST}
{ON_PRESTART (
{SET_OBJECTIVES 0 (_ "``Designed by Becephalus") () (
{VICTORY_CONDITION (_ "Defeat enemy leader(s)")}
)}
)}
[side]
[ai]
villages_per_scout=20

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@ -1,4 +1,5 @@
#textdomain wesnoth-multiplayer
[multiplayer]
id=multiplayer_Forest_of_Fear
name= _ "5p - Forest of Fear"
@ -8,6 +9,12 @@
{DEFAULT_SCHEDULE}
{DEFAULT_MUSIC_PLAYLIST}
{ON_PRESTART (
{SET_OBJECTIVES 0 (_ "``Designed by Becephalus") () (
{VICTORY_CONDITION (_ "Defeat enemy leader(s)")}
)}
)}
[side]
[ai]
villages_per_scout=20

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@ -1,4 +1,5 @@
#textdomain wesnoth-multiplayer
[multiplayer]
id=multiplayer_Amohsad_Caldera
name= _ "6p - Amohsad Caldera"
@ -7,6 +8,13 @@
{DEFAULT_SCHEDULE}
{DEFAULT_MUSIC_PLAYLIST}
{ON_PRESTART (
{SET_OBJECTIVES 0 (_ "``Designed by Doc Paterson and Olof") () (
{VICTORY_CONDITION (_ "Defeat enemy leader(s)")}
)}
)}
[side]
[ai]
villages_per_scout=24

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@ -1,4 +1,5 @@
#textdomain wesnoth-multiplayer
[multiplayer]
id=multiplayer_Crusaders_Field
name= _ "6p - Crusaders' Field"
@ -8,6 +9,12 @@
{DEFAULT_SCHEDULE}
{DEFAULT_MUSIC_PLAYLIST}
{ON_PRESTART (
{SET_OBJECTIVES 0 (_ "``Designed by Becephalus") () (
{VICTORY_CONDITION (_ "Defeat enemy leader(s)")}
)}
)}
[side]
[ai]
villages_per_scout=24

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@ -1,4 +1,5 @@
#textdomain wesnoth-multiplayer
[multiplayer]
id=multiplayer_Hexcake
name= _ "6p - Hexcake"
@ -8,6 +9,12 @@
{DEFAULT_SCHEDULE}
{DEFAULT_MUSIC_PLAYLIST}
{ON_PRESTART (
{SET_OBJECTIVES 0 (_ "``Designed by Becephalus") () (
{VICTORY_CONDITION (_ "Defeat enemy leader(s)")}
)}
)}
[side]
[ai]
villages_per_scout=24

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@ -1,4 +1,5 @@
#textdomain wesnoth-multiplayer
#define TS_MAP_DATA
_s , _s , _s , _s , _s , _s , _s , _s , _s , _s , _s , _s , _s , _s , _s , _s , _s , _s , _s , _s , _s , _s , _s , _s , _s , _s , _s , _s , _s , _s , _s , _s , _s , _s , _s , _s , _s , _s , _s , _s , _s , _s , _s , _s , _s , _s , _s
_s , _s , _s , _s , _s , _s , _s , _s , _s , _s , _s , _s , _s , _s , _s , _s , _s , Xu , _s , _s , _s , _s , _s , _s , _s , _s , _s , _s , _s , Xu , _s , _s , _s , _s , _s , _s , _s , _s , _s , _s , _s , _s , _s , _s , _s , _s , _s
@ -310,7 +311,8 @@
victory_when_enemies_defeated=yes
{ON_PRESTART (
{SET_OBJECTIVES 0 (_ "Survive for 32 turns.") (_ "Hint: Learning the enemy spawnpoints and types helps alot.") (
{SET_OBJECTIVES 0 (_ "``Designed by Roze
Survive for 32 turns.") (_ "Hint: Learning the enemy spawnpoints and types helps alot.") (
{VICTORY_CONDITION (_ "Survive all enemy attacks.")}
{DEFEAT_CONDITION (_ "Death of your team leaders.")}
)}

View file

@ -1,4 +1,5 @@
#textdomain wesnoth-multiplayer
# created by becephalus 6/06
[multiplayer]
@ -10,6 +11,12 @@
{DEFAULT_SCHEDULE}
{DEFAULT_MUSIC_PLAYLIST}
{ON_PRESTART (
{SET_OBJECTIVES 0 (_ "``Designed by Becephalus") () (
{VICTORY_CONDITION (_ "Defeat enemy leader(s)")}
)}
)}
[side]
[ai]
villages_per_scout=24

View file

@ -1,4 +1,5 @@
#textdomain wesnoth-multiplayer
# created by Becephalus 12/05, revised by Bec 5/06
[multiplayer]
@ -10,6 +11,12 @@
{DEFAULT_SCHEDULE}
{DEFAULT_MUSIC_PLAYLIST}
{ON_PRESTART (
{SET_OBJECTIVES 0 (_ "``Designed by Becephalus") () (
{VICTORY_CONDITION (_ "Defeat enemy leader(s)")}
)}
)}
[side]
[ai]
villages_per_scout=24

View file

@ -1,4 +1,5 @@
#textdomain wesnoth-multiplayer
[multiplayer]
id=multiplayer_8p_Mokena_Prairie
name= _ "8p - Mokena Prairie"
@ -8,6 +9,12 @@
{DEFAULT_SCHEDULE}
{DEFAULT_MUSIC_PLAYLIST}
{ON_PRESTART (
{SET_OBJECTIVES 0 (_ "``Designed by JB") () (
{VICTORY_CONDITION (_ "Defeat enemy leader(s)")}
)}
)}
[side]
[ai]
villages_per_scout=32

View file

@ -1,4 +1,5 @@
#textdomain wesnoth-multiplayer
[multiplayer]
id=multiplayer_8p_Morituri
name= _ "8p - Morituri"
@ -8,6 +9,12 @@
{DEFAULT_SCHEDULE}
{DEFAULT_MUSIC_PLAYLIST}
{ON_PRESTART (
{SET_OBJECTIVES 0 (_ "``Designed by Doc Paterson and Olof") () (
{VICTORY_CONDITION (_ "Defeat enemy leader(s)")}
)}
)}
[side]
[ai]
villages_per_scout=32

View file

@ -1,4 +1,5 @@
#textdomain wesnoth-multiplayer
# created by Becephalus 05/06
[multiplayer]
@ -16,6 +17,12 @@
{DEFAULT_MUSIC_PLAYLIST}
{ON_PRESTART (
{SET_OBJECTIVES 0 (_ "``Designed by Becephalus") () (
{VICTORY_CONDITION (_ "Defeat enemy leader(s)")}
)}
)}
[side]
[ai]
villages_per_scout=36

View file

@ -1,14 +1,14 @@
#textdomain wesnoth-multiplayer
[multiplayer]
id=ranmap
id=multiplayer_Random_Map
name= _ "Random map"
description= _ "Randomly generated map. Note: random maps are often unbalanced, but if you have time, you can regenerate them until you get a good one."
map_generation=default
[generator]
[scenario]
name= _ "Random map"
id=ranmap
id=Random_Map
{DEFAULT_MUSIC_PLAYLIST}
{DEFAULT_SCHEDULE}
[/scenario]

View file

@ -1,14 +1,14 @@
#textdomain wesnoth-multiplayer
[multiplayer]
id=ranmap2
id=multiplayer_Random_Map_Desert
name= _ "Random map (Desert)"
description= _ "A random map with sand as the primary terrain. Note: random maps are often unbalanced, but if you have time, you can regenerate them until you get a good one."
map_generation=default
[generator]
[scenario]
name= _ "Random map (Desert)"
id=ranmap2
id=Random_Map_Desert
{DEFAULT_MUSIC_PLAYLIST}
{DEFAULT_SCHEDULE}
[/scenario]

View file

@ -1,13 +1,14 @@
#textdomain wesnoth-multiplayer
[multiplayer]
id=ranmap4
id=multiplayer_Random_Map_Marsh
name= _ "Random map (Marsh)"
description= _ "A random map with swamp as the primary terrain. Note: random maps are often unbalanced, but if you have time, you can regenerate them until you get a good one."
map_generation=default
[generator]
[scenario]
name= _ "Random map (Marsh)"
id=ranmap4
id=Random_Map_Marsh
{DEFAULT_MUSIC_PLAYLIST}
{DEFAULT_SCHEDULE}
[/scenario]

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@ -1,13 +1,14 @@
#textdomain wesnoth-multiplayer
[multiplayer]
id=ranmap3
id=multiplayer_Random_Map_Winter
name= _ "Random map (Winter)"
description= _ "A random map set in the break between spring and winter, mainly with snowy terrains. Note: random maps are often unbalanced, but if you have time, you can regenerate them until you get a good one."
map_generation=default
[generator]
[scenario]
name= _ "Random map (Winter)"
id=ranmap3
id=Random_Map_Winter
{DEFAULT_MUSIC_PLAYLIST}
{DEFAULT_SCHEDULE}
[/scenario]