Reverted 2007-07-26T20:12:06Z!esr@thyrsus.com; default era is now named "Default" again.

We might later want to change it to "Standard", however (discussion
welcome).
This commit is contained in:
Lari Nieminen 2007-08-07 20:09:51 +00:00
parent 331feb9648
commit 58eee29c89
10 changed files with 17 additions and 21 deletions

View file

@ -13,14 +13,12 @@ Version 1.3.6+svn:
* improvements to the sound of the countdown timer
* the countdown timer alert can now start sounding while dialogs are open
* unit descriptions are no longer evaluated for the recruitment checksum
and thus avoiding an OOS error when different languages are used.
and thus avoiding an OOS error when different languages are used.
The change is incompatible with older trunk versions fixes (bug #9472).
* Show the (possibly bogus) GPV and fog settings of games with "Use map
settings" on in a darker font. (patch #771 by uso)
* the random start ToD option is now properly saved and loaded when use map
default is used (bug #9532)
* "Default Era" is now renamed to "Era of Turmoil" (bug #4210) in
accordance with the master history.
* Changed the Id of the Halberdier from "Halbardier" to "Halberdier"
* New name for the "Soul Shooter" : "Banebow"
* multiplayer lobby: highlight the names of the players which have joined
@ -30,7 +28,7 @@ Version 1.3.6+svn:
* graphics
* fixed a glitch with the undo of recruit or recall on high places.
* Improve rendering of "black stripes": don't hide footsteps and fog
* Improve rendering of grid : draw under fog, shroud and "black stripes"
* Improve rendering of grid : draw under fog, shroud and "black stripes"
* user interface:
* Enable "Save Game" and "View Chat Log" menu entries in replay mode.
* Add an additional line below the minimap in the "Multiplayer->Create game"
@ -52,7 +50,7 @@ Version 1.3.6+svn:
* fix a bug where containers could only be stored at the top-level
* fix a bug where both x and y had to be specified in location filters
* better handling/reporting of invalid WML variable type usage
* new key find_in= to allow searching a variable of previously stored
* new key find_in= to allow searching a variable of previously stored
locations when using the standard location filter
* new key find_in= to allow searching a variable of previously stored
units when using the standard unit filter
@ -87,7 +85,7 @@ Version 1.3.6:
* the automatic unit description used a non-MP safe way, this has been
fixed
* the unit name generation could with different locales call get_random() a
different number of times. This lead to different names and traits.
different number of times. This lead to different names and traits.
Changed to call random a fixed number of times which fixes the traits.
* miscellaneous and bug fixes
* various code cleanups

View file

@ -8,16 +8,16 @@
#enddef
[era]
id=era_turmoil
name= _ "Era of Turmoil"
id=era_default
name= _ "Default"
{RANDOM_SIDE}
{multiplayer/factions/loyalists-turmoil.cfg}
{multiplayer/factions/rebels-turmoil.cfg}
{multiplayer/factions/northerners-turmoil.cfg}
{multiplayer/factions/undead-turmoil.cfg}
{multiplayer/factions/knalgans-turmoil.cfg}
{multiplayer/factions/drakes-turmoil.cfg}
{multiplayer/factions/loyalists-default.cfg}
{multiplayer/factions/rebels-default.cfg}
{multiplayer/factions/northerners-default.cfg}
{multiplayer/factions/undead-default.cfg}
{multiplayer/factions/knalgans-default.cfg}
{multiplayer/factions/drakes-default.cfg}
[/era]
[era]

View file

@ -6,15 +6,13 @@ Version 1.3.6+svn:
* Multiplayer
* New map: Mokena Prairie.
* Revised maps: Hamlets, Meteor Lake, 4p Hamlets.
* Fixed a OOS message when recruiting which happened if the players use
* Fixed a OOS message when recruiting which happened if the players use
different languages.
* Show the (possibly bogus) gold per village and fog settings of games with
"Use map settings" on in a darker font. (patch #771 by uso)
* The random starting time of day setting is will now be remembered if
* The random starting time of day setting is will now be remembered if
"Use map settings" is used.
* "Default Era" is now renamed to "Era of Turmoil" (bug #4210) in
accordance with the master history.
* The "Soul Shooter" is now renamed to "Banebow"
* The "Soul Shooter" is now renamed to "Banebow".
* User interface
* Enable "Save Game" and "View Chat Log" menu entries in replay mode.
@ -41,7 +39,7 @@ Version 1.3.6:
* The random starting time of day setting is will now be remembered.
* Fixed a bug which could lead to the map in the lobby to become invisible.
* Fixed an OOS which happened when a unit was recruited.
* Fixed an OOS which was caused by different traits. This only happened if
* Fixed an OOS which was caused by different traits. This only happened if
the players use different languages. A related problem which causes the
names to differ and also cause OOS errors hasn't been fixed yet.

View file

@ -468,7 +468,7 @@ bool game_controller::play_multiplayer_mode()
return true;
}
std::string era = "era_turmoil";
std::string era = "era_default";
std::string scenario = "multiplayer_Charge";
std::map<int,std::string> side_types, side_controllers, side_algorithms;
std::map<int,string_map> side_parameters;