Reverted 2007-07-26T20:12:06Z!esr@thyrsus.com; default era is now named "Default" again.
We might later want to change it to "Standard", however (discussion welcome).
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10 changed files with 17 additions and 21 deletions
10
changelog
10
changelog
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@ -13,14 +13,12 @@ Version 1.3.6+svn:
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* improvements to the sound of the countdown timer
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* the countdown timer alert can now start sounding while dialogs are open
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* unit descriptions are no longer evaluated for the recruitment checksum
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and thus avoiding an OOS error when different languages are used.
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and thus avoiding an OOS error when different languages are used.
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The change is incompatible with older trunk versions fixes (bug #9472).
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* Show the (possibly bogus) GPV and fog settings of games with "Use map
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settings" on in a darker font. (patch #771 by uso)
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* the random start ToD option is now properly saved and loaded when use map
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default is used (bug #9532)
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* "Default Era" is now renamed to "Era of Turmoil" (bug #4210) in
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accordance with the master history.
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* Changed the Id of the Halberdier from "Halbardier" to "Halberdier"
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* New name for the "Soul Shooter" : "Banebow"
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* multiplayer lobby: highlight the names of the players which have joined
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@ -30,7 +28,7 @@ Version 1.3.6+svn:
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* graphics
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* fixed a glitch with the undo of recruit or recall on high places.
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* Improve rendering of "black stripes": don't hide footsteps and fog
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* Improve rendering of grid : draw under fog, shroud and "black stripes"
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* Improve rendering of grid : draw under fog, shroud and "black stripes"
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* user interface:
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* Enable "Save Game" and "View Chat Log" menu entries in replay mode.
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* Add an additional line below the minimap in the "Multiplayer->Create game"
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@ -52,7 +50,7 @@ Version 1.3.6+svn:
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* fix a bug where containers could only be stored at the top-level
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* fix a bug where both x and y had to be specified in location filters
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* better handling/reporting of invalid WML variable type usage
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* new key find_in= to allow searching a variable of previously stored
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* new key find_in= to allow searching a variable of previously stored
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locations when using the standard location filter
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* new key find_in= to allow searching a variable of previously stored
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units when using the standard unit filter
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@ -87,7 +85,7 @@ Version 1.3.6:
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* the automatic unit description used a non-MP safe way, this has been
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fixed
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* the unit name generation could with different locales call get_random() a
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different number of times. This lead to different names and traits.
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different number of times. This lead to different names and traits.
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Changed to call random a fixed number of times which fixes the traits.
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* miscellaneous and bug fixes
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* various code cleanups
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@ -8,16 +8,16 @@
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#enddef
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[era]
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id=era_turmoil
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name= _ "Era of Turmoil"
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id=era_default
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name= _ "Default"
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{RANDOM_SIDE}
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{multiplayer/factions/loyalists-turmoil.cfg}
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{multiplayer/factions/rebels-turmoil.cfg}
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{multiplayer/factions/northerners-turmoil.cfg}
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{multiplayer/factions/undead-turmoil.cfg}
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{multiplayer/factions/knalgans-turmoil.cfg}
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{multiplayer/factions/drakes-turmoil.cfg}
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{multiplayer/factions/loyalists-default.cfg}
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{multiplayer/factions/rebels-default.cfg}
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{multiplayer/factions/northerners-default.cfg}
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{multiplayer/factions/undead-default.cfg}
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{multiplayer/factions/knalgans-default.cfg}
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{multiplayer/factions/drakes-default.cfg}
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[/era]
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[era]
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@ -6,15 +6,13 @@ Version 1.3.6+svn:
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* Multiplayer
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* New map: Mokena Prairie.
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* Revised maps: Hamlets, Meteor Lake, 4p Hamlets.
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* Fixed a OOS message when recruiting which happened if the players use
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* Fixed a OOS message when recruiting which happened if the players use
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different languages.
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* Show the (possibly bogus) gold per village and fog settings of games with
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"Use map settings" on in a darker font. (patch #771 by uso)
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* The random starting time of day setting is will now be remembered if
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* The random starting time of day setting is will now be remembered if
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"Use map settings" is used.
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* "Default Era" is now renamed to "Era of Turmoil" (bug #4210) in
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accordance with the master history.
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* The "Soul Shooter" is now renamed to "Banebow"
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* The "Soul Shooter" is now renamed to "Banebow".
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* User interface
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* Enable "Save Game" and "View Chat Log" menu entries in replay mode.
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@ -41,7 +39,7 @@ Version 1.3.6:
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* The random starting time of day setting is will now be remembered.
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* Fixed a bug which could lead to the map in the lobby to become invisible.
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* Fixed an OOS which happened when a unit was recruited.
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* Fixed an OOS which was caused by different traits. This only happened if
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* Fixed an OOS which was caused by different traits. This only happened if
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the players use different languages. A related problem which causes the
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names to differ and also cause OOS errors hasn't been fixed yet.
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@ -468,7 +468,7 @@ bool game_controller::play_multiplayer_mode()
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return true;
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}
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std::string era = "era_turmoil";
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std::string era = "era_default";
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std::string scenario = "multiplayer_Charge";
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std::map<int,std::string> side_types, side_controllers, side_algorithms;
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std::map<int,string_map> side_parameters;
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