Commit graph

1763 commits

Author SHA1 Message Date
ln-zookeeper
781276709d Moves drawing of map borders to WML and improves the fake map border
This makes both the standard map border as well as the fake map border terrain be drawn using the same WML rules, which allows them to connect seamlessly with each other.

A dummy IPF ~NO_TOD_SHIFT() is added and used as an easy way to prevent the ToD color-shifting of the border images. This can and probably should be implemented differently in the future, but for now it's a very simple and effective workaround.

This does remove themability of the map border, but that feature is currently unused (even in UMC) and it can be re-implemented differently if the feature is needed. There is also other cleanup still needed regarding themes; the off-map background still remains themable, and the WML for specifying the border tiles still remains in the theme .cfg files.

The call to display::draw_border() which was used to draw the hard-coded map borders is now commented out but not yet removed.
2017-03-11 20:27:08 +02:00
ln-zookeeper
23662cb07c Removed editor-specific border fade images which are no longer used 2017-03-10 16:34:31 +02:00
Charles Dang
9d579ed6ba Removed hard-drawn zoom slider grove from minimap panel image 2017-03-09 17:23:38 +11:00
doofus-01
d0d5204130 Wooden and White wall terrain variations by doofus-01 2017-02-17 14:36:43 +11:00
ln-zookeeper
a012ccb400 Added wolf variation of Walking Corpse and Soulless, by Vyncyn 2017-01-16 11:54:41 +02:00
ln-zookeeper
980dd4e5fb Added some grain to the wooden doors to give them a bit more texture
Also trimmed the images from 180x144 to 144x144 and removed some stray pixels and transparency artifacts.
2017-01-13 13:22:45 +02:00
ln-zookeeper
ae07bcb3e1 Redrew lightbeam tiles to prevent cumulation of alpha in adjacent tiles
Also cropped them from 166x216 to standard 144x216.
2017-01-09 13:52:31 +02:00
ln-zookeeper
55886675d9 Added animated smoke to volcanoes, and made them use the new lava 2017-01-08 14:59:05 +02:00
ln-zookeeper
32ae3d3501 Removed stray pixels from tropical forest tiles
...but only from images causing unnecessary blits because of them.
2016-12-30 18:22:31 +02:00
ln-zookeeper
309944f079 Removed stray pixels from forest tiles
...but only from images causing unnecessary blits because of them.
2016-12-30 15:06:18 +02:00
ln-zookeeper
1815030bff Removed some more stray pixels 2016-12-29 17:40:25 +02:00
ln-zookeeper
1373b7cdbe Removed some stray pixels and tweaked a volcano tile to fill whole hex 2016-12-29 17:02:50 +02:00
ln-zookeeper
8ed34446b9 Subtle tweak to a tree I always felt looked a bit motion-blurry 2016-12-28 19:53:59 +02:00
ln-zookeeper
70cda2d3da Re-implemented the beach part of land-water bank transitions
This removes the need for custom corner images (flat/shore*), and instead uses NEW:GENERIC_CORNER_TRANSITION to create the tiles by masking a single image (water/bottom.png). This results in a pretty subtle visual change.
2016-12-24 20:54:26 +02:00
ln-zookeeper
e02df2f21c Improved the fade transitions between [time_area]s
The n,ne,se,s,sw,nw-style transitions don't work well with transparency, so this makes the transitions corner-based which allows the fade to be longer and smoother.
2016-12-19 21:10:32 +02:00
ln-zookeeper
6fae58afba Fixed abrupt offset change in Dwarvish Guardsman melee animation
Unit movement shouldn't be baked into melee frames like that, because it causes abrupt movement during animation when combined with melee sliding.
2016-12-15 17:22:54 +02:00
ln-zookeeper
309b04e45b Added an open version of the chest item
Taken from Secrets of the Ancients, with some added attempts by myself to add a bit of texture to the insides.
2016-12-08 17:00:50 +02:00
ln-zookeeper
7ff816f71d New animated lava 2016-12-06 02:35:04 +02:00
ln-zookeeper
cbf1c50bb5 Added Tet's tweaked version of the Mermaid Initiate portrait 2016-11-22 00:13:19 +02:00
ln-zookeeper
f9e36df155 Aquatic camp image tweaks
Removed an unused image, updated the keep icon, and trimmed out-of-hex pixels from the reef images.
2016-11-07 18:00:35 +02:00
doofus-01
bc46b9c2a2 Revised stone walls and added rusty and wooden gate terrains 2016-10-24 13:03:29 +11:00
Charles Dang
8a9d546e27 Slight contrast bump to swamp water 2016-10-17 18:22:02 +11:00
doofus-01
c7040d6bb0 time of day variants for merfolk villages (coast.png) 2016-10-09 12:15:19 +11:00
doofus-01
ca83f5028c some variations and better cropping for aquatic castle walls (#814)
* some variations and better cropping for aquatic castle walls

* more castle wall variations and cropping

* uncommented the line disabling the default brown bank images for castle-water transition, to cut down on image-per-hex count
2016-10-08 22:46:05 +03:00
doofus-01
fd5e269350 some edits to images/attacks and images/icons images 2016-10-07 21:06:44 -07:00
doofus-01
955b5b4bec New aquatic castles terrain 2016-10-07 07:18:28 +11:00
ln-zookeeper
f350865b1d Centered frames of Orcish Archer properly 2016-10-03 19:32:26 +03:00
Charles Dang
4661375783 Merge pull request #802 from doofus-01/wooden_floor_fixes
clean up wooden floor terrain transitions
2016-09-26 21:47:36 +11:00
ln-zookeeper
9d1346ed57 Removed unintended non-transparent white pixels 2016-09-25 18:04:09 +03:00
Charles Dang
31b08a25f2 Properly save blank-hex.png as full alpha instead of hex-masked 2016-09-25 14:31:50 +11:00
doofus-01
36f3d47e8c clean up wooden floor terrain transitions 2016-09-24 11:00:05 -07:00
ln-zookeeper
a624dca7d3 Fixed a shadow 2016-09-22 21:10:17 +03:00
doofus-01
376d45a292 new terrain: Merfolk or aquatic camp (#773)
* adding aquatic encampment terrain

* Update changelog

* remove hardwired terrain codes and image-path from aquatic.cfg

* removed wood.png images

* touch-up to stone-posts in Kme-Cme transition
2016-09-18 13:23:38 +03:00
ln-zookeeper
40b6fc888a Animations for the new Tentacle of the Deep, mostly by homunculus
From https://forums.wesnoth.org/viewtopic.php?p=570440#p570440

I changed the motion blur somewhat, cropped the frames differently, and made a north-facing version of the attack animation.
2016-09-08 15:37:28 +03:00
ln-zookeeper
c0c696a8d0 New Tentacle of the Deep sprite with animated ripples, by Blarumyrran
Old animation frames left in for compatibility.
2016-08-30 18:55:44 +03:00
Charles Dang
d27ff57682 New baseframes and animations for the Heavy Infantryman line
Baseframes by Sleepwalker
https://forums.wesnoth.org/viewtopic.php?p=508533#p508533 (I believe)

Animations by Vyncyn
https://forums.wesnoth.org/viewtopic.php?p=601163#p601163
2016-08-27 02:41:03 +11:00
Charles Dang
fe8a6d71fa Added new Rogue baseframes and defense animations
Credit goes to artisticdude for the baseframe, myself for the defense animations w/ Jetrel's help.

Attack anims still missing.
2016-08-21 13:20:45 +11:00
Charles Dang
05e095e581 New book icon by myself 2016-08-21 13:12:42 +11:00
doofus-01
d24990dc85 wooden floor variation and new transitions to chasm, water, and lava 2016-08-20 16:09:11 -07:00
Charles Dang
fae6da9ad1 MP Lobby: added a game status icon for Registered Users Only 2016-08-20 22:18:48 +11:00
Charles Dang
df6ee9263a Improved lobby game status icons 2016-08-17 13:15:01 +11:00
ln-zookeeper
642323ff45 Cropped the Spectre baseframe to fix hitpoint bar positioning bug 2016-08-10 01:46:31 +03:00
Gregory A Lundberg
140cc946bb Fix bug: libpng warning: iCCP: known incorrect sRGB profile
Some changes in libpng 1.6+ cause it issue warning or even not work correctly with the original HP/MS sRGB profile. You will notice this in stderr:

    libpng warning: iCCP: known incorrect sRGB profile

The old profile uses a D50 whitepoint, where D65 is standard. This profile is not uncommon, being used by Adobe Photoshop, although it was not embedded into images by default.

The simplest solution is simply to remove the embedded profile from your image. This can cause a slight shift in color *IF* have have a properly calibrated system, monitor, and software.
2016-08-04 22:37:44 -05:00
Charles Dang
5649379426 Swapped order of two frames in the fireball animation
It makes more sense to go from largest to smallest, instead of large, small, medium.
2016-07-13 17:39:58 +11:00
Charles Dang
20b90a29fa Rename Heavy Infantrymane idle frames for consistency 2016-06-30 18:22:43 +11:00
ln-zookeeper
4213ca2747 Added generic portrait for Giant Spider
Created from a public domain wikimedia image: https://commons.wikimedia.org/wiki/File:Spider_on_the_yellow_pond-lily_leaf.JPG
2016-05-23 23:20:55 +03:00
ln-zookeeper
7bcb4a5873 Updated generic portrait of Mermaid Initiate
By Tet and eyerouge, from https://forums.wesnoth.org/viewtopic.php?f=23&t=29715
2016-04-16 21:55:11 +03:00
ln-zookeeper
4336e0fb03 Merged slightly modified sand shores into the beach waves animation 2016-03-29 11:00:22 +03:00
Celtic Minstrel
60a819f17e Remove all non-transparent portrait images
The small_profile key has been used in several cases to approximately preserve the cropping and orientation from the non-transparent portraits. Some of these could be up for review.
2016-03-21 12:50:04 -04:00
ln-zookeeper
6fa2c2ddf0 Added doofus-01's updates to the ruined sand castle 2016-03-20 18:02:14 +02:00