ln-zookeeper
781276709d
Moves drawing of map borders to WML and improves the fake map border
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This makes both the standard map border as well as the fake map border terrain be drawn using the same WML rules, which allows them to connect seamlessly with each other.
A dummy IPF ~NO_TOD_SHIFT() is added and used as an easy way to prevent the ToD color-shifting of the border images. This can and probably should be implemented differently in the future, but for now it's a very simple and effective workaround.
This does remove themability of the map border, but that feature is currently unused (even in UMC) and it can be re-implemented differently if the feature is needed. There is also other cleanup still needed regarding themes; the off-map background still remains themable, and the WML for specifying the border tiles still remains in the theme .cfg files.
The call to display::draw_border() which was used to draw the hard-coded map borders is now commented out but not yet removed.
2017-03-11 20:27:08 +02:00
ln-zookeeper
23662cb07c
Removed editor-specific border fade images which are no longer used
2017-03-10 16:34:31 +02:00
Charles Dang
9d579ed6ba
Removed hard-drawn zoom slider grove from minimap panel image
2017-03-09 17:23:38 +11:00
doofus-01
d0d5204130
Wooden and White wall terrain variations by doofus-01
2017-02-17 14:36:43 +11:00
ln-zookeeper
a012ccb400
Added wolf variation of Walking Corpse and Soulless, by Vyncyn
2017-01-16 11:54:41 +02:00
ln-zookeeper
980dd4e5fb
Added some grain to the wooden doors to give them a bit more texture
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Also trimmed the images from 180x144 to 144x144 and removed some stray pixels and transparency artifacts.
2017-01-13 13:22:45 +02:00
ln-zookeeper
ae07bcb3e1
Redrew lightbeam tiles to prevent cumulation of alpha in adjacent tiles
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Also cropped them from 166x216 to standard 144x216.
2017-01-09 13:52:31 +02:00
ln-zookeeper
55886675d9
Added animated smoke to volcanoes, and made them use the new lava
2017-01-08 14:59:05 +02:00
ln-zookeeper
32ae3d3501
Removed stray pixels from tropical forest tiles
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...but only from images causing unnecessary blits because of them.
2016-12-30 18:22:31 +02:00
ln-zookeeper
309944f079
Removed stray pixels from forest tiles
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...but only from images causing unnecessary blits because of them.
2016-12-30 15:06:18 +02:00
ln-zookeeper
1815030bff
Removed some more stray pixels
2016-12-29 17:40:25 +02:00
ln-zookeeper
1373b7cdbe
Removed some stray pixels and tweaked a volcano tile to fill whole hex
2016-12-29 17:02:50 +02:00
ln-zookeeper
8ed34446b9
Subtle tweak to a tree I always felt looked a bit motion-blurry
2016-12-28 19:53:59 +02:00
ln-zookeeper
70cda2d3da
Re-implemented the beach part of land-water bank transitions
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This removes the need for custom corner images (flat/shore*), and instead uses NEW:GENERIC_CORNER_TRANSITION to create the tiles by masking a single image (water/bottom.png). This results in a pretty subtle visual change.
2016-12-24 20:54:26 +02:00
ln-zookeeper
e02df2f21c
Improved the fade transitions between [time_area]s
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The n,ne,se,s,sw,nw-style transitions don't work well with transparency, so this makes the transitions corner-based which allows the fade to be longer and smoother.
2016-12-19 21:10:32 +02:00
ln-zookeeper
6fae58afba
Fixed abrupt offset change in Dwarvish Guardsman melee animation
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Unit movement shouldn't be baked into melee frames like that, because it causes abrupt movement during animation when combined with melee sliding.
2016-12-15 17:22:54 +02:00
ln-zookeeper
309b04e45b
Added an open version of the chest item
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Taken from Secrets of the Ancients, with some added attempts by myself to add a bit of texture to the insides.
2016-12-08 17:00:50 +02:00
ln-zookeeper
7ff816f71d
New animated lava
2016-12-06 02:35:04 +02:00
ln-zookeeper
cbf1c50bb5
Added Tet's tweaked version of the Mermaid Initiate portrait
2016-11-22 00:13:19 +02:00
ln-zookeeper
f9e36df155
Aquatic camp image tweaks
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Removed an unused image, updated the keep icon, and trimmed out-of-hex pixels from the reef images.
2016-11-07 18:00:35 +02:00
doofus-01
bc46b9c2a2
Revised stone walls and added rusty and wooden gate terrains
2016-10-24 13:03:29 +11:00
Charles Dang
8a9d546e27
Slight contrast bump to swamp water
2016-10-17 18:22:02 +11:00
doofus-01
c7040d6bb0
time of day variants for merfolk villages (coast.png)
2016-10-09 12:15:19 +11:00
doofus-01
ca83f5028c
some variations and better cropping for aquatic castle walls ( #814 )
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* some variations and better cropping for aquatic castle walls
* more castle wall variations and cropping
* uncommented the line disabling the default brown bank images for castle-water transition, to cut down on image-per-hex count
2016-10-08 22:46:05 +03:00
doofus-01
fd5e269350
some edits to images/attacks and images/icons images
2016-10-07 21:06:44 -07:00
doofus-01
955b5b4bec
New aquatic castles terrain
2016-10-07 07:18:28 +11:00
ln-zookeeper
f350865b1d
Centered frames of Orcish Archer properly
2016-10-03 19:32:26 +03:00
Charles Dang
4661375783
Merge pull request #802 from doofus-01/wooden_floor_fixes
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clean up wooden floor terrain transitions
2016-09-26 21:47:36 +11:00
ln-zookeeper
9d1346ed57
Removed unintended non-transparent white pixels
2016-09-25 18:04:09 +03:00
Charles Dang
31b08a25f2
Properly save blank-hex.png as full alpha instead of hex-masked
2016-09-25 14:31:50 +11:00
doofus-01
36f3d47e8c
clean up wooden floor terrain transitions
2016-09-24 11:00:05 -07:00
ln-zookeeper
a624dca7d3
Fixed a shadow
2016-09-22 21:10:17 +03:00
doofus-01
376d45a292
new terrain: Merfolk or aquatic camp ( #773 )
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* adding aquatic encampment terrain
* Update changelog
* remove hardwired terrain codes and image-path from aquatic.cfg
* removed wood.png images
* touch-up to stone-posts in Kme-Cme transition
2016-09-18 13:23:38 +03:00
ln-zookeeper
40b6fc888a
Animations for the new Tentacle of the Deep, mostly by homunculus
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From https://forums.wesnoth.org/viewtopic.php?p=570440#p570440
I changed the motion blur somewhat, cropped the frames differently, and made a north-facing version of the attack animation.
2016-09-08 15:37:28 +03:00
ln-zookeeper
c0c696a8d0
New Tentacle of the Deep sprite with animated ripples, by Blarumyrran
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Old animation frames left in for compatibility.
2016-08-30 18:55:44 +03:00
Charles Dang
d27ff57682
New baseframes and animations for the Heavy Infantryman line
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Baseframes by Sleepwalker
https://forums.wesnoth.org/viewtopic.php?p=508533#p508533 (I believe)
Animations by Vyncyn
https://forums.wesnoth.org/viewtopic.php?p=601163#p601163
2016-08-27 02:41:03 +11:00
Charles Dang
fe8a6d71fa
Added new Rogue baseframes and defense animations
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Credit goes to artisticdude for the baseframe, myself for the defense animations w/ Jetrel's help.
Attack anims still missing.
2016-08-21 13:20:45 +11:00
Charles Dang
05e095e581
New book icon by myself
2016-08-21 13:12:42 +11:00
doofus-01
d24990dc85
wooden floor variation and new transitions to chasm, water, and lava
2016-08-20 16:09:11 -07:00
Charles Dang
fae6da9ad1
MP Lobby: added a game status icon for Registered Users Only
2016-08-20 22:18:48 +11:00
Charles Dang
df6ee9263a
Improved lobby game status icons
2016-08-17 13:15:01 +11:00
ln-zookeeper
642323ff45
Cropped the Spectre baseframe to fix hitpoint bar positioning bug
2016-08-10 01:46:31 +03:00
Gregory A Lundberg
140cc946bb
Fix bug: libpng warning: iCCP: known incorrect sRGB profile
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Some changes in libpng 1.6+ cause it issue warning or even not work correctly with the original HP/MS sRGB profile. You will notice this in stderr:
libpng warning: iCCP: known incorrect sRGB profile
The old profile uses a D50 whitepoint, where D65 is standard. This profile is not uncommon, being used by Adobe Photoshop, although it was not embedded into images by default.
The simplest solution is simply to remove the embedded profile from your image. This can cause a slight shift in color *IF* have have a properly calibrated system, monitor, and software.
2016-08-04 22:37:44 -05:00
Charles Dang
5649379426
Swapped order of two frames in the fireball animation
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It makes more sense to go from largest to smallest, instead of large, small, medium.
2016-07-13 17:39:58 +11:00
Charles Dang
20b90a29fa
Rename Heavy Infantrymane idle frames for consistency
2016-06-30 18:22:43 +11:00
ln-zookeeper
4213ca2747
Added generic portrait for Giant Spider
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Created from a public domain wikimedia image: https://commons.wikimedia.org/wiki/File:Spider_on_the_yellow_pond-lily_leaf.JPG
2016-05-23 23:20:55 +03:00
ln-zookeeper
7bcb4a5873
Updated generic portrait of Mermaid Initiate
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By Tet and eyerouge, from https://forums.wesnoth.org/viewtopic.php?f=23&t=29715
2016-04-16 21:55:11 +03:00
ln-zookeeper
4336e0fb03
Merged slightly modified sand shores into the beach waves animation
2016-03-29 11:00:22 +03:00
Celtic Minstrel
60a819f17e
Remove all non-transparent portrait images
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The small_profile key has been used in several cases to approximately preserve the cropping and orientation from the non-transparent portraits. Some of these could be up for review.
2016-03-21 12:50:04 -04:00
ln-zookeeper
6fa2c2ddf0
Added doofus-01's updates to the ruined sand castle
2016-03-20 18:02:14 +02:00