Commit graph

1763 commits

Author SHA1 Message Date
Nils Kneuper
be970a1d79 updated Hungarian translation 2020-09-07 20:13:20 +02:00
Nils Kneuper
6e1494ecd5 updated Russian translation 2020-06-20 12:47:26 +02:00
nemaara
d5fc73762d Berserker: fix teamcolors 2020-02-29 14:50:46 -05:00
nemaara
13f22a55fd Grunt: modify standing animation 2019-11-02 15:52:03 -04:00
nemaara
7f84c61fd2 Add new death standing and idle animations 2019-11-02 11:57:35 -04:00
josteph
2486094bca fixup! Help: Add screenshots to "income and upkeep"
Crop the images.
2019-09-14 13:39:36 +00:00
josteph
2f45a80fb5 Help: Add screenshots to "income and upkeep" 2019-09-14 13:31:01 +00:00
josteph
74cc50b2b1 help: Add a screenshot to the combat screen 2019-09-14 13:00:25 +00:00
Charles Dang
fb4fd54427 Revert "Make mushrooms hide base terrain (#4185) - graphics change only"
This reverts commit 17ba2858c7. If this is applied, it should not be a in a stable branch.
2019-08-16 14:21:43 +11:00
doofus-01
17ba2858c7
Make mushrooms hide base terrain (#4185) - graphics change only
visual change to mushroom forest overlay that hides the base terrain, to make it reflect current actual behavior
2019-08-03 18:52:44 -07:00
Pentarctagon
011fc64077 Revert "new spider variation for WC"
This reverts commit afd5a2db10.
2019-07-05 14:27:19 -05:00
Pentarctagon
fe7be2be91 Revert "adding spider soulless variation"
This reverts commit 7a103d1733. This would cause OOS errors on stable due to the different HP and movetype.
2019-07-05 14:25:27 -05:00
doofus-01
7a103d1733 adding spider soulless variation 2019-07-01 15:13:32 +11:00
doofus-01
afd5a2db10 new spider variation for WC 2019-07-01 15:13:31 +11:00
Severin Glöckner
c645a228bf German translation: updated images for the help
To keep the frame consistent, the original picture got extended by 1px
2019-06-23 11:19:43 +02:00
doofus-01
089a5d37cd
portrait for mounted version of walking corpse (#4095)
* portrait for mounted version of walking corpse
2019-06-22 04:21:53 -07:00
doofus-01
564f3e90b1 adjusting bat cropping for help pages 2019-06-06 21:41:35 +02:00
doofus-01
575bd9fb66 dread bat portrait 2019-06-06 21:41:35 +02:00
doofus-01
500e93ebbc adding cuttlefish and bat portraits 2019-06-06 21:41:35 +02:00
doofus-01
9f671a4471 adding new great wolf portrait, re-assigning wolf portrait 2019-06-06 21:41:35 +02:00
doofus-01
f6c88cabf0 adding mudcrawler portrait 2019-06-06 21:41:35 +02:00
nemaara
4fb687417a Water Serpent: add portrait 2019-05-01 22:11:17 -04:00
doofus-01
ca26d429c3
adding wolf portraits (#4041)
* adding wolf portraits

* ran optipng
2019-04-21 15:49:30 -07:00
nemaara
a4e8028fc1 Change various references of mermen to merfolk 2019-04-16 19:32:30 -04:00
josteph
67373e06f8 Fix #2677: Make SUMMER_SCHEDULE and WINTER_SCHEDULE use {MIDDAY} and {MIDNIGHT} images of the same graphic style as the images of the other times of day.
Images by @beetlenaut https://forums.wesnoth.org/viewtopic.php?p=633042#p633042
2019-03-24 15:17:52 +00:00
doofus-01
da4afc7aae
Some sprite animations (#3896)
* defense animations for elf horse units

* Elf Outrider melee attack animation

* loyalist cavalryman defense animation

* Lancer defense animations

* fixes to lancer defensinve animations, though filtering still seems to not work

* rename lancer frames to mimic knight directional animation filenames, and add one placeholder attack frame

* defense animation for dragoon

* defense animation for cavalier

* Grand Knight defense animation

* Paladin defense animation

* ran optipng on new images

* merfolk hoplite defense animation

* Entangler defense animation

* mermaid enchantress defense animation

* mermaid diviner defense animation

* merman netcaster defense animation

* merman triton defense animation

* mermaid priestess defense animation

* mermaid siren defense animation

* merman spearman defense animation

* merman javelineer defense animation

* mermaid siren magic attack animation

* changelog update
2019-02-23 18:04:12 -08:00
Martin Hrubý (hrubymar10)
5394ede8b5 Include battery percentage into GUI and add 2 versions of battery icon 2018-08-21 18:56:28 +03:00
Iris Morelle
215bac859e Revert unwanted binary file change in previous commit
[ci skip]
2018-08-17 16:08:54 -03:00
Iris Morelle
14ca6abc0e gui2/game_load: Constrain leader sprites to 72x72 using image path functions
Fixes #3474.
2018-08-17 15:44:40 -03:00
ln-zookeeper
94b6c3dc4e Updated snowy hut tile icons 2018-07-27 13:59:42 +03:00
ln-zookeeper
556d9ffb91 Partially revert "Additional village variations (#3342)"
The new images weren't supposed to go into 1.14, but the updates to the existing two hut images can remain.

This partially reverts commit a55e5228b2.
2018-07-27 13:51:49 +03:00
doofus-01
a55e5228b2 Additional village variations (#3342)
* revised and additional snowed hut villages, with night-light TOD variations

* remove spaces to keep column alignment
2018-07-27 13:26:26 +03:00
Charles Dang
4fb0856056 Revert "Swapped the first watch and second watch ToD graphics"
[ci skip]

This reverts commit 5bf8cbcb94.
2018-06-25 22:48:42 +11:00
Charles Dang
5bf8cbcb94 Swapped the first watch and second watch ToD graphics
[ci skip]

See #1905.
2018-06-25 13:41:15 +11:00
doofus-01
20b2f1b518 peasant attack animations 2018-06-10 14:34:21 +11:00
Iris Morelle
bfeb22c24c Fix broken TC in a north-facing standing animation frame for the Revenant
[ci skip]
2018-05-21 21:30:15 -04:00
Nils Kneuper
66825b5b25 updated Chinese (Simplified) translation 2018-05-19 20:06:30 +02:00
Nils Kneuper
35a6df81c7 updated Italian translation 2018-05-19 01:29:05 +02:00
Nils Kneuper
fd46b9af62 remove executable flag from italian translation images 2018-05-13 11:28:55 +02:00
Nils Kneuper
23d71dc1e7 updated Italian translation (images) 2018-05-13 11:24:07 +02:00
Charles Dang
5e72b5ded4 Skeletal Dragon: discarded colored background full-alpha pixels I noticed
[ci skip]
2018-04-30 13:04:54 +11:00
Charles Dang
55866694ff Editor: added overlay to Fake Shroud terrain
[ci skip]
2018-03-16 20:23:47 +11:00
Charles Dang
e3d136de76 Updated new Sylph sprite to the new Elvish palette
[ci skip]

Also cleaned up an area that was supposed to be transparent.
2018-03-15 15:05:55 +11:00
Charles Dang
a023c7989e New Elvish Sylph baseframe by Jetrel (@rkettering)
[ci skip]
2018-03-15 12:16:38 +11:00
Charles Dang
2493741651 Heavy Infantryman: fixed incorrect shadows in two frames
[ci skip]
2018-03-15 06:04:06 +11:00
Charles Dang
1f3f3a6658 Fixup 31a0a19d2e
[ci skip]

Forgot to save some of these at the larger canvas size...
2018-03-15 05:00:34 +11:00
Charles Dang
31a0a19d2e New Heavy Infantryman attack animation by Zoomo
[ci skip]

https://forums.wesnoth.org/viewtopic.php?p=624673#p624673

Images were edited to fix the shadow color. Frame 1 was also removed, since it was
the same as the baseframe.

All frames were also resized to better center the sprite on the hex.
2018-03-14 12:04:35 +11:00
Charles Dang
443339d8a0 Updated default schedule ToD images
[ci skip]

Constructed from resources in images/unit_env/schedule (created by @Lordbob)
2018-03-13 06:12:33 +11:00
Charles Dang
471c9e876a Addressed a large chunk of the whitespace issues from #2613
[ci skip]
2018-03-09 11:37:00 +11:00
Jyrki Vesterinen
b24b127ad3 Update some screenshots in help
[ci skip]
2018-03-03 19:30:37 +02:00