time of day variants for merfolk villages (coast.png)
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data/core/images/terrain/village/coast-night.png
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data/core/images/terrain/village/coast2-night.png
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data/core/images/terrain/village/coast3-night.png
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data/core/images/terrain/village/coast4-night.png
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@ -358,11 +358,12 @@
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{NEW:VILLAGE *^Vhs village/swampwater}
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#Merfolk village
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{NEW:VILLAGE *^Vm village/coast}{VILLAGE_PROBABILITY 20}
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{NEW:VILLAGE *^Vm village/coast2}{VILLAGE_PROBABILITY 24}
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{NEW:VILLAGE *^Vm village/coast3}{VILLAGE_PROBABILITY 29}
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{NEW:VILLAGE *^Vm village/coast4}{VILLAGE_PROBABILITY 35}
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{NEW:VILLAGE_A4 *^Vm 140 village/coast5-A}
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# {NEW:VILLAGE *^Vm village/coast}{VILLAGE_PROBABILITY 20}
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# {NEW:VILLAGE *^Vm village/coast2}{VILLAGE_PROBABILITY 24}
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# {NEW:VILLAGE *^Vm village/coast3}{VILLAGE_PROBABILITY 29}
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# {NEW:VILLAGE *^Vm village/coast4}{VILLAGE_PROBABILITY 35}
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{NEW:VILLAGE_TOD_P *^Vm 80 village/coast}
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{NEW:VILLAGE_A4 *^Vm 140 village/coast_5-A}
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#
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# > O V E R L A Y S <
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@ -1345,6 +1345,37 @@
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[/terrain_graphics]
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#enddef
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#define NEW:VILLAGE_TOD_P TERRAINLIST PROB IMAGESTEM
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[terrain_graphics]
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map="
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, *
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* , *
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, 1
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* , *
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, *"
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[tile]
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pos=1
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type={TERRAINLIST}
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set_no_flag=village
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[/tile]
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probability={PROB}
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[image]
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name={IMAGESTEM}@V.png
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variations=";2;3;4;5;6;7"
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layer=0
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base=90,144
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center=90,144
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[variant]
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tod=first_watch,midnight,second_watch,dusk,dusk2,short_dark,long_dark1,long_dark2,long_dark3,long_dark4
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name={IMAGESTEM}@V-night.png
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[/variant]
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[/image]
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[/terrain_graphics]
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#enddef
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#define NEW:VILLAGE_A4 TERRAINLIST TIME IMAGESTEM
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[terrain_graphics]
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map="
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