Elvish_Hunter
20adc76d64
Removed # wmllint: ignore from Walking Corpse and Soulless units
2015-04-08 00:03:26 +02:00
Ignacio R. Morelle
57d2088e6b
Exempt variation_name in core units from wmllint translation mark check
...
Needs to be reverted and replaced with real support for variation_id +
variation_name in wmllint (as well as the legacy
variation_name-as-variation_id behavior).
2015-01-23 18:16:07 -03:00
Ignacio R. Morelle
5e4554f333
Assign translatable names to WC/Soulless variations (bug #22902 )
...
Backported from master, commit bf75c9d062
.
As I said on IRC, whether unit type variations use variation_id or
variation_name to define the variation id is wholly immaterial for
syncing purposes because serialized singular units:
1) Do not include [variation] definitions nowadays;
2) Have a single variation=<id> attribute, where the source for the id
of variations is determined internally during initialization.
One situation that could result in collateral OOS errors is
[store_unit_type]/wesnoth.unit_types retrieving different information
for 1.12.0 and 1.12.1 game clients running the same WML/Lua script. I
suspect this should be relatively rare and it's possible to guard
against synchronization issues by checking for both variation_id and
variation_name for WC/Soulless variations and picking one accordingly.
2014-12-22 21:59:37 -03:00
Ignacio R. Morelle
dc04d777ca
New Ancient Lich baseframe and updated animations by shadowm
...
This version of the commit keeps the orphaned melee attack animation
frame, which is superseded by a 2-frame set. The orphaned frame is a
copy of the new first frame, for compatibility with existing add-ons.
The 1.13.x version of this commit removes it entirely.
Animation WML and art reference taken from the existing L3 Lich.
2014-10-24 01:50:39 -03:00
David Mikos
e586dd3203
Fix bug #21914 : allow drake walking corpse variation to move on unwalkable
2014-04-16 08:06:40 +09:30
David Mikos
0fa9a0b598
Chill tempest animation for lich/ancient lich.
2014-03-17 07:50:39 +10:30
Emilien Rotival
69e09f7f0e
New generic wraith portrait
2014-02-21 22:56:36 +01:00
Bär Halberkamp
652023dbb0
More updates to undead movetypes
2013-11-09 17:55:22 +01:00
Bär Halberkamp
26e3d709bf
Changes to the movetypes of some undead units
2013-11-09 17:55:21 +01:00
Bär Halberkamp
4c67a45b9c
Revert "Gave the Death Knight and Death Squire proper Skeleton resistances"
...
This reverts commit b8bd9d4259
.
2013-10-20 22:55:25 +02:00
Bär Halberkamp
b8bd9d4259
Gave the Death Knight and Death Squire proper Skeleton resistances
2013-10-20 22:02:44 +02:00
Bär Halberkamp
eaf5b0c005
Gave the Death Knight and Death Squire submerge
2013-10-20 22:01:39 +02:00
David Mikos
2c2fd5ed6e
set x/y offsets for new chill and shadow wave animations for lich.
2013-10-19 12:50:57 +10:30
David Mikos
377d100626
use new chill and shadow wave animations for ancient lich.
2013-10-19 12:44:13 +10:30
David Mikos
3634bca191
use new chill and shadow wave animations for lich.
2013-10-19 12:20:07 +10:30
Bär Halberkamp
2d5827786a
ran wmlindent
2013-10-19 01:54:32 +02:00
Bär Halberkamp
b4c951dfbe
Updated the Necromancer animations
2013-10-19 01:53:47 +02:00
Bär Halberkamp
342467739f
Updated the Dark Sorcerer's animations
2013-10-19 01:41:09 +02:00
Bär Halberkamp
2649efb76a
updated MISSILE_FRAME_CHILL_WAVE macro
2013-10-19 01:26:37 +02:00
Bär Halberkamp
0ddcaa06c7
Macrofied the chill wave and shadow wave projectiles
2013-10-19 01:19:37 +02:00
David Mikos
f1f96f5d45
dark adept animation change for distinction of range attacks.
2013-10-19 09:33:05 +10:30
David Mikos
d6dc00c200
AnimationWML: match hit and miss sound args properly for ATTACK_ANIM_* macros
2013-10-10 15:17:08 +10:30
David Mikos
1bcbb0d95e
AnimationWML: finish removing depreciated 'begin' tag from frames in data/core
2013-10-10 15:01:12 +10:30
David Mikos
971dde985a
Animation WML: fix unit/macro WML for sound start time in additional frames without duration 1 work around.
2013-10-08 19:31:31 +10:30
Alexander van Gessel
38b224c1ff
Revert "Revert "Merge branch 'master' of github.com:wesnoth/wesnoth-old""
...
This reverts commit 23b72d6956
.
2013-08-09 00:13:46 +02:00
Thibault Févry
23b72d6956
Revert "Merge branch 'master' of github.com:wesnoth/wesnoth-old"
...
This reverts commit 5fa5c03411
, reversing
changes made to 06374c64ba
.
2013-08-08 18:50:46 +02:00
Alexander van Gessel
0738a4e59c
make reindent minus some wmlindent issues
2013-08-04 23:22:56 +02:00
Elvish_Hunter
fd5c9e95bd
Removed no longer useful ellipse= key from mainline units (undead)
2013-07-21 14:26:34 +02:00
Richard Kettering
2f5e77d21c
New portrait for ancient lich.
2013-07-15 01:52:34 -05:00
David Mikos
65eecf57cd
Apply SOUND:HIT_AND_MISS, etc. simplifications to some undead units...
...
...that got missed before.
2013-03-22 09:00:21 +00:00
David Mikos
90d5671414
Some unit animation WML sound offset fixes -- in collaboration with bumbadabum.
2013-03-20 20:49:53 +00:00
David Mikos
d60d4d7c61
Unit animation WML to use SOUND:HIT_AND_MISS macro throughout.
...
Large simplification and reduction in cache.
2013-03-20 20:01:25 +00:00
David Mikos
31c1dde89d
apply unit animation WML patch#3682...
...
...and return deleted Steelclad-idle images as OKd by Jetrel.
2013-03-10 21:17:59 +00:00
Jérémy Rosen
8f67ec7fcc
fix a couple of anim bugs introduced by patch 33682
2013-02-17 21:04:47 +00:00
Jérémy Rosen
e1590a4254
apply patch #3682 by Coffee:
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make image a progressive parameter+big WML simplification
2013-02-16 18:13:39 +00:00
Jérémy Rosen
dc02698fa8
change syntax of square bracket animations, ~ is not used for range
2013-01-30 21:37:44 +00:00
Jérémy Rosen
5662cbcc38
new syntax for animation lines, simplifies mainline WML quite a bit.
...
patch by Coffee
2013-01-26 22:33:51 +00:00
Richard Kettering
7ba00c58b7
A full set of animations for the skeleton.
2012-08-08 04:43:17 +00:00
Richard Kettering
cdd19d33eb
New graphics and animations for the spectre.
2012-03-27 04:16:48 +00:00
Richard Kettering
43584b996b
Doubled frame count of skeleton attack anim.
2012-03-25 03:52:19 +00:00
Steven Panek
fcc8108c56
Made the Lancer and the Deathblade conform...
...
...to the current AMLA standards, thus fixing bug #19196 .
2011-12-17 23:09:33 +00:00
Dan Gerhards
66aee76cc9
Level 4 AMLA increased to 200 XP, and level 5 to 250.
2011-10-22 10:43:47 +00:00
Dan Gerhards
e79a60b675
Units that cannot advance past level 1 or level 2...
...
...require 50 or 100 XP to AMLA instead of 150.
2011-10-22 09:25:42 +00:00
Derek Hoagland
b824d4a394
Troll walking corpses get 10% defense in deep water.
...
(http://forums.wesnoth.org/viewtopic.php?f=4&t=34643 )
2011-08-05 16:26:53 +00:00
Lari Nieminen
8b5a49ceb2
Decreased the village defense of Chocobone from 60% to 40%.
2010-10-20 21:15:16 +00:00
Lari Nieminen
3416408c8a
Wired in the Ghost portrait to the Wraith as well.
2010-10-02 18:18:13 +00:00
Steven Panek
d784c34fd2
Applied file #10184 from patch #1926 with modifications.
2010-09-12 04:20:34 +00:00
Nils Kneuper
4af000bb4c
add another conversion that pofix applies now
2010-08-30 08:35:35 +00:00
Nils Kneuper
2440e65d18
fixed broken byte sequence
2010-08-24 11:23:02 +00:00
Lari Nieminen
b53b17fa0f
Cleaned up the ghast .cfg a bit.
2010-08-19 19:35:27 +00:00