Nils Kneuper
f660ba74fd
ran utils/wesnoth-optipng:
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Overall statistics (only for files with a smaller recompressed size):
Original size: 485 KiB on 277 files
Optimized size: 447 KiB
Total saving: 37 KiB = 7% decrease
2011-03-27 11:06:40 +00:00
J.W. Bjerk
75cdaee974
additional tropical villiage by lurker, and one tweaked village.
2011-03-13 23:19:49 +00:00
Nils Kneuper
6f1bd4e90d
commit WIP version (commented out!) of small res editor stuff
2011-03-11 17:19:03 +00:00
Nils Kneuper
131dbbb5a1
fixed the grey background in the right pane...
...
...so that it is the "correct" size for the buttons
2011-03-11 17:08:23 +00:00
Nils Kneuper
0d5aa46e74
ran utils/wesnoth-optipng
...
(not commiting any files that were reported as broken, there are many!)
Original size: 130846 KiB on 10530 files
Optimized size: 127520 KiB
Total saving: 3325 KiB = 2% decrease
2011-03-11 14:17:45 +00:00
J.W. Bjerk
0b90199964
new water lilies by Atz.
2011-03-02 19:33:29 +00:00
Nils Kneuper
627f8b7c61
revert 2011-02-26T23:14:32Z!crazy-ivanovic@gmx.net and the image part of 2011-02-26T22:13:29Z!crazy-ivanovic@gmx.net
...
(the intended translation/changelog part is still left)
2011-02-27 10:05:39 +00:00
Nils Kneuper
f146642ca5
ran utils/wesnoth-optipng
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NOTE: Extremely many files received (smaller) changes but due to the
extremely large amount of changes I am not 100% sure that this
conversion is correct. This is the output of
utils/png_format_check.sh:
RGBA: 10247 RGB: 10 Gray+A: 256 Gray: 0 Index+A: 0 Index: 0 Other: 0
Overall statistics (only for files with a smaller recompressed size):
Original size: 128949 KiB on 9778 files
Optimized size: 125813 KiB
Total saving: 3135 KiB = 2% decrease
2011-02-26 23:14:32 +00:00
J.W. Bjerk
836cda5710
Added the new tall encampment keep by Doofus.
...
Has a transition glitch with some terrains that i'm not sure how to
fix. Adjacent grass (and probably other terrains) can overlap the
wood floor.
2011-02-26 22:20:40 +00:00
Steven Panek
d84bd2675e
Added the ruined desert keep.
2011-02-23 22:32:08 +00:00
Steven Panek
e6a8dadb32
Added a stones with sand drifts embellishment.
2011-02-23 22:13:04 +00:00
Phil Barber
2f668127bf
Add and wire new Drake Enforcer portrait,
...
update changelogs, portrait credits.
2011-02-19 10:01:50 +00:00
J.W. Bjerk
70eb6e781e
additional swamp villiage by lurker.
2011-02-17 16:06:45 +00:00
J.W. Bjerk
0fdf0dbc1c
New and improved Tropical villages by Lurker.
2011-02-13 18:22:06 +00:00
Steven Panek
e8ce5ecada
Moved the ruined desert castle to core.
2011-02-12 21:15:27 +00:00
J.W. Bjerk
0c8bb80be8
New and improved swamp villages by Lurker.
2011-02-04 16:06:26 +00:00
Nils Kneuper
d0377aecd9
ran utils/wesnoth-optipng
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Overall statistics (only for files with a smaller recompressed size):
Original size: 1588 KiB on 11 files
Optimized size: 1484 KiB
Total saving: 104 KiB = 6% decrease
2011-01-15 10:05:27 +00:00
Guillaume Melquiond
a5576c461b
Removed small portraits that are just scaled down versions...
...
...of the transparent ones.
Checked that they are identically rendered by the engine: MSE visual
distortion less than 0.007%.
2010-12-22 18:11:36 +00:00
Guillaume Melquiond
742b794302
Removed small portraits that are just scaled down versions...
...
...of the transparent ones.
Checked that they are identically rendered by the engine: MSE visual
distortion less than 0.007%.
2010-12-20 22:38:37 +00:00
J.W. Bjerk
7a0ee7fbd3
commited doofus' transitions for wood floor.
2010-12-14 18:34:37 +00:00
Alexander van Gessel
f35e0d1738
Add a village-overlay terrain to go with castle-overlay and keep-overlay
2010-12-12 02:52:09 +01:00
Nils Kneuper
16af4c948c
ran utils/wesnoth-optipng:
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Overall statistics (only for files with a smaller recompressed size):
Original size: 840 KiB on 73 files
Optimized size: 778 KiB
Total saving: 62 KiB = 7% decrease
2010-12-03 14:57:13 +00:00
Lari Nieminen
ffe4997c62
Added lurker's new fence embellishment.
2010-11-29 12:32:15 +00:00
Lari Nieminen
8e4a57e5fc
Fixed a remaining purple-roofed tile.
2010-11-21 14:17:09 +00:00
Lari Nieminen
820f53ebd9
Improved the positioning of the ruined human villages...
...
...forgotten from 2010-11-14T21:12:30Z!lari.nieminen@iki.fi.
2010-11-14 21:46:00 +00:00
Lari Nieminen
8f31509d49
Improved the positioning of the log cabin villages.
2010-11-14 21:32:24 +00:00
Lari Nieminen
dc962e3ad5
Improved the positioning of the standard human villages.
2010-11-14 21:12:30 +00:00
Lari Nieminen
cbed8ab140
Moved the human city villages higher in the hex...
...
...so that they won't stick out from under units' feet.
2010-11-14 20:55:11 +00:00
Lari Nieminen
1fbe8ae609
Added Sleepwalker's attack and defend animations for Dwarvish Runesmith.
2010-11-14 14:09:48 +00:00
J.W. Bjerk
bf265cf23b
Added ruined cottage and ruined hill village by Doofus.
2010-11-12 17:53:18 +00:00
Nils Kneuper
1484845122
ran utils/wesnoth-optipng on 2010-11-05T10:12:19Z!crazy-ivanovic@gmx.net
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Overall statistics (only for files with a smaller recompressed size):
Original size: 2433 KiB on 194 files
Optimized size: 1968 KiB
Total saving: 464 KiB = 19% decrease
2010-11-05 10:44:20 +00:00
Lari Nieminen
06e2a2406c
Moved the whole Dwarvish Runesmith line from SoF to core,
...
...replaced the old sprites with Sleepwalker's new (unanimated) ones,
made some tweaks to the experience limits and recruit costs and
removed the old core version of Dwarvish Runemaster.
2010-11-04 22:32:44 +00:00
Richard Kettering
31703010e0
Added missing death animation frames for the saurians.
2010-11-01 07:22:22 +00:00
Richard Kettering
0f89862e73
Added in a few missing saurian frames.
2010-11-01 07:09:57 +00:00
Richard Kettering
18084451b6
New base frame for the dragon, removed the bad animations...
...
...we have for the old one, as there's no purpose in keeping them.
2010-11-01 01:14:51 +00:00
J.W. Bjerk
c8c882fddc
added ruined variant of human city village by Doofus.
2010-10-31 16:28:18 +00:00
J.W. Bjerk
48a75de2c9
improved reef rocks, again with variants.
2010-10-26 17:26:57 +00:00
J.W. Bjerk
00a1fad67e
updated orcish keep with a narrower base by Doofus.
2010-10-25 18:25:44 +00:00
J.W. Bjerk
36c5b61073
removing the prototype convex animation.
2010-10-21 14:26:32 +00:00
J.W. Bjerk
137ca6bbf3
less subtile waves.
2010-10-21 03:28:13 +00:00
J.W. Bjerk
edae546733
improved shore transitions.
2010-10-21 03:12:25 +00:00
J.W. Bjerk
9721abb27a
removal of more obsolete terrain leftovers.
2010-10-21 00:15:48 +00:00
J.W. Bjerk
3b64080dc7
remove abandoned prototype graphics for sand-to-water transitions.
2010-10-21 00:02:39 +00:00
J.W. Bjerk
ea73194348
further fixes to editor names,
...
...and switching the tent village to not look like the encampment village.
2010-10-19 16:18:10 +00:00
Nils Kneuper
d3e8654155
another run of utils/wesnoth-optipng...
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Overall statistics (only for files with a smaller recompressed size):
Original size: 735 KiB on 90 files
Optimized size: 482 KiB
Total saving: 253 KiB = 34% decrease
2010-10-19 10:40:13 +00:00
J.W. Bjerk
62f082151d
Wave animations on sand-- concave only for now.
2010-10-18 00:59:54 +00:00
J.W. Bjerk
19145dcd83
Waves... monstruously ugly ones from only 1 direction
2010-10-17 21:13:08 +00:00
J.W. Bjerk
1041ce9784
much refined submerged land-to-water transitions...
...
...for most terrains, and layering glitch fixes.
2010-10-17 01:21:16 +00:00
Nils Kneuper
67c397c90d
ran utils/wesnoth-optipng
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Overall statistics (only for files with a smaller recompressed size):
Original size: 71209 KiB on 4533 files
Optimized size: 64830 KiB
Total saving: 6379 KiB = 8% decrease
2010-10-16 21:11:53 +00:00
J.W. Bjerk
2af6bd0db9
further refinement of the sand to water transition.
2010-10-16 20:36:42 +00:00