Commit graph

1537 commits

Author SHA1 Message Date
Nils Kneuper
f660ba74fd ran utils/wesnoth-optipng:
Overall statistics (only for files with a smaller recompressed size):
  Original size: 485 KiB on 277 files
 Optimized size: 447 KiB
   Total saving: 37 KiB = 7% decrease
2011-03-27 11:06:40 +00:00
J.W. Bjerk
75cdaee974 additional tropical villiage by lurker, and one tweaked village. 2011-03-13 23:19:49 +00:00
Nils Kneuper
6f1bd4e90d commit WIP version (commented out!) of small res editor stuff 2011-03-11 17:19:03 +00:00
Nils Kneuper
131dbbb5a1 fixed the grey background in the right pane...
...so that it is the "correct" size for the buttons
2011-03-11 17:08:23 +00:00
Nils Kneuper
0d5aa46e74 ran utils/wesnoth-optipng
(not commiting any files that were reported as broken, there are many!)

  Original size: 130846 KiB on 10530 files
 Optimized size: 127520 KiB
   Total saving: 3325 KiB = 2% decrease
2011-03-11 14:17:45 +00:00
J.W. Bjerk
0b90199964 new water lilies by Atz. 2011-03-02 19:33:29 +00:00
Nils Kneuper
627f8b7c61 revert 2011-02-26T23:14:32Z!crazy-ivanovic@gmx.net and the image part of 2011-02-26T22:13:29Z!crazy-ivanovic@gmx.net
(the intended translation/changelog part is still left)
2011-02-27 10:05:39 +00:00
Nils Kneuper
f146642ca5 ran utils/wesnoth-optipng
NOTE: Extremely many files received (smaller) changes but due to the
extremely large amount of changes I am not 100% sure that this
conversion is correct. This is the output of
utils/png_format_check.sh:

RGBA: 10247 RGB: 10 Gray+A: 256 Gray: 0 Index+A: 0 Index: 0 Other: 0

Overall statistics (only for files with a smaller recompressed size):
  Original size: 128949 KiB on 9778 files
 Optimized size: 125813 KiB
   Total saving: 3135 KiB = 2% decrease
2011-02-26 23:14:32 +00:00
J.W. Bjerk
836cda5710 Added the new tall encampment keep by Doofus.
Has a transition glitch with some terrains that i'm not sure how to
fix.  Adjacent grass (and probably other terrains) can overlap the
wood floor.
2011-02-26 22:20:40 +00:00
Steven Panek
d84bd2675e Added the ruined desert keep. 2011-02-23 22:32:08 +00:00
Steven Panek
e6a8dadb32 Added a stones with sand drifts embellishment. 2011-02-23 22:13:04 +00:00
Phil Barber
2f668127bf Add and wire new Drake Enforcer portrait,
update changelogs, portrait credits.
2011-02-19 10:01:50 +00:00
J.W. Bjerk
70eb6e781e additional swamp villiage by lurker. 2011-02-17 16:06:45 +00:00
J.W. Bjerk
0fdf0dbc1c New and improved Tropical villages by Lurker. 2011-02-13 18:22:06 +00:00
Steven Panek
e8ce5ecada Moved the ruined desert castle to core. 2011-02-12 21:15:27 +00:00
J.W. Bjerk
0c8bb80be8 New and improved swamp villages by Lurker. 2011-02-04 16:06:26 +00:00
Nils Kneuper
d0377aecd9 ran utils/wesnoth-optipng
Overall statistics (only for files with a smaller recompressed size):
  Original size: 1588 KiB on 11 files
 Optimized size: 1484 KiB
   Total saving: 104 KiB = 6% decrease
2011-01-15 10:05:27 +00:00
Guillaume Melquiond
a5576c461b Removed small portraits that are just scaled down versions...
...of the transparent ones.

Checked that they are identically rendered by the engine: MSE visual
distortion less than 0.007%.
2010-12-22 18:11:36 +00:00
Guillaume Melquiond
742b794302 Removed small portraits that are just scaled down versions...
...of the transparent ones.

Checked that they are identically rendered by the engine: MSE visual
distortion less than 0.007%.
2010-12-20 22:38:37 +00:00
J.W. Bjerk
7a0ee7fbd3 commited doofus' transitions for wood floor. 2010-12-14 18:34:37 +00:00
Alexander van Gessel
f35e0d1738 Add a village-overlay terrain to go with castle-overlay and keep-overlay 2010-12-12 02:52:09 +01:00
Nils Kneuper
16af4c948c ran utils/wesnoth-optipng:
Overall statistics (only for files with a smaller recompressed size):
 Original size: 840 KiB on 73 files
Optimized size: 778 KiB
  Total saving: 62 KiB = 7% decrease
2010-12-03 14:57:13 +00:00
Lari Nieminen
ffe4997c62 Added lurker's new fence embellishment. 2010-11-29 12:32:15 +00:00
Lari Nieminen
8e4a57e5fc Fixed a remaining purple-roofed tile. 2010-11-21 14:17:09 +00:00
Lari Nieminen
820f53ebd9 Improved the positioning of the ruined human villages...
...forgotten from 2010-11-14T21:12:30Z!lari.nieminen@iki.fi.
2010-11-14 21:46:00 +00:00
Lari Nieminen
8f31509d49 Improved the positioning of the log cabin villages. 2010-11-14 21:32:24 +00:00
Lari Nieminen
dc962e3ad5 Improved the positioning of the standard human villages. 2010-11-14 21:12:30 +00:00
Lari Nieminen
cbed8ab140 Moved the human city villages higher in the hex...
...so that they won't stick out from under units' feet.
2010-11-14 20:55:11 +00:00
Lari Nieminen
1fbe8ae609 Added Sleepwalker's attack and defend animations for Dwarvish Runesmith. 2010-11-14 14:09:48 +00:00
J.W. Bjerk
bf265cf23b Added ruined cottage and ruined hill village by Doofus. 2010-11-12 17:53:18 +00:00
Nils Kneuper
1484845122 ran utils/wesnoth-optipng on 2010-11-05T10:12:19Z!crazy-ivanovic@gmx.net
Overall statistics (only for files with a smaller recompressed size):
 Original size: 2433 KiB on 194 files
Optimized size: 1968 KiB
  Total saving: 464 KiB = 19% decrease
2010-11-05 10:44:20 +00:00
Lari Nieminen
06e2a2406c Moved the whole Dwarvish Runesmith line from SoF to core,
...replaced the old sprites with Sleepwalker's new (unanimated) ones,
made some tweaks to the experience limits and recruit costs and
removed the old core version of Dwarvish Runemaster.
2010-11-04 22:32:44 +00:00
Richard Kettering
31703010e0 Added missing death animation frames for the saurians. 2010-11-01 07:22:22 +00:00
Richard Kettering
0f89862e73 Added in a few missing saurian frames. 2010-11-01 07:09:57 +00:00
Richard Kettering
18084451b6 New base frame for the dragon, removed the bad animations...
...we have for the old one, as there's no purpose in keeping them.
2010-11-01 01:14:51 +00:00
J.W. Bjerk
c8c882fddc added ruined variant of human city village by Doofus. 2010-10-31 16:28:18 +00:00
J.W. Bjerk
48a75de2c9 improved reef rocks, again with variants. 2010-10-26 17:26:57 +00:00
J.W. Bjerk
00a1fad67e updated orcish keep with a narrower base by Doofus. 2010-10-25 18:25:44 +00:00
J.W. Bjerk
36c5b61073 removing the prototype convex animation. 2010-10-21 14:26:32 +00:00
J.W. Bjerk
137ca6bbf3 less subtile waves. 2010-10-21 03:28:13 +00:00
J.W. Bjerk
edae546733 improved shore transitions. 2010-10-21 03:12:25 +00:00
J.W. Bjerk
9721abb27a removal of more obsolete terrain leftovers. 2010-10-21 00:15:48 +00:00
J.W. Bjerk
3b64080dc7 remove abandoned prototype graphics for sand-to-water transitions. 2010-10-21 00:02:39 +00:00
J.W. Bjerk
ea73194348 further fixes to editor names,
...and switching the tent village to not look like the encampment village.
2010-10-19 16:18:10 +00:00
Nils Kneuper
d3e8654155 another run of utils/wesnoth-optipng...
Overall statistics (only for files with a smaller recompressed size):
  Original size: 735 KiB on 90 files
 Optimized size: 482 KiB
   Total saving: 253 KiB = 34% decrease
2010-10-19 10:40:13 +00:00
J.W. Bjerk
62f082151d Wave animations on sand-- concave only for now. 2010-10-18 00:59:54 +00:00
J.W. Bjerk
19145dcd83 Waves... monstruously ugly ones from only 1 direction 2010-10-17 21:13:08 +00:00
J.W. Bjerk
1041ce9784 much refined submerged land-to-water transitions...
...for most terrains, and layering glitch fixes.
2010-10-17 01:21:16 +00:00
Nils Kneuper
67c397c90d ran utils/wesnoth-optipng
Overall statistics (only for files with a smaller recompressed size):
  Original size: 71209 KiB on 4533 files
 Optimized size: 64830 KiB
   Total saving: 6379 KiB = 8% decrease
2010-10-16 21:11:53 +00:00
J.W. Bjerk
2af6bd0db9 further refinement of the sand to water transition. 2010-10-16 20:36:42 +00:00