Added ruined cottage and ruined hill village by Doofus.
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@ -7,6 +7,7 @@ Version 1.9.2+svn:
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* Graphics:
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* Terrain:
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* Fixed display of UMC castles (which were being overdrawn by regular human castles).
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* Added ruined cottage and ruined hill village
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* Language and i18n:
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* Updated translations: Italian, Japanese
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* User interface:
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BIN
data/core/images/terrain/village/human-cottage-ruin-tile.png
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After Width: | Height: | Size: 15 KiB |
BIN
data/core/images/terrain/village/human-cottage-ruin.png
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After Width: | Height: | Size: 12 KiB |
BIN
data/core/images/terrain/village/human-cottage-ruin2.png
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After Width: | Height: | Size: 9.8 KiB |
BIN
data/core/images/terrain/village/human-cottage-ruin3.png
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After Width: | Height: | Size: 11 KiB |
BIN
data/core/images/terrain/village/human-cottage-ruin4.png
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After Width: | Height: | Size: 12 KiB |
BIN
data/core/images/terrain/village/human-hills-ruin-tile.png
Normal file
After Width: | Height: | Size: 14 KiB |
BIN
data/core/images/terrain/village/human-hills-ruin.png
Normal file
After Width: | Height: | Size: 11 KiB |
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@ -222,9 +222,11 @@
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#Human villages
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{NEW:VILLAGE *^Vh village/human}
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{NEW:VILLAGE *^Vha village/human-snow}
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{NEW:VILLAGE *^Vhr village/human-cottage-ruin}
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{NEW:VILLAGE *^Vhh village/human-hills}
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{NEW:VILLAGE *^Vhha village/human-snow-hills}
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{NEW:VILLAGE *^Vhhr village/human-hills-ruin}
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{NEW:VILLAGE *^Vhc village/human-city}
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{NEW:VILLAGE *^Vhca village/human-city-snow}
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@ -1097,6 +1097,18 @@
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editor_group=village, frozen
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[/terrain_type]
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[terrain_type]
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symbol_image=village/human-cottage-ruin-tile
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id=human_village_ruin
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editor_name= _ "Ruined Cottage"
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string=^Vhr
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aliasof=_bas, Vi
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default_base=Gd
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heals=8
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gives_income=true
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editor_group=village
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[/terrain_type]
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[terrain_type]
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symbol_image=village/human-city-tile
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id=city_village
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@ -1157,6 +1169,18 @@
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editor_group=village, frozen, rough
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[/terrain_type]
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[terrain_type]
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symbol_image=village/human-hills-ruin-tile
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id=hill_village_ruin
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editor_name= _ "Ruined Hill Stone Village"
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string=^Vhhr
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aliasof=_bas, Vi
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default_base=Hhd
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heals=8
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gives_income=true
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editor_group=village, rough
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[/terrain_type]
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[terrain_type]
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symbol_image=village/tropical-tile
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id=tropical_forest_village
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@ -8,6 +8,7 @@ Version 1.9.2+svn:
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* Graphics:
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||||
* Terrain:
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* Fixed display of UMC castles (which were being overdrawn by regular human castles).
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* Added ruined cottage and ruined hill village
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Version 1.9.2:
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* Campaigns:
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