removal of more obsolete terrain leftovers.

This commit is contained in:
J.W. Bjerk 2010-10-21 00:15:48 +00:00
parent 3b64080dc7
commit 9721abb27a
25 changed files with 4 additions and 20 deletions

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.8 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.7 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.9 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.6 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 3 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.8 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.2 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.1 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.1 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.4 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.3 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.5 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.9 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.7 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.2 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.7 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 3.2 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.7 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.3 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.1 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.1 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.4 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.3 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.5 KiB

View file

@ -654,9 +654,7 @@
{TRANSITION_COMPLETE_L (Ms,Ha) (!,Ha,Qx*,Mm,Ms,Md) -172 hills/snow}
{TRANSITION_COMPLETE_L (Mm,Hh) (!,Hh,W*,S*) -180 hills/regular}
#{TRANSITION_COMPLETE_LF (Mm,Hh) (W*,S*) -181 transition2 hills/regular}
{TRANSITION_COMPLETE_L (Hhd) (!,Hhd,W*,S*) -183 hills/dry}
#{TRANSITION_COMPLETE_LF (Hhd) (W*,S*) -184 transition2 hills/dry}
{TRANSITION_COMPLETE_L Uh (!,Uh,W*,Ai) -200 cave/hills}
@ -671,7 +669,6 @@
{TRANSITION_COMPLETE_LB (Ss,Chs) (!,S*,W*,H*,M*,A*) -230 ANIMATION_01 swamp/water-to-land}
# Crazy Test Terrains
#{TRANSITION_COMPLETE_LF Jm Jb,Jy -240 inside test/m} # inside
@ -725,15 +722,10 @@
{TRANSITION_COMPLETE_L Ds R* -510 sand/beach}
{TRANSITION_COMPLETE_L Hd R* -510 hills/desert}
# To test the new beach macro, uncomment this and then comment out the other
# ones underneath it...
# Special sand to water transitions
{NEW:BEACH D*,Hd W* sand/shore}
# Special sand to water transitions
#{TRANSITION_COMPLETE_LF D*,Hd (W*,Ss) -490 double sand/sand-out}
#{TRANSITION_COMPLETE_LF (W*,Ss) (Dd,Ds,Hd) -491 double sand/sand-in}
#{TRANSITION_COMPLETE_L (W*,Ss) (Dd,Ds,Hd) -492 sand/sand-in}
#{TRANSITION_COMPLETE_L D*,Hd (W*,Ss) -493 sand/sand-out}
{TRANSITION_COMPLETE_L Hd (!,Hd,Qx*,W*,Ss) -510 hills/desert}
# A rule for corner-based beach waves...
@ -774,23 +766,15 @@
{TRANSITION_COMPLETE_LF Aa,Ha,Ms,Ai (W*,S*,D*) -485 non_submerged frozen/ice}
{TRANSITION_COMPLETE_LF Aa,Ha,Ms,Ai (W*,S*) -505 submerged frozen/ice-to-water}
# we just draw this again (invisible below the base layer) to set the transition flags
{TRANSITION_COMPLETE_L Aa,Ha,Ms,Ai (W*,Ss) -1001 frozen/ice-to-water}
#{TRANSITION_COMPLETE_LF (!,Chw,Khw,Khs,!,C*,K*) W* -510 submerged castle/castle-to-water}
# The same transition is repeated here because the non-submerged parts are different, so multiple lines are needed to make the submerged part line up
{NEW:BEACH (R*,G*,U*,M*,H*,Xu*,Ql*,!,Chw,Khw,Khs,!,C*,K*) W* flat/shore}
#{TRANSITION_COMPLETE_LF (Mm,Hh) W* -511 submerged flat/bank-to-water}
#{TRANSITION_COMPLETE_LF (Md,Hhd,Mv) W* -511 submerged flat/bank-to-water}
#{TRANSITION_COMPLETE_LF (R*,G*) W* -511 submerged flat/bank-to-water}
#{TRANSITION_COMPLETE_LF (R*,G*,Mm,Md,Mv,H*) W* -511 deeper-submerged flat/bank-out}
#{TRANSITION_COMPLETE_LF (U*,Xu*,Ql*) W* -512 submerged cave/bank-to-water}
# The dark, submerged water-to-land transition used for about everything but sand
{NEW:BEACH (R*,G*,U*,M*,H*,Xu*,Ql*,!,Chw,Khw,Khs,!,C*,K*) W* flat/shore}
# Water Transitions below everything else