removal of more obsolete terrain leftovers.
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@ -654,9 +654,7 @@
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{TRANSITION_COMPLETE_L (Ms,Ha) (!,Ha,Qx*,Mm,Ms,Md) -172 hills/snow}
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{TRANSITION_COMPLETE_L (Mm,Hh) (!,Hh,W*,S*) -180 hills/regular}
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#{TRANSITION_COMPLETE_LF (Mm,Hh) (W*,S*) -181 transition2 hills/regular}
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{TRANSITION_COMPLETE_L (Hhd) (!,Hhd,W*,S*) -183 hills/dry}
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#{TRANSITION_COMPLETE_LF (Hhd) (W*,S*) -184 transition2 hills/dry}
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{TRANSITION_COMPLETE_L Uh (!,Uh,W*,Ai) -200 cave/hills}
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@ -671,7 +669,6 @@
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{TRANSITION_COMPLETE_LB (Ss,Chs) (!,S*,W*,H*,M*,A*) -230 ANIMATION_01 swamp/water-to-land}
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# Crazy Test Terrains
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#{TRANSITION_COMPLETE_LF Jm Jb,Jy -240 inside test/m} # inside
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@ -725,15 +722,10 @@
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{TRANSITION_COMPLETE_L Ds R* -510 sand/beach}
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{TRANSITION_COMPLETE_L Hd R* -510 hills/desert}
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# To test the new beach macro, uncomment this and then comment out the other
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# ones underneath it...
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# Special sand to water transitions
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{NEW:BEACH D*,Hd W* sand/shore}
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# Special sand to water transitions
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#{TRANSITION_COMPLETE_LF D*,Hd (W*,Ss) -490 double sand/sand-out}
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#{TRANSITION_COMPLETE_LF (W*,Ss) (Dd,Ds,Hd) -491 double sand/sand-in}
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#{TRANSITION_COMPLETE_L (W*,Ss) (Dd,Ds,Hd) -492 sand/sand-in}
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#{TRANSITION_COMPLETE_L D*,Hd (W*,Ss) -493 sand/sand-out}
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{TRANSITION_COMPLETE_L Hd (!,Hd,Qx*,W*,Ss) -510 hills/desert}
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# A rule for corner-based beach waves...
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@ -774,23 +766,15 @@
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{TRANSITION_COMPLETE_LF Aa,Ha,Ms,Ai (W*,S*,D*) -485 non_submerged frozen/ice}
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{TRANSITION_COMPLETE_LF Aa,Ha,Ms,Ai (W*,S*) -505 submerged frozen/ice-to-water}
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# we just draw this again (invisible below the base layer) to set the transition flags
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{TRANSITION_COMPLETE_L Aa,Ha,Ms,Ai (W*,Ss) -1001 frozen/ice-to-water}
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#{TRANSITION_COMPLETE_LF (!,Chw,Khw,Khs,!,C*,K*) W* -510 submerged castle/castle-to-water}
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# The same transition is repeated here because the non-submerged parts are different, so multiple lines are needed to make the submerged part line up
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{NEW:BEACH (R*,G*,U*,M*,H*,Xu*,Ql*,!,Chw,Khw,Khs,!,C*,K*) W* flat/shore}
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#{TRANSITION_COMPLETE_LF (Mm,Hh) W* -511 submerged flat/bank-to-water}
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#{TRANSITION_COMPLETE_LF (Md,Hhd,Mv) W* -511 submerged flat/bank-to-water}
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#{TRANSITION_COMPLETE_LF (R*,G*) W* -511 submerged flat/bank-to-water}
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#{TRANSITION_COMPLETE_LF (R*,G*,Mm,Md,Mv,H*) W* -511 deeper-submerged flat/bank-out}
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#{TRANSITION_COMPLETE_LF (U*,Xu*,Ql*) W* -512 submerged cave/bank-to-water}
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# The dark, submerged water-to-land transition used for about everything but sand
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{NEW:BEACH (R*,G*,U*,M*,H*,Xu*,Ql*,!,Chw,Khw,Khs,!,C*,K*) W* flat/shore}
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# Water Transitions below everything else
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