Moved the ruined desert castle to core.

This commit is contained in:
Steven Panek 2011-02-12 21:15:27 +00:00
parent cfc293b867
commit e8ce5ecada
18 changed files with 20 additions and 16 deletions

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@ -2,16 +2,7 @@
# Special terrains I use in the UTBS maps
# A special terrain for the ruined castles in the first scenario
[terrain_type]
symbol_image=sand-ruin/tile
id=sand_castle_ruin
editor_name= _ "Ruined Desert Castle"
string=Cdr
aliasof=Ch
unit_height_adjust=3
recruit_onto=true
editor_group=utbs
[/terrain_type]
# custom lava overlay placed on top of normal lava to allow units to walk on it

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@ -2,10 +2,6 @@
# A supplementary terrain-graphics file
# which is supposed to help with transitions
{TERRAIN_BASE Cdr sand-ruin/dirt}
{NEW:WALL Cdr (!,C*,K*) sand-ruin/castle}
{OVERLAY_RANDOM Cdr embellishments/stones-small}
{DISABLE_TRANSITIONS (Dd^Cd,Dd^Kd)}
{TERRAIN_BASE Dd^Cd darkcastle}
@ -39,4 +35,7 @@
# UtBS.
{ANIMATED_WATER_15_TRANSITION Iwr Wwg -560 "~CS(20,5,-20)" 110 water/ocean}
{ANIMATED_WATER_15_TRANSITION Wwg Iwr -560 "~CS(20,5,-20)" 110 water/ocean-long}
# The ruined desert castles in this campaign were ravaged by meteors
{OVERLAY_RANDOM Cdr embellishments/stones-small}
#endif

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@ -488,8 +488,8 @@
{KEEP_BASE Kud castle/dwarven-keep-floor}
{OVERLAY Kud castle/dwarven-keep}
{TERRAIN_BASE Cd castle/sand/dirt}
{KEEP_BASE Kd castle/sand/cobbles}
{TERRAIN_BASE Cd,Cdr castle/sand/dirt}
{KEEP_BASE Kd castle/sand/cobbles}
#{TERRAIN_BASE ~ fog/fog}
@ -563,6 +563,9 @@
{NEW:WALL_P Kh* (!,K*) 75 castle/ruinkeep1}
{NEW:WALL Kh* (!,K*) castle/keep}
# ruined desert castle
{NEW:WALL Cdr (!,C*,K*) castle/sand/ruin-castle}
# Encampment

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@ -1576,6 +1576,17 @@
editor_group=castle, desert
[/terrain_type]
[terrain_type]
symbol_image=castle/sand/ruin-tile
id=sand_castle_ruin
editor_name= _ "Ruined Desert Castle"
string=Cdr
aliasof=Ch
unit_height_adjust=3
recruit_onto=true
editor_group=castle, desert
[/terrain_type]
#
# Keeps
#