Moved the ruined desert castle to core.
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@ -2,16 +2,7 @@
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# Special terrains I use in the UTBS maps
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||||
|
||||
# A special terrain for the ruined castles in the first scenario
|
||||
[terrain_type]
|
||||
symbol_image=sand-ruin/tile
|
||||
id=sand_castle_ruin
|
||||
editor_name= _ "Ruined Desert Castle"
|
||||
string=Cdr
|
||||
aliasof=Ch
|
||||
unit_height_adjust=3
|
||||
recruit_onto=true
|
||||
editor_group=utbs
|
||||
[/terrain_type]
|
||||
|
||||
|
||||
# custom lava overlay placed on top of normal lava to allow units to walk on it
|
||||
|
||||
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@ -2,10 +2,6 @@
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# A supplementary terrain-graphics file
|
||||
# which is supposed to help with transitions
|
||||
|
||||
{TERRAIN_BASE Cdr sand-ruin/dirt}
|
||||
{NEW:WALL Cdr (!,C*,K*) sand-ruin/castle}
|
||||
{OVERLAY_RANDOM Cdr embellishments/stones-small}
|
||||
|
||||
{DISABLE_TRANSITIONS (Dd^Cd,Dd^Kd)}
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||||
|
||||
{TERRAIN_BASE Dd^Cd darkcastle}
|
||||
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@ -39,4 +35,7 @@
|
|||
# UtBS.
|
||||
{ANIMATED_WATER_15_TRANSITION Iwr Wwg -560 "~CS(20,5,-20)" 110 water/ocean}
|
||||
{ANIMATED_WATER_15_TRANSITION Wwg Iwr -560 "~CS(20,5,-20)" 110 water/ocean-long}
|
||||
|
||||
# The ruined desert castles in this campaign were ravaged by meteors
|
||||
{OVERLAY_RANDOM Cdr embellishments/stones-small}
|
||||
#endif
|
||||
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|
Before Width: | Height: | Size: 2.8 KiB After Width: | Height: | Size: 2.8 KiB |
Before Width: | Height: | Size: 3.1 KiB After Width: | Height: | Size: 3.1 KiB |
Before Width: | Height: | Size: 4.4 KiB After Width: | Height: | Size: 4.4 KiB |
Before Width: | Height: | Size: 4.1 KiB After Width: | Height: | Size: 4.1 KiB |
Before Width: | Height: | Size: 3.6 KiB After Width: | Height: | Size: 3.6 KiB |
Before Width: | Height: | Size: 3.5 KiB After Width: | Height: | Size: 3.5 KiB |
Before Width: | Height: | Size: 3.3 KiB After Width: | Height: | Size: 3.3 KiB |
Before Width: | Height: | Size: 2.8 KiB After Width: | Height: | Size: 2.8 KiB |
Before Width: | Height: | Size: 3.8 KiB After Width: | Height: | Size: 3.8 KiB |
Before Width: | Height: | Size: 2.8 KiB After Width: | Height: | Size: 2.8 KiB |
Before Width: | Height: | Size: 3.8 KiB After Width: | Height: | Size: 3.8 KiB |
Before Width: | Height: | Size: 4.2 KiB After Width: | Height: | Size: 4.2 KiB |
Before Width: | Height: | Size: 10 KiB After Width: | Height: | Size: 10 KiB |
Before Width: | Height: | Size: 9.9 KiB After Width: | Height: | Size: 9.9 KiB |
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@ -488,8 +488,8 @@
|
|||
{KEEP_BASE Kud castle/dwarven-keep-floor}
|
||||
{OVERLAY Kud castle/dwarven-keep}
|
||||
|
||||
{TERRAIN_BASE Cd castle/sand/dirt}
|
||||
{KEEP_BASE Kd castle/sand/cobbles}
|
||||
{TERRAIN_BASE Cd,Cdr castle/sand/dirt}
|
||||
{KEEP_BASE Kd castle/sand/cobbles}
|
||||
|
||||
#{TERRAIN_BASE ~ fog/fog}
|
||||
|
||||
|
@ -563,6 +563,9 @@
|
|||
{NEW:WALL_P Kh* (!,K*) 75 castle/ruinkeep1}
|
||||
{NEW:WALL Kh* (!,K*) castle/keep}
|
||||
|
||||
# ruined desert castle
|
||||
{NEW:WALL Cdr (!,C*,K*) castle/sand/ruin-castle}
|
||||
|
||||
|
||||
# Encampment
|
||||
|
||||
|
|
|
@ -1576,6 +1576,17 @@
|
|||
editor_group=castle, desert
|
||||
[/terrain_type]
|
||||
|
||||
[terrain_type]
|
||||
symbol_image=castle/sand/ruin-tile
|
||||
id=sand_castle_ruin
|
||||
editor_name= _ "Ruined Desert Castle"
|
||||
string=Cdr
|
||||
aliasof=Ch
|
||||
unit_height_adjust=3
|
||||
recruit_onto=true
|
||||
editor_group=castle, desert
|
||||
[/terrain_type]
|
||||
|
||||
#
|
||||
# Keeps
|
||||
#
|
||||
|
|