Nils Kneuper
739882aaeb
added first "overlay" for the ui style background
...
code support still has to be added...
2007-07-17 13:56:56 +00:00
Nils Kneuper
ccab1a51c4
modified version of the general background to look more like the ui
2007-07-17 12:38:18 +00:00
Mark de Wever
8803aeac3e
Made the off map terrain fit better with the new background.
...
There are still some glitches with this border idea:
* this terrain gets a tod filter which looks silly
* also the terrain is hidden in the shroud which looks bad
I'll test on a larger screen later to find more glitches.
2007-07-14 15:42:21 +00:00
Mark de Wever
88b05148f6
Added a new background tile as proof-of-concept for the new off map area.
...
Also the fade to black is changed to blend to another colour which fits better
with the new background.
2007-07-14 14:53:08 +00:00
Mark de Wever
f195aa4ae3
Keep the code for the wood, but turn it into a black tile...
...
...so the user won't see wood anymore.
2007-07-10 16:03:04 +00:00
Lari Nieminen
9c573594be
Added an idle animation for the elvish scout.
2007-07-05 07:51:34 +00:00
Lari Nieminen
d143083b31
A few more improvements to a couple of sharpshooter frames
...
(this is getting only slightly obsessive).
2007-07-02 23:00:10 +00:00
Mark de Wever
e91a73d909
Added a new experimental transition between the map and the background.
...
Since I'm no artist the transition could use some cleaning up, also
there's no support yet for convex and concave transitions.
Also converted Hexcake to see how it looks on a hex shaped map. Still
has quite some glitches partly caused by the alpha in the _off
terrains.
Also some terrains look odd on the background (eg trees).
2007-06-30 13:36:28 +00:00
Nils Kneuper
cd98764264
pngcrush
2007-06-24 13:48:23 +00:00
Karen Baskins
5a1756550a
Adding death animation for Human Outlaw Trapper.
2007-06-20 05:17:14 +00:00
Karen Baskins
db0ee0e900
Adding idling animation for Undead Skeleton.
2007-06-16 18:28:30 +00:00
Karen Baskins
78ba0852eb
Adding idling animation for Human Loyalist Pikeman.
2007-06-16 18:20:55 +00:00
Karen Baskins
73a1a4e46a
Adding idling animation for Human Loyalist General.
2007-06-16 18:12:42 +00:00
Lari Nieminen
5038afbff6
An idle animation for the elvish fighter.
2007-06-13 15:45:44 +00:00
Richard Kettering
b285700603
Updated 'cave' village tiles into troll dens.
2007-06-13 05:06:41 +00:00
Richard Kettering
a776e0085c
New village tile for humans.
2007-06-13 03:47:37 +00:00
Lari Nieminen
a7854c58d8
Fixed a too dark shadow in one frame.
2007-06-10 11:09:04 +00:00
Lari Nieminen
a96d3a9619
Improved the sharpshooter animations a bit,
...
...mostly by adjusting the angle of the bow in a few frames and adding
one new frame.
2007-06-10 11:07:33 +00:00
Lari Nieminen
fad1b2a634
Added melee/dagger standing frames for the poacher and trapper.
2007-06-09 17:42:22 +00:00
Lari Nieminen
d574cbec15
A defense animation and a crossbow animation for the master at arms.
2007-06-08 19:15:46 +00:00
Lari Nieminen
8d85b77cae
An idle animation for the young ogre.
2007-06-08 18:40:00 +00:00
Lari Nieminen
675026da65
An idle animation for the troll whelp (pretty cute!).
2007-06-08 18:38:50 +00:00
Lari Nieminen
bbf478d3f3
Animation tweaks to the soul shooter
...
(mostly adjusted the angle of the bow in some frames to make things smoother).
2007-06-08 18:36:07 +00:00
Lari Nieminen
f74b97ee14
Some simple defense frame and alignment fixes/improvements.
2007-06-08 18:31:55 +00:00
Eric S. Raymond
db80e8c7b4
Fix broken references. This revision is wmlscope-clean.
2007-06-06 19:04:19 +00:00
Mark de Wever
b4e6de77fb
added a fully transparent image for the border tiles
2007-05-31 20:18:05 +00:00
Richard Kettering
a5b4341e4e
New images for the Slurbow.
2007-05-28 22:10:05 +00:00
J.W. Bjerk
caf3cc0b68
added the a riderless Wolf.
...
These graphics are intended to replace the ones used in SoF. I used
the stats from the Wolf rider, changing only the alignment to
neutral. These stats are different from the stats used in SoF. I have
no opinion, what (if anything) should change about the stats- i merely
point the discrepency out.
2007-05-26 02:49:20 +00:00
J.W. Bjerk
bf666fee4c
actually adding the images for: attack icons for sickle and scythe.
2007-05-26 00:25:48 +00:00
J.W. Bjerk
66e2cf5b93
fixed the tile for snow hills and mountain villages to show the correct village.
2007-05-23 21:01:28 +00:00
Eric S. Raymond
354d7faafd
Tint and saturate the roof thatch on zookeeper's hut...
...
...to make it look less stonelike..
2007-05-19 22:19:37 +00:00
Eric S. Raymond
ebb3e10a94
wmlscope now reports clean on the new tree reorganization.
2007-05-19 19:45:59 +00:00
Eric S. Raymond
3753c14cc3
wmlmove does its first move, of the Fire Dragon to core.
2007-05-19 19:31:07 +00:00
Lari Nieminen
d941128ad2
Fixed the application icon not working at least on windows.
...
Shouldn't affect any possible uses of the image in-game.
2007-05-19 13:05:31 +00:00
Eric S. Raymond
474cb698fc
Cleanup after the big directory reorganization.
...
Doing this turned up a broken image referencve in TRoW.
2007-05-16 04:55:34 +00:00
Eric S. Raymond
276e7153f8
More things move to core directory.
2007-05-16 03:34:15 +00:00
Eric S. Raymond
10ba9b3d46
Most sounds and images moved to new core directory.
2007-05-16 03:18:52 +00:00