Added a stones with sand drifts embellishment.
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8 changed files with 18 additions and 2 deletions
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data/core/images/terrain/embellishments/rocks1.png
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data/core/images/terrain/embellishments/rocks2.png
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data/core/images/terrain/embellishments/rocks3.png
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data/core/images/terrain/embellishments/rocks4.png
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data/core/images/terrain/embellishments/rocks5.png
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data/core/images/terrain/embellishments/rocks6.png
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@ -411,6 +411,13 @@
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{OVERLAY_P *^Edp,*^Edpp 48 embellishments/desert-plant10}
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{OVERLAY_P *^Edp,*^Edpp 100 embellishments/desert-plant11}
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{OVERLAY_P *^Esd 15 embellishments/rocks1}
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{OVERLAY_P *^Esd 9 embellishments/rocks2} # No drift
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{OVERLAY_P *^Esd 4 embellishments/rocks3} # No drift
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{OVERLAY_P *^Esd 14 embellishments/rocks4}
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{OVERLAY_P *^Esd 10 embellishments/rocks5}
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{OVERLAY_P *^Esd 12 embellishments/rocks6}
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{TERRAIN_BASE_RANDOM Ds sand/beach}
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@ -488,8 +495,8 @@
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{KEEP_BASE Kud castle/dwarven-keep-floor}
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{OVERLAY Kud castle/dwarven-keep}
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{TERRAIN_BASE Cd,Cdr castle/sand/dirt}
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{KEEP_BASE Kd castle/sand/cobbles}
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{TERRAIN_BASE Cd,Cdr castle/sand/dirt}
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{KEEP_BASE Kd castle/sand/cobbles}
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#{TERRAIN_BASE ~ fog/fog}
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@ -373,6 +373,15 @@
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editor_group=embellishments
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[/terrain_type]
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[terrain_type]
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symbol_image=embellishments/rocks1
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id=sand_drifts
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editor_name = _ "Stones with Sand Drifts"
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string=^Esd
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aliasof=_bas
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editor_group=embellishments
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[/terrain_type]
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#
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# ## Forests ##
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#
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