Wave animations on sand-- concave only for now.

This commit is contained in:
J.W. Bjerk 2010-10-18 00:59:54 +00:00
parent e30195e1a6
commit 62f082151d
39 changed files with 5 additions and 4 deletions

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@ -25,6 +25,7 @@ Version 1.9.1+svn:
* A new desaturated ocean color (Wog).
* New Waterfall automatically placed between chasm and water or swamp.
* New Sand-to-Water transitions
* Wave animations on sand
* Animations:
* Standing anims: Fencer, Spearman, Dwarf Guard.
* Idle anims: 2 for the Spearman.

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@ -865,9 +865,9 @@
{TRANSITION_COMPLETE_LF Qxua Xv,_off^_usr -601 depths chasm/abyss-base}
# ugly fillups for missing transitions
{TRANSITION_COMPLETE_L Ai Xv,_off^_usr -800 frozen/ice}
{TRANSITION_COMPLETE_L Ai Xv,_off^_usr -800 frozen/ice}
{TRANSITION_COMPLETE_L Xv _off^_usr -810 void/void}
{TRANSITION_COMPLETE_L Xv _off^_usr -810 void/void}
# Default terrain
{TERRAIN_BASE _s void/void}

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@ -64,8 +64,8 @@
#define ANIMATION_18_70 IMAGESTEM POSTFIX
{ANIMATION_18_INTERNAL {IMAGESTEM} {POSTFIX}.png 130}#enddef
#define WAVES IMAGESTEM POSTFIX
{ANIMATION_06_INTERNAL {IMAGESTEM} {POSTFIX}.png 150}#enddef
#define ANIMATION_06_150 IMAGESTEM POSTFIX
{ANIMATION_06_INTERNAL {IMAGESTEM} {POSTFIX}.png 300}#enddef
#define BUILD_IMAGE BUILDER IMAGESTEM POSTFIX
{{BUILDER} {IMAGESTEM} {POSTFIX}}#enddef