Commit graph

1737 commits

Author SHA1 Message Date
Simon Forsyth
a73918715f Improve appearance of rough cave wall 2011-12-14 00:07:04 +00:00
Nils Kneuper
7965124be1 removal of khalifate (part1):
the khalifate are not stable enough so far to be in 1.10, they need a
lot more playtesting, rebalancing as well as adding d escriptions

because of this they can't be allowed in at the time of the string and
feature freeze since adjustments would basically be impossible then

"someone" will have to move the khalifate into an addon so that
development of them can be continued this way

this commit includes:

* removal of unit definition files

* removal of unit images

* removal of faction definition

* removal of era definition (khalifate+default era)

* removal of movement types

what was not removed:

* definition of the unit names

what someone else has to edit:

* khalifate still appear in tools/emacs_mode/wesnoth-wml-data.el but I
  have no idea how to handle that file...

TODO:
* add the removal to the (players_)changelog and the release notes
2011-11-06 11:27:36 +00:00
Nils Kneuper
302263c6d2 applied utils/wesnoth-optipng:
Overall statistics (only for files with a smaller recompressed size):
  Original size: 3 KiB on 4 files
 Optimized size: 2 KiB
   Total saving: 0 KiB = 17% decrease
2011-11-06 11:08:20 +00:00
Simon Forsyth
009c646e32 Remove test terrain images 2011-11-06 00:02:53 +00:00
Simon Forsyth
c1f4ca6f7f clean up existing rotting bridge images and add variations 2011-11-04 23:21:47 +00:00
Simon Forsyth
35eadcbc0b Wire in rotting bridge variant 2011-11-02 00:55:42 +00:00
Simon Forsyth
15e1f53268 Clean up mountain clouds
Delete fully transparent images and associated rules

Use @V technology to reduce remaining rules to 1

Rename images to reflect new simpler layout
2011-10-24 03:31:40 +00:00
Steven Panek
3b7a07b573 Ran umcpropfix. 2011-10-22 19:10:36 +00:00
Simon Forsyth
e9d3954aec Make cave bank blend better with cave 2011-10-22 17:10:51 +00:00
Simon Forsyth
47fb6b0a22 Rename cave bank tiles to something more reasonable 2011-10-22 01:26:43 +00:00
Simon Forsyth
42f9483dcf Make cave bank match cave floor more closely 2011-10-22 01:20:08 +00:00
Steven Panek
70094c6df4 Moved leader-expendable.png to core; added IS_EXPENDABLE_LEADER. 2011-10-19 00:07:25 +00:00
Simon Forsyth
234a1afb6f Make stone wall interior match cave wall interior 2011-10-15 18:06:56 +00:00
Simon Forsyth
c4e1b54750 revert previous incomplete commit 2011-10-15 17:03:32 +00:00
Simon Forsyth
8be57b9bc8 Use tile image that matches default base 2011-10-15 16:58:40 +00:00
Nils Kneuper
2af5cd0093 applied utils/wesnoth-optipng:
Overall statistics (only for files with a smaller recompressed size):

  Original size: 695 KiB on 69 files
 Optimized size: 674 KiB
   Total saving: 20 KiB = 2% decrease
2011-10-08 09:05:28 +00:00
Lari Nieminen
fe4b187f7c A new somewhat WIP fire breath animation for drakes, not wired in yet. 2011-10-07 10:19:13 +00:00
Simon Forsyth
64c9b9563d Make all stones w/ sand drift images equally likely...
...removes small chance that no image will be displayed
2011-09-29 01:54:04 +00:00
Simon Forsyth
12826c1d14 Remove unused wall images (copies of wall-rough-*) 2011-09-28 01:02:23 +00:00
Simon Forsyth
df05dd0302 Erase pointy bits of cave chasm wall; fixes bug 18722 2011-09-27 23:10:17 +00:00
Simon Forsyth
fda28f8864 Revert 2010-07-31T15:18:13Z!me@jwbjerk.com
The pillars need to cover the spaces between the hexes

This is easier than moving all pillars manually

Also, the shift up didn't seem to improve the appearance of any
particular terrain combination
2011-09-25 17:35:37 +00:00
Fabian Müller
f711ff9682 Adds a theme for widescreen resolutions. 2011-09-23 18:43:05 +00:00
Simon Forsyth
cb11c1df69 Long delayed commit of merman fighter se attack 2011-09-20 21:57:35 +00:00
Simon Forsyth
2dc7b4d7d2 Add south spearman run animation (TSI says good to go) 2011-09-20 01:30:11 +00:00
Simon Forsyth
ac7c3680ce Fix discontinuity on earthy cave wall 2011-09-20 00:56:43 +00:00
Nils Kneuper
c6df65099b applied utils/wesnoth-optipng
Overall statistics (only for files with a smaller recompressed size):
  Original size: 32 KiB on 13 files
 Optimized size: 18 KiB
   Total saving: 13 KiB = 42% decrease
2011-08-27 09:40:18 +00:00
Richard Kettering
3c08e08971 Aligned ruffian frames with base frame,
and standardized its base-frame's shadow.
2011-08-26 07:18:52 +00:00
Simon Forsyth
9a12e95c41 Add random variations and make debris appear on tall keeps.
May fix bug #17965: terrain-graphics error for "Ket" (wood keep)
2011-08-13 23:56:39 +00:00
Simon Forsyth
45c2e972ad Add gray and tropical water reefs 2011-08-13 00:24:35 +00:00
Nils Kneuper
df25a19c23 applied utils/wesnoth-optipng
Overall statistics (only for files with a smaller recompressed size):
  Original size: 321 KiB on 80 files
 Optimized size: 127 KiB
   Total saving: 194 KiB = 60% decrease
2011-07-24 10:29:07 +00:00
Richard Kettering
49fcbbf92c New animations for the horseman. 2011-07-10 07:06:06 +00:00
Nils Kneuper
1a512e85d5 applied utils/wesnoth-optipng
Overall statistics (only for files with a smaller recompressed size):
  Original size: 5632 KiB on 332 files
 Optimized size: 4737 KiB
  Total saving: 894 KiB = 15% decrease
2011-06-15 10:21:52 +00:00
Richard Kettering
00ef3a671f Added several attack icons by blarumyrran. 2011-05-28 10:27:43 +00:00
Richard Kettering
432e834411 Several new item icons from blarumyrran. 2011-05-28 09:43:05 +00:00
J.W. Bjerk
4035acbfe0 Modified Deep water tiles contrast...
...to more strongly differentiate them from shallow water.
2011-05-26 20:14:47 +00:00
Richard Kettering
46647610c4 New villages icon. 2011-05-26 05:27:54 +00:00
Phil Barber
9b4da90459 Add and wire Drake Warden portrait. Update changelogs, portrait credits. 2011-05-16 19:49:42 +00:00
J.W. Bjerk
7046e9e067 Adding a dead great elvish tree by homunculus. 2011-05-14 18:24:47 +00:00
Nils Kneuper
d877602d25 move the portrait folder for the khalifate 2011-05-06 10:41:02 +00:00
George Birthisel
6acbfe3d5b renamed Khalifate unit monawishy -> monawish 2011-05-05 00:52:49 +00:00
Ignacio R. Morelle
5f79ee3d04 Kalifa -> Khalifate, step 2 (directories and filenames) 2011-05-05 00:31:59 +00:00
Nils Kneuper
f0ba277010 rename image: beware of case sensitivity! 2011-05-04 13:54:03 +00:00
Nils Kneuper
eb64dbef2b ran utils/wesnoth-optipng on data/core/
Overall statistics (only for files with a smaller recompressed size):
  Original size: 399 KiB on 28 files
 Optimized size: 294 KiB
   Total saving: 104 KiB = 26% decrease
2011-05-04 13:53:03 +00:00
George Birthisel
a738772bb9 Updated all Kalifa baseframe art and added all missing baseframes.
All Kalifa baseframe art is now 100% up to date.

Added portrait for Kalifa Hakim.png and updated the changelog/players
changelog accordingly.
2011-05-04 13:26:10 +00:00
Nils Kneuper
d5a7dfa36a apply wesnoth-optipng on the new khalifate images 2011-05-04 10:30:05 +00:00
George Birthisel
a554d362d5 new era: default+Kalifa for multiplayer play.
Some issues remain: missing art for a few units.  CERTAINLY some
unknown minor bugs/issues remain with things like movetypes, wrong
defense or mp for some terrain, wrong attack icons, sounds etc.
Testing is welcome!

new map: 6p Volcano

changelog/players changelog updated as well.
2011-05-04 00:47:50 +00:00
Nils Kneuper
fdf8a6e177 applied utils/wesnoth-optipng:
Overall statistics (only for files with a smaller recompressed size):
  Original size: 703 KiB on 15 files
 Optimized size: 663 KiB
  Total saving: 39 KiB = 5% decrease

Files with pixel differences (and because of this *not* committed!):
http://pastebin.com/AWJXXN2w
2011-04-27 21:23:42 +00:00
Nils Kneuper
b62a7fad85 applied utils/indexed2rgb.sh on trunk,
wesnoth-optipng will follow soon...
2011-04-27 20:28:35 +00:00
J.W. Bjerk
a530c5d475 New igloo village by doofus. 2011-04-15 18:15:26 +00:00
Steven Panek
746db37a97 Moved images that are only used by the C++ help code out of core;...
...takes care of something that should have been dealt with a long
time ago.
2011-03-28 07:35:34 +00:00