Wire in rotting bridge variant

This commit is contained in:
Simon Forsyth 2011-11-02 00:55:42 +00:00
parent 8dfe599e9e
commit 35eadcbc0b
15 changed files with 6 additions and 4 deletions

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@ -45,6 +45,7 @@ Version 1.9.9+svn:
* Terrain:
* Oasis may be placed on any terrain, aliased to base
* New terrain macro: MOUNTAIN_SINGLE_RANDOM
* New rotting variant for wooden bridge
* Unit changes and Balancing
* All mounted units now have forest defines capped at 30%. This reduces their
defense on forested hills from 40% to 30%

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@ -57,7 +57,7 @@
# basic images for the bridge
{TRACK_COMPLETE *^Bw\ *^Bw| *^Bw/ overlay bridge/wood}
{TRACK_COMPLETE *^Bw\r *^Bw|r *^Bw/r overlay bridge/wood}
{TRACK_COMPLETE *^Bw\r *^Bw|r *^Bw/r overlay bridge/wood-rotting}
# add transition bridges<->bridges wherever images are missing
{TRACK_BORDER_RESTRICTED_PLF (*^Bw|*,*^Bw/*,*^Bw\*) (*^Bw|*,*^Bw/*,*^Bw/*) 100 -80 overlay bridge/wood-end}
# add dock-style ends to bridges ending in water

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@ -1925,7 +1925,7 @@
[/terrain_type]
[terrain_type]
symbol_image=bridge/wood-n-s
symbol_image=bridge/wood-rotting-n-s
id=rotbridge
name= _ "Bridge"
editor_name= _ "Rotting Bridge"
@ -1937,7 +1937,7 @@
[/terrain_type]
[terrain_type]
symbol_image=bridge/wood-ne-sw
symbol_image=bridge/wood-rotting-ne-sw
id=rotbridgediag1
name= _ "Bridge"
editor_name= _ "Rotting Bridge"
@ -1949,7 +1949,7 @@
[/terrain_type]
[terrain_type]
symbol_image=bridge/wood-se-nw
symbol_image=bridge/wood-rotting-se-nw
id=rotbridgediag2
name= _ "Bridge"
editor_name= _ "Rotting Bridge"

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@ -32,6 +32,7 @@ Version 1.9.9+svn:
* Terrain:
* Oasis may be placed on any terrain, aliased to base.
* New rotting variant for wooden bridge.
* Unit changes and Balancing
* All mounted units now have forest defense capped at 30%. This reduces their