Add random variations and make debris appear on tall keeps.
May fix bug #17965: terrain-graphics error for "Ket" (wood keep)
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Before Width: | Height: | Size: 731 B After Width: | Height: | Size: 731 B |
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@ -490,7 +490,7 @@
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{TERRAIN_BASE Cv castle/elven/grounds}
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{KEEP_BASE Kv castle/elven/keep}
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{TERRAIN_BASE Ket interior/wood-tan}
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{KEEP_BASE_RANDOM Ket interior/wood-tan}
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{OVERLAY_RANDOM Ket interior/wood-tan-debris}
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{TERRAIN_BASE (Ce*,Ke*) flat/dirt}
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