Adds a theme for widescreen resolutions.
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5 changed files with 916 additions and 0 deletions
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data/core/images/themes/leftside-bg.png
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data/core/images/themes/leftside-bg.png
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data/core/images/themes/leftside-bottom.png
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data/core/images/themes/leftside-bottom.png
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data/core/images/themes/leftside-small.png
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data/core/images/themes/leftside-small.png
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data/core/images/themes/leftside.png
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data/core/images/themes/leftside.png
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916
data/themes/widescreen.cfg
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916
data/themes/widescreen.cfg
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#textdomain wesnoth
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# wmlscope: set export=no
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# some information about how theming works (especially the coordinates
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# defined with rect=):
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# http://www.wesnoth.org/forum/viewtopic.php?p=213708#213708
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[theme]
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name=null
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[resolution]
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width=1
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height=1
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[/resolution]
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[/theme]
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[theme]
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name=Widescreen
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#define DEFAULT_FONT_NORMAL
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14 #enddef
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#define DEFAULT_FONT_SMALL
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12 #enddef
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#define DEFAULT_FONT_TINY
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10 #enddef
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#define DEFAULT_FONT_REALLYTINY
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9 #enddef
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#define DEFAULT_FONT320_NORMAL
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8 #enddef
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#define DEFAULT_FONT320_SMALL
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7 #enddef
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#define DEFAULT_FONT320_TINY
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7 #enddef
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{themes/macros.cfg}
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[resolution]
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id=1024x768
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width=1024
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height=768
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[screen]
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# this is only useful as a ref for other rects
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id=screen
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rect="0,0,1024,768"
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[/screen]
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[panel]
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id=top-panel
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image=themes/top-bg.png
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ref=screen
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rect="=,=,=,+26"
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xanchor=top
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yanchor=fixed
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[/panel]
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# leftside panel
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[panel]
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ref=top-panel
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id=top-left-panel
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image=themes/leftside.png
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rect="0,+0,142,+284"
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xanchor=fixed
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yanchor=fixed
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[/panel]
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[panel]
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id=middle-left-panel
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image=themes/leftside-bg.png
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rect="0,+0,=,+421"
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xanchor=fixed
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yanchor=top
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[/panel]
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[panel]
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id=bottom-left-panel
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image=themes/leftside-bottom.png
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rect="=,+0,=,768"
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xanchor=fixed
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yanchor=bottom
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[/panel]
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[main_map]
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id=main-map
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ref=top-panel
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rect="142,+0,+740,768"
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xanchor=left
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yanchor=top
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[/main_map]
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[main_map_border]
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border_size = 0.5
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background_image = "terrain/off-map/background.png"
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# this image is processed by the terrain matching code so should be
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# in the terrains directory and should ommit the 'terrain/' prefix
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# and the '.png' suffix
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tile_image = "off-map/alpha.png"
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corner_image_top_left = "terrain/off-map/fade_corner_top_left.png"
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corner_image_bottom_left = "terrain/off-map/fade_corner_bottom_left.png"
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# odd means the corner is on a tile with an odd x value,
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# the tile is the ingame tile not the odd in C++
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corner_image_top_right_odd = "terrain/off-map/fade_corner_top_right_odd.png"
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corner_image_top_right_even = "terrain/off-map/fade_corner_top_right_even.png"
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corner_image_bottom_right_odd = "terrain/off-map/fade_corner_bottom_right_odd.png"
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corner_image_bottom_right_even = "terrain/off-map/fade_corner_bottom_right_even.png"
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border_image_left = "terrain/off-map/fade_border_left.png"
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border_image_right = "terrain/off-map/fade_border_right.png"
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border_image_top_odd = "terrain/off-map/fade_border_top_odd.png"
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border_image_top_even = "terrain/off-map/fade_border_top_even.png"
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border_image_bottom_odd = "terrain/off-map/fade_border_bottom_odd.png"
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border_image_bottom_even = "terrain/off-map/fade_border_bottom_even.png"
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[/main_map_border]
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# rightside panel
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[panel]
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id=top-right-panel
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image=themes/rightside.png
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rect="+0,=+0,1024,+284"
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xanchor=right
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yanchor=fixed
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[/panel]
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[panel]
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id=middle-right-panel
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image=themes/rightside-bg.png
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rect="=,+0,=,+421"
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xanchor=right
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yanchor=top
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[/panel]
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[panel]
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id=bottom-right-panel
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image=themes/rightside-bottom.png
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rect="=,+0,=,768"
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xanchor=right
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yanchor=bottom
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[/panel]
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[menu]
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id=menu-main
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title= _ "Menu"
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image=lite
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items=objectives,statistics,unitlist,statustable,save,savereplay,savemap,load,preferences,chatlog,AUTOSAVES,help,stopnetwork,startnetwork,quit
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ref=top-panel
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rect="=+3,=+1,+100,=-4"
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xanchor=fixed
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yanchor=fixed
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[/menu]
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[menu]
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id=actions-menu
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title= _ "Actions"
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image=lite
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items=undo,redo,wbexecuteallactions,wbexecuteaction,wbdeleteaction,cycle,speak,recruit,recall,showenemymoves,bestenemymoves,wbtoggle,delayshroud,updateshroud,endturn
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rect="+2,=,+100,="
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xanchor=fixed
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yanchor=fixed
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[/menu]
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[menu]
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is_context_menu=true
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items=wml,undo,redo,wbexecuteaction,wbdeleteaction,wbbumpupaction,wbbumpdownaction,wbsupposedead,describeunit,renameunit,createunit,changeside,labelteamterrain,labelterrain,clearlabels,speak,continue,recruit,recall,wbtoggle,delayshroud,updateshroud,cycle,endturn
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[/menu]
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[mini_map]
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id=mini-map
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ref=top-right-panel
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rect="=+10,=+7,=-7,+143"
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xanchor=right
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yanchor=fixed
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[/mini_map]
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[mini_map]
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id=mini-map2
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ref=top-left-panel
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rect="=+10,=+7,=-7,+143"
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xanchor=right
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yanchor=fixed
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[/mini_map]
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[menu]
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id=button-endturn
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title= _ "End Turn"
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title2= _ "End Scenario"
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items=endturn
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ref=bottom-right-panel
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rect="=+17,=+7,+80,+20"
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xanchor=right
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yanchor=bottom
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[/menu]
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[panel]
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id=turn-panel
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image=themes/status-bg.png
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ref=actions-menu
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rect="+5,=+1,+80,+19"
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xanchor=fixed
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yanchor=fixed
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[/panel]
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[panel]
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id=gold-panel
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image=themes/status-bg.png
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rect="+5,=,+71,="
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xanchor=fixed
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yanchor=fixed
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[/panel]
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[panel]
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id=villages-panel
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image=themes/status-bg.png
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rect="+5,=,+71,="
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xanchor=fixed
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yanchor=fixed
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[/panel]
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[panel]
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id=units-panel
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image=themes/status-bg.png
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rect="+5,=,+71,="
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xanchor=fixed
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yanchor=fixed
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[/panel]
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[panel]
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id=upkeep-panel
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image=themes/status-bg.png
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rect="+5,=,+90,="
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xanchor=fixed
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yanchor=fixed
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[/panel]
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[panel]
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id=income-panel
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image=themes/status-bg.png
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rect="+5,=,+80,="
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xanchor=fixed
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yanchor=fixed
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[/panel]
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{COUNTDOWN_THEME}
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# HP/XP
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[label]
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id=selected-label-hp
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font_size={DEFAULT_FONT_TINY}
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text= _ "HP"
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ref=top-left-panel
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rect="=+4,=+209,+54,+12"
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xanchor=fixed
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yanchor=fixed
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[/label]
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[label]
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id=selected-label-xp
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font_size={DEFAULT_FONT_TINY}
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text= _ "XP"
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# FIXME: should be ref=unit-hp
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rect="=,+14,=,+12"
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xanchor=fixed
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yanchor=fixed
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[/label]
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# HP/XP
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[label]
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id=label-hp
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font_size={DEFAULT_FONT_TINY}
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text= _ "HP"
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ref=top-right-panel
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rect="=+84,=+209,+54,+12"
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xanchor=right
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yanchor=fixed
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[/label]
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[label]
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id=label-xp
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font_size={DEFAULT_FONT_TINY}
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text= _ "XP"
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# FIXME: should be ref=unit-hp
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rect="=,+14,=,+12"
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xanchor=right
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yanchor=fixed
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[/label]
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[label]
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id=gold-icon
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icon=themes/gold.png
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text= _ "gold"
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ref=gold-panel
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rect="=+5,=+1,+17,+17"
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xanchor=fixed
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yanchor=fixed
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[/label]
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[label]
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id=villages-icon
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icon=themes/villages.png
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text= _ "villages"
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ref=villages-panel
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rect="=+5,=+1,+17,+17"
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xanchor=fixed
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yanchor=fixed
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[/label]
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[label]
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id=units-icon
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icon=themes/units.png
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text= _ "units"
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ref=units-panel
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rect="=+5,=+1,+17,+17"
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xanchor=fixed
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yanchor=fixed
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[/label]
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[label]
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id=upkeep-icon
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icon=themes/upkeep.png
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text= _ "upkeep"
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ref=upkeep-panel
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rect="=+5,=+1,+25,+17"
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xanchor=fixed
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yanchor=fixed
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[/label]
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[label]
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id=income-icon
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icon=themes/income.png
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text= _ "income"
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ref=income-panel
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rect="=+5,=+1,+25,+17"
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xanchor=fixed
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yanchor=fixed
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[/label]
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[status]
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# the time of day image
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[time_of_day]
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id=image-tod
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ref=top-right-panel
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rect="=+10,=+159,=-7,+39"
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xanchor=right
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yanchor=fixed
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[/time_of_day]
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#put the side playing indicator next to the turn indicator
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[side_playing]
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id=icon-sideplaying
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ref=turn-panel
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rect="=+3,=+2,+25,+17"
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xanchor=fixed
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yanchor=fixed
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[/side_playing]
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# the game status
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[turn]
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id=turn
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font_size={DEFAULT_FONT_SMALL}
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rect="+4,=,+55,+16"
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xanchor=fixed
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yanchor=fixed
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prefix="" #wmllint: ignore
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prefix_literal=""
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[/turn]
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[gold]
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id=gold
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font_size={DEFAULT_FONT_SMALL}
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ref=gold-icon
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rect="+4,=,+55,+16"
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xanchor=fixed
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yanchor=fixed
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prefix="" #wmllint: ignore
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prefix_literal=""
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[/gold]
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[villages]
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id=villages
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font_size={DEFAULT_FONT_SMALL}
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ref=villages-icon
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rect="+4,=,+55,+16"
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xanchor=fixed
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yanchor=fixed
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prefix="" #wmllint: ignore
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prefix_literal=""
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[/villages]
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[num_units]
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id=num-units
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font_size={DEFAULT_FONT_SMALL}
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ref=units-icon
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rect="+4,=,+55,+16"
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xanchor=fixed
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yanchor=fixed
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prefix="" #wmllint: ignore
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prefix_literal=""
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[/num_units]
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[upkeep]
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id=status-upkeep
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font_size={DEFAULT_FONT_SMALL}
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ref=upkeep-icon
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rect="+4,=,+50,+16"
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xanchor=fixed
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yanchor=fixed
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prefix="" #wmllint: ignore
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prefix_literal=""
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[/upkeep]
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[income]
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id=status-income
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font_size={DEFAULT_FONT_SMALL}
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ref=income-icon
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rect="+4,=,+40,+16"
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xanchor=fixed
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yanchor=fixed
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prefix="" #wmllint: ignore
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prefix_literal=""
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[/income]
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{COUNTDOWN_THEME_STATUS {DEFAULT_FONT_SMALL}}
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# This panel encloses the location information displays and the
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# observer icon. This separate container is used so that we can
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# make the terrain name display stretch to fill all available space
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# so that the long strings don't get cut off as easily.
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[panel]
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id=terrain-panel
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rect="+0,=,1024,="
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xanchor=left
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yanchor=fixed
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[/panel]
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# The size of these rectangles only accommodates hex coordinates
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# up to 99. If either is over that maximum the movement cost will
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# be pushed off the right end.
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[position]
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id=status-position
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font_size={DEFAULT_FONT_SMALL}
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ref=terrain-panel
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rect="=+15,=,+95,="
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xanchor=fixed
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yanchor=fixed
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[/position]
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[terrain]
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id=status-terrain
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font_size={DEFAULT_FONT_SMALL}
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ref=terrain-panel
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rect="=+115,=,=-24,="
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xanchor=left
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yanchor=fixed
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[/terrain]
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[observers]
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id=observers
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font_size={DEFAULT_FONT_SMALL}
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rect="+4,=,+16,+16"
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xanchor=right
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yanchor=fixed
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[/observers]
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#left unit stats here
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[selected_unit_profile]
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id=selected-unit-profile
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ref=top-left-panel
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rect="=+6,=+26,+125,+125"
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xanchor=fixed
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yanchor=fixed
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[/selected_unit_profile]
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[selected_unit_image]
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id=selected-unit-image
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ref=top-left-panel
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rect="=+65,=+215,+72,+72"
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xanchor=fixed
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yanchor=fixed
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[/selected_unit_image]
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[selected_unit_name]
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id=selected-unit-description
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font_size={DEFAULT_FONT_NORMAL}
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ref=middle-left-panel
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rect="=+5,=+3,=-2,+18"
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xanchor=fixed
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yanchor=fixed
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[/selected_unit_name]
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[selected_unit_type]
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id=selected-unit-type
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font_size={DEFAULT_FONT_SMALL}
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rect="=,+0,=,+16"
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xanchor=fixed
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yanchor=fixed
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[/selected_unit_type]
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[selected_unit_race]
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id=selected-unit-race
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font_size={DEFAULT_FONT_SMALL}
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rect="=,+0,=,+16"
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prefix= " "
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xanchor=fixed
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yanchor=fixed
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[/selected_unit_race]
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[selected_unit_level]
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id=selected-unit-level
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font_size={DEFAULT_FONT_SMALL}
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rect="=,+0,=,+16"
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prefix= _ "statuspanel^level"
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prefix_literal=" "
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xanchor=fixed
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yanchor=fixed
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[/selected_unit_level]
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[selected_unit_alignment]
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id=selected-unit-alignment
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font_size={DEFAULT_FONT_SMALL}
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rect="=,+0,=,+16"
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xanchor=fixed
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yanchor=fixed
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[/selected_unit_alignment]
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[selected_unit_traits]
|
||||
id=unit-traits
|
||||
font_size={DEFAULT_FONT_SMALL}
|
||||
rect="=,+0,=,+16"
|
||||
xanchor=fixed
|
||||
yanchor=fixed
|
||||
[/selected_unit_traits]
|
||||
[selected_unit_abilities]
|
||||
id=selected-unit-abilities
|
||||
font_size={DEFAULT_FONT_SMALL}
|
||||
rect="=,+0,=,+16"
|
||||
xanchor=fixed
|
||||
yanchor=fixed
|
||||
[/selected_unit_abilities]
|
||||
[selected_unit_moves]
|
||||
id=selected-unit-moves
|
||||
font_size={DEFAULT_FONT_SMALL}
|
||||
rect="=,+0,=+2,+16"
|
||||
prefix= _ "statuspanel^moves"
|
||||
prefix_literal=": "
|
||||
xanchor=fixed
|
||||
yanchor=fixed
|
||||
[/selected_unit_moves]
|
||||
[selected_unit_defense]
|
||||
id=selected-unit-defense
|
||||
font_size={DEFAULT_FONT_SMALL}
|
||||
rect="=,+0,=,+16"
|
||||
prefix= _ "statuspanel^terrain def."
|
||||
prefix_literal=": "
|
||||
xanchor=fixed
|
||||
yanchor=fixed
|
||||
[/selected_unit_defense]
|
||||
[selected_unit_hp]
|
||||
id=selected-unit-hp
|
||||
font_size={DEFAULT_FONT_SMALL}
|
||||
ref=selected-label-hp
|
||||
rect="=,+0,+54,+14"
|
||||
#prefix=hp
|
||||
#prefix_literal=" "
|
||||
xanchor=fixed
|
||||
yanchor=fixed
|
||||
[/selected_unit_hp]
|
||||
[selected_unit_xp]
|
||||
id=selected-unit-xp
|
||||
font_size={DEFAULT_FONT_SMALL}
|
||||
ref=selected-label-xp
|
||||
rect="=,+0,+54,+14"
|
||||
#prefix=xp
|
||||
#prefix_literal=" "
|
||||
xanchor=fixed
|
||||
yanchor=fixed
|
||||
[/selected_unit_xp]
|
||||
# current position not usable, overlays with the status indication (like slow)
|
||||
# please find a better place (yes, I know that this is barely possible...)
|
||||
# [unit_side]
|
||||
# id=unit-side
|
||||
# font_size={DEFAULT_FONT_SMALL}
|
||||
# ref=unit-xp
|
||||
# rect="=,+0,=,+16"
|
||||
# xanchor=right
|
||||
# yanchor=fixed
|
||||
# [/unit_side]
|
||||
[selected_unit_weapons]
|
||||
id=selected-unit-weapons
|
||||
font_size={DEFAULT_FONT_SMALL}
|
||||
ref=selected-unit-defense
|
||||
rect="=+0,+0,=,730"
|
||||
xanchor=fixed
|
||||
yanchor=top
|
||||
[/selected_unit_weapons]
|
||||
[selected_unit_status]
|
||||
id=selected-unit-status
|
||||
font_size={DEFAULT_FONT_SMALL}
|
||||
ref=selected-unit-xp
|
||||
rect="=+1,+3,=,+16"
|
||||
xanchor=fixed
|
||||
yanchor=fixed
|
||||
[/selected_unit_status]
|
||||
|
||||
|
||||
#unit stats here
|
||||
[unit_image]
|
||||
id=unit-image
|
||||
ref=top-right-panel
|
||||
rect="=+9,=+215,+72,+72"
|
||||
xanchor=right
|
||||
yanchor=fixed
|
||||
[/unit_image]
|
||||
[unit_name]
|
||||
id=unit-description
|
||||
font_size={DEFAULT_FONT_NORMAL}
|
||||
ref=middle-right-panel
|
||||
rect="=+9,=+3,=-2,+18"
|
||||
xanchor=right
|
||||
yanchor=fixed
|
||||
[/unit_name]
|
||||
[unit_type]
|
||||
id=unit-type
|
||||
font_size={DEFAULT_FONT_SMALL}
|
||||
rect="=,+0,=,+16"
|
||||
xanchor=right
|
||||
yanchor=fixed
|
||||
[/unit_type]
|
||||
[unit_race]
|
||||
id=unit-race
|
||||
font_size={DEFAULT_FONT_SMALL}
|
||||
rect="=,+0,=,+16"
|
||||
prefix= " "
|
||||
xanchor=right
|
||||
yanchor=fixed
|
||||
[/unit_race]
|
||||
[unit_level]
|
||||
id=unit-level
|
||||
font_size={DEFAULT_FONT_SMALL}
|
||||
rect="=,+0,=,+16"
|
||||
prefix= _ "statuspanel^level"
|
||||
prefix_literal=" "
|
||||
xanchor=right
|
||||
yanchor=fixed
|
||||
[/unit_level]
|
||||
[unit_alignment]
|
||||
id=unit-alignment
|
||||
font_size={DEFAULT_FONT_SMALL}
|
||||
rect="=,+0,=,+16"
|
||||
xanchor=right
|
||||
yanchor=fixed
|
||||
[/unit_alignment]
|
||||
[unit_traits]
|
||||
id=unit-traits
|
||||
font_size={DEFAULT_FONT_SMALL}
|
||||
rect="=,+0,=,+16"
|
||||
xanchor=right
|
||||
yanchor=fixed
|
||||
[/unit_traits]
|
||||
[unit_abilities]
|
||||
id=unit-abilities
|
||||
font_size={DEFAULT_FONT_SMALL}
|
||||
rect="=,+0,=,+16"
|
||||
xanchor=right
|
||||
yanchor=fixed
|
||||
[/unit_abilities]
|
||||
[unit_moves]
|
||||
id=unit-moves
|
||||
font_size={DEFAULT_FONT_SMALL}
|
||||
rect="=,+0,=+2,+16"
|
||||
prefix= _ "statuspanel^moves"
|
||||
prefix_literal=": "
|
||||
xanchor=right
|
||||
yanchor=fixed
|
||||
[/unit_moves]
|
||||
[unit_defense]
|
||||
id=unit-defense
|
||||
font_size={DEFAULT_FONT_SMALL}
|
||||
rect="=,+0,=,+16"
|
||||
prefix= _ "statuspanel^terrain def."
|
||||
prefix_literal=": "
|
||||
xanchor=right
|
||||
yanchor=fixed
|
||||
[/unit_defense]
|
||||
[unit_hp]
|
||||
id=unit-hp
|
||||
font_size={DEFAULT_FONT_SMALL}
|
||||
ref=label-hp
|
||||
rect="=,+0,+54,+14"
|
||||
#prefix=hp
|
||||
#prefix_literal=" "
|
||||
xanchor=right
|
||||
yanchor=fixed
|
||||
[/unit_hp]
|
||||
[unit_xp]
|
||||
id=unit-xp
|
||||
font_size={DEFAULT_FONT_SMALL}
|
||||
ref=label-xp
|
||||
rect="=,+0,+54,+14"
|
||||
#prefix=xp
|
||||
#prefix_literal=" "
|
||||
xanchor=right
|
||||
yanchor=fixed
|
||||
[/unit_xp]
|
||||
# current position not usable, overlays with the status indication (like slow)
|
||||
# please find a better place (yes, I know that this is barely possible...)
|
||||
# [unit_side]
|
||||
# id=unit-side
|
||||
# font_size={DEFAULT_FONT_SMALL}
|
||||
# ref=unit-xp
|
||||
# rect="=,+0,=,+16"
|
||||
# xanchor=right
|
||||
# yanchor=fixed
|
||||
# [/unit_side]
|
||||
[unit_weapons]
|
||||
id=unit-weapons
|
||||
font_size={DEFAULT_FONT_SMALL}
|
||||
ref=unit-defense
|
||||
rect="=+0,+0,=,730"
|
||||
xanchor=right
|
||||
yanchor=top
|
||||
[/unit_weapons]
|
||||
[unit_status]
|
||||
id=unit-status
|
||||
font_size={DEFAULT_FONT_SMALL}
|
||||
ref=unit-xp
|
||||
rect="=+1,+3,=,+16"
|
||||
xanchor=right
|
||||
yanchor=fixed
|
||||
[/unit_status]
|
||||
[/status]
|
||||
|
||||
{REPLAY_THEME {DEFAULT_FONT_SMALL}}
|
||||
[/resolution]
|
||||
|
||||
[partialresolution]
|
||||
id=1024x600
|
||||
inherits=1024x768
|
||||
width=1024
|
||||
height=600
|
||||
# some changes to the display to have stuff look better on 800x600
|
||||
# using a right pane with a smaller minimap to achieve this
|
||||
# use backgound with 40px less for minimap
|
||||
[change]
|
||||
id=top-right-panel
|
||||
image=themes/rightside-small.png
|
||||
rect="+0,=+0,1024,+244"
|
||||
[/change]
|
||||
[change]
|
||||
id=top-left-panel
|
||||
image=themes/leftside-small.png
|
||||
rect="0,+0,142,+244"
|
||||
[/change]
|
||||
# increase size in middle panel since minimap is 40px smaller
|
||||
# give it additional 10px and move the end-turn button down
|
||||
[change]
|
||||
id=middle-right-panel
|
||||
rect="=,+0,=,+471"
|
||||
[/change]
|
||||
[change]
|
||||
id=middle-left-panel
|
||||
rect="0,+0,=,+471"
|
||||
[/change]
|
||||
# reduce vertical size of minimap by 40px
|
||||
[change]
|
||||
id=mini-map
|
||||
rect="=+10,=+7,=-7,+103"
|
||||
[/change]
|
||||
# shift tod image up by 40px rel to 768px
|
||||
[change]
|
||||
id=image-tod
|
||||
rect="=+10,=+119,=-7,+39"
|
||||
[/change]
|
||||
# fixing this one fixes HP/XP/unit status
|
||||
[change]
|
||||
id=label-hp
|
||||
font_size={DEFAULT_FONT_TINY}
|
||||
rect="=+84,=+169,+54,+12"
|
||||
[/change]
|
||||
[change]
|
||||
id=selected-label-hp
|
||||
font_size={DEFAULT_FONT_TINY}
|
||||
rect="=+84,=+129,+54,+12"
|
||||
[/change]
|
||||
# shift unit image up by 40px rel to 768px
|
||||
[change]
|
||||
id=unit-image
|
||||
rect="=+9,=+175,+72,+72"
|
||||
[/change]
|
||||
[change]
|
||||
id=button-endturn
|
||||
rect="=+17,=+3,+80,+20"
|
||||
[/change]
|
||||
# adjust allowed heigth for displaying weapon stuff
|
||||
[change]
|
||||
id=unit-weapons
|
||||
ref=unit-defense
|
||||
font_size={DEFAULT_FONT_SMALL}
|
||||
rect="=+0,+0,=,738"
|
||||
[/change]
|
||||
[/partialresolution]
|
||||
|
||||
|
||||
[partialresolution]
|
||||
id=800x600
|
||||
inherits=1024x600
|
||||
width=800
|
||||
height=600
|
||||
|
||||
# fix top pane at 800x600
|
||||
[change]
|
||||
id=turn-panel
|
||||
rect="+5,=+1,+80,+19"
|
||||
[/change]
|
||||
[change]
|
||||
id=gold-panel
|
||||
rect="+5,=,+61,="
|
||||
[/change]
|
||||
[change]
|
||||
id=villages-panel
|
||||
rect="+5,=,+61,="
|
||||
[/change]
|
||||
[change]
|
||||
id=units-panel
|
||||
rect="+5,=,+55,="
|
||||
[/change]
|
||||
[change]
|
||||
id=upkeep-panel
|
||||
rect="+5,=,+80,="
|
||||
[/change]
|
||||
[change]
|
||||
id=income-panel
|
||||
rect="+5,=,+55,="
|
||||
[/change]
|
||||
[change]
|
||||
id=turn
|
||||
rect="+4,=,+55,+16"
|
||||
font_size={DEFAULT_FONT_TINY}
|
||||
[/change]
|
||||
[change]
|
||||
id=gold
|
||||
rect="+4,=,+45,+16"
|
||||
font_size={DEFAULT_FONT_TINY}
|
||||
[/change]
|
||||
[change]
|
||||
id=villages
|
||||
rect="+4,=,+45,+16"
|
||||
font_size={DEFAULT_FONT_TINY}
|
||||
[/change]
|
||||
[change]
|
||||
id=num-units
|
||||
rect="+4,=,+45,+16"
|
||||
font_size={DEFAULT_FONT_TINY}
|
||||
[/change]
|
||||
[change]
|
||||
id=status-upkeep
|
||||
rect="+4,=,+40,+16"
|
||||
font_size={DEFAULT_FONT_TINY}
|
||||
[/change]
|
||||
[change]
|
||||
id=status-income
|
||||
rect="+4,=,+30,+16"
|
||||
font_size={DEFAULT_FONT_TINY}
|
||||
[/change]
|
||||
[change]
|
||||
id=timeout-panel
|
||||
rect="+5,=,+55,="
|
||||
[/change]
|
||||
[change]
|
||||
id=report_timeout
|
||||
font_size={DEFAULT_FONT_TINY}
|
||||
rect="+0,=,+35,+20"
|
||||
[/change]
|
||||
[change]
|
||||
id=status-position
|
||||
rect="=+5,=,+80,="
|
||||
font_size={DEFAULT_FONT_TINY}
|
||||
[/change]
|
||||
[/partialresolution]
|
||||
|
||||
[partialresolution]
|
||||
id=800x480
|
||||
inherits=800x600
|
||||
width=800
|
||||
height=480
|
||||
[remove]
|
||||
id=unit-race
|
||||
[/remove]
|
||||
# use smaller fonts to display things correctly when using a vertical resolution smaller than 600px
|
||||
[change]
|
||||
id=unit-description
|
||||
font_size={DEFAULT_FONT_SMALL}
|
||||
rect="=+9,=+3,=-2,+16"
|
||||
[/change]
|
||||
[change]
|
||||
id=unit-type
|
||||
font_size={DEFAULT_FONT_REALLYTINY}
|
||||
rect="=,+0,=,+11"
|
||||
[/change]
|
||||
# placing the unit level right of the alignment
|
||||
# doing it the other way around leads to a strange problem sometimes having the alingment not being displayed
|
||||
# this does not happen with this order
|
||||
[change]
|
||||
id=unit-level
|
||||
font_size={DEFAULT_FONT_REALLYTINY}
|
||||
rect="=+72,+0,=,+11"
|
||||
[/change]
|
||||
[change]
|
||||
id=unit-alignment
|
||||
font_size={DEFAULT_FONT_REALLYTINY}
|
||||
rect="=-72,=,=,+11"
|
||||
[/change]
|
||||
[change]
|
||||
id=unit-traits
|
||||
font_size={DEFAULT_FONT_REALLYTINY}
|
||||
rect="=,+0,=,+11"
|
||||
[/change]
|
||||
[change]
|
||||
id=unit-abilities
|
||||
font_size={DEFAULT_FONT_REALLYTINY}
|
||||
rect="=,+0,=,+11"
|
||||
[/change]
|
||||
[change]
|
||||
id=unit-moves
|
||||
font_size={DEFAULT_FONT_REALLYTINY}
|
||||
rect="=,+0,=,+11"
|
||||
[/change]
|
||||
[remove]
|
||||
id=unit-defense
|
||||
[/remove]
|
||||
[change]
|
||||
id=unit-weapons
|
||||
ref=unit-moves
|
||||
font_size={DEFAULT_FONT_REALLYTINY}
|
||||
[/change]
|
||||
[/partialresolution]
|
||||
[/theme]
|
Loading…
Add table
Reference in a new issue