Commit graph

33271 commits

Author SHA1 Message Date
uid69097
626f13ebdb Fixed bugs #7418: Strange text handling in intro, with patch #2523. 2004-01-27 18:04:56 +00:00
uid67456
07016cd93c Screen no longer scrolls to enemy unit if they are under fog of war 2004-01-26 12:59:43 +00:00
uid69097
549361f647 Removed green units' preference while cycling units. 2004-01-25 11:09:20 +00:00
uid69097
25de95e22c Fixes bug #7195: After a client disconnection, connecting forever. 2004-01-24 23:13:07 +00:00
uid69097
741197a450 Fixed visualization problems with in fmunoz & ettin's names 2004-01-24 12:01:00 +00:00
uid67456
5acb69e0b0 Allow to scroll to fogged zones clicking the minimap 2004-01-24 03:07:52 +00:00
uid67456
7c5fa13880 "End of unit turn" can be undone now, allowed to set movement even if it's -1,
may be it broke anything else. look at it carefully
2004-01-24 01:16:09 +00:00
uid67456
2835d16196 Jacob patch to fix bug...
...that caused clicking on the mini map to lose focus on your unit
2004-01-23 22:28:57 +00:00
uid67456
8658683b50 Patch from Jacob that fixes a visual glitch in preferences.cpp...
...when the language is set to danish, or other languages where
scroll_label would be longer than both music_label and sound_label.
2004-01-23 22:16:32 +00:00
uid67456
169970adde Jacob patch to disable arrows in menus...
...when we are on the top or in the bottom of the menu
2004-01-23 22:11:30 +00:00
uid67456
657d29d04a Applied patch from Jacob Hammeken to smooth credits...
...and added myself as developer :)
2004-01-23 21:54:32 +00:00
uid67456
cd19b0627b Fixed bug that caused the units to stop each step when clearing fog 2004-01-22 09:39:59 +00:00
uid67456
27a7dfb53b FoW dies when unit dies, fixes bug #7114
In actions.cpp: attack() now recalculates fog if a unit dies in combat
2004-01-21 16:55:39 +00:00
uid67456
1e9a110ee6 Fixed bug #7177: Seeing new areas when there is FoW *does* prevent undo 2004-01-21 12:21:43 +00:00
uid67456
cb6c96b79a Pressing space really ends turn for a unit (no move, *no attack*),
closes bug 7311
2004-01-20 18:54:16 +00:00
uid69097
8d41e59f68 Fixes bug #7308: Next Unit returns to same unit. 2004-01-20 14:52:08 +00:00
uid69097
5f42f9868b Added source files needed by editor:
theme.[c,h]pp, mapgen_dialog.[c,h]pp, reports.[c,h]pp.
2004-01-20 14:46:43 +00:00
uid69097
dd9267a472 Fixes bug #7295: " Computer vs Computer" not in string_table. 2004-01-19 22:01:21 +00:00
uid69097
daeab295a4 Fixed bug #7156. Speaking as an observer has been disabled. 2004-01-19 21:36:06 +00:00
uid69097
681e3050c2 Fixes bug #7312:
A player can get enemy unit list pressing "Unit list" in menu while in
an enemy turn.

Applied patch #2497.
2004-01-18 23:00:27 +00:00
uid69097
ec69aa4ebf Fixes bug #7313: Unit list doesn't show the data in the correct column for
units without name.
Applied patch #2496.
2004-01-18 22:40:09 +00:00
uid69097
ac7df416c0 Added new end_turn_confirm option: green|yellow|no 2004-01-18 14:13:22 +00:00
uid69097
feba410008 Added end turn confirmation when units can still move...
...as a preference file option. Patch #2460.
2004-01-17 12:41:49 +00:00
uid69097
26b8f10480 Connecting wesnoth server in non-default port.
Fixes task #2954 with patch#2486
2004-01-17 12:37:57 +00:00
uid69097
6a068c1847 Configurable server port. Fixes task #2953 with patch #2489 2004-01-17 12:36:14 +00:00
uid68803
51d52bc379 fixed compile errors 2004-01-13 18:42:44 +00:00
uid68803
f037611951 fixed compile error 2004-01-13 18:34:09 +00:00
uid68803
1c3e548d92 restructure of AI code 2004-01-13 18:21:10 +00:00
uid68803
028b742395 attempt to fix server crash 2004-01-13 05:26:31 +00:00
uid68698
cc7eea96e3 typo fixed 2004-01-13 00:29:32 +00:00
uid68698
b5c472b26d Make errors translatable
Don't load a multiplayer game if you were not part of it
2004-01-13 00:21:39 +00:00
uid68803
2c68c8304c fixed WML parser bug 2004-01-13 00:02:24 +00:00
uid68803
8a3e61754c fixed some MP saving/loading bugs 2004-01-12 23:42:22 +00:00
uid68698
fc78b69fd6 When loading a game that you saved, and you were not the game creator, ...
...make sure AI players are marked as AI and not Network
2004-01-12 23:22:07 +00:00
uid68803
c3124aaa97 made it so music on intro has less interference 2004-01-12 23:02:43 +00:00
uid68698
c5fa9c1de2 Fix bug #7193 2004-01-12 22:34:50 +00:00
uid68803
1771a8c43c fixed crash on startup (CVS internal).
Fixed crash when cancelling loading of a multiplayer game.
2004-01-12 21:23:10 +00:00
uid68803
307f9e8518 removed unnecessary diagnostics 2004-01-12 19:37:48 +00:00
uid68803
c8fca274d8 made shroud get cleared during replays 2004-01-12 18:31:23 +00:00
uid68803
1759bb796e fixed CVS internal bug 2004-01-12 17:08:25 +00:00
uid68803
ba11daeba6 fixed bug where an invalid side specification for a unit could crash the game 2004-01-12 16:50:46 +00:00
uid68803
2979c91358 fixed some compile errors. Fixed problem in Ford of Abez with monsters attacking Li'sar 2004-01-12 16:23:59 +00:00
uid68803
78ab068286 added AI improvements/fixes 2004-01-12 16:04:32 +00:00
uid69097
970553ae6d Fix for wesnothd crash and ghosts. Fixed remove_child 2004-01-11 22:57:34 +00:00
uid68698
32b4df594e - Add a "Computer vs Computer" button to setup a AI vs AI game 2004-01-11 07:23:33 +00:00
uid69097
c82837408b Added colours for the 10 sides 2004-01-10 21:10:14 +00:00
uid68803
947d1afe11 fixed bug where saving the game could cause events to occur out-of-order 2004-01-10 02:46:50 +00:00
uid68803
319030a331 scaled gryphon rider image down 2004-01-10 00:21:28 +00:00
uid68803
c38a116833 made minimap display fog and units 2004-01-09 22:23:38 +00:00
uid68803
910afee07d tweaked undead stats.
applied patches by enkidude to give a default selection for weapons
when attacking, and to make the AI better select the weapon it uses
2004-01-09 19:18:33 +00:00