uid69097
|
626f13ebdb
|
Fixed bugs #7418: Strange text handling in intro, with patch #2523.
|
2004-01-27 18:04:56 +00:00 |
|
uid67456
|
07016cd93c
|
Screen no longer scrolls to enemy unit if they are under fog of war
|
2004-01-26 12:59:43 +00:00 |
|
uid69097
|
549361f647
|
Removed green units' preference while cycling units.
|
2004-01-25 11:09:20 +00:00 |
|
uid69097
|
25de95e22c
|
Fixes bug #7195: After a client disconnection, connecting forever.
|
2004-01-24 23:13:07 +00:00 |
|
uid69097
|
741197a450
|
Fixed visualization problems with in fmunoz & ettin's names
|
2004-01-24 12:01:00 +00:00 |
|
uid67456
|
5acb69e0b0
|
Allow to scroll to fogged zones clicking the minimap
|
2004-01-24 03:07:52 +00:00 |
|
uid67456
|
7c5fa13880
|
"End of unit turn" can be undone now, allowed to set movement even if it's -1,
may be it broke anything else. look at it carefully
|
2004-01-24 01:16:09 +00:00 |
|
uid67456
|
2835d16196
|
Jacob patch to fix bug...
...that caused clicking on the mini map to lose focus on your unit
|
2004-01-23 22:28:57 +00:00 |
|
uid67456
|
8658683b50
|
Patch from Jacob that fixes a visual glitch in preferences.cpp...
...when the language is set to danish, or other languages where
scroll_label would be longer than both music_label and sound_label.
|
2004-01-23 22:16:32 +00:00 |
|
uid67456
|
169970adde
|
Jacob patch to disable arrows in menus...
...when we are on the top or in the bottom of the menu
|
2004-01-23 22:11:30 +00:00 |
|
uid67456
|
657d29d04a
|
Applied patch from Jacob Hammeken to smooth credits...
...and added myself as developer :)
|
2004-01-23 21:54:32 +00:00 |
|
uid67456
|
cd19b0627b
|
Fixed bug that caused the units to stop each step when clearing fog
|
2004-01-22 09:39:59 +00:00 |
|
uid67456
|
27a7dfb53b
|
FoW dies when unit dies, fixes bug #7114
In actions.cpp: attack() now recalculates fog if a unit dies in combat
|
2004-01-21 16:55:39 +00:00 |
|
uid67456
|
1e9a110ee6
|
Fixed bug #7177: Seeing new areas when there is FoW *does* prevent undo
|
2004-01-21 12:21:43 +00:00 |
|
uid67456
|
cb6c96b79a
|
Pressing space really ends turn for a unit (no move, *no attack*),
closes bug 7311
|
2004-01-20 18:54:16 +00:00 |
|
uid69097
|
8d41e59f68
|
Fixes bug #7308: Next Unit returns to same unit.
|
2004-01-20 14:52:08 +00:00 |
|
uid69097
|
5f42f9868b
|
Added source files needed by editor:
theme.[c,h]pp, mapgen_dialog.[c,h]pp, reports.[c,h]pp.
|
2004-01-20 14:46:43 +00:00 |
|
uid69097
|
dd9267a472
|
Fixes bug #7295: " Computer vs Computer" not in string_table.
|
2004-01-19 22:01:21 +00:00 |
|
uid69097
|
daeab295a4
|
Fixed bug #7156. Speaking as an observer has been disabled.
|
2004-01-19 21:36:06 +00:00 |
|
uid69097
|
681e3050c2
|
Fixes bug #7312:
A player can get enemy unit list pressing "Unit list" in menu while in
an enemy turn.
Applied patch #2497.
|
2004-01-18 23:00:27 +00:00 |
|
uid69097
|
ec69aa4ebf
|
Fixes bug #7313: Unit list doesn't show the data in the correct column for
units without name.
Applied patch #2496.
|
2004-01-18 22:40:09 +00:00 |
|
uid69097
|
ac7df416c0
|
Added new end_turn_confirm option: green|yellow|no
|
2004-01-18 14:13:22 +00:00 |
|
uid69097
|
feba410008
|
Added end turn confirmation when units can still move...
...as a preference file option. Patch #2460.
|
2004-01-17 12:41:49 +00:00 |
|
uid69097
|
26b8f10480
|
Connecting wesnoth server in non-default port.
Fixes task #2954 with patch#2486
|
2004-01-17 12:37:57 +00:00 |
|
uid69097
|
6a068c1847
|
Configurable server port. Fixes task #2953 with patch #2489
|
2004-01-17 12:36:14 +00:00 |
|
uid68803
|
51d52bc379
|
fixed compile errors
|
2004-01-13 18:42:44 +00:00 |
|
uid68803
|
f037611951
|
fixed compile error
|
2004-01-13 18:34:09 +00:00 |
|
uid68803
|
1c3e548d92
|
restructure of AI code
|
2004-01-13 18:21:10 +00:00 |
|
uid68803
|
028b742395
|
attempt to fix server crash
|
2004-01-13 05:26:31 +00:00 |
|
uid68698
|
cc7eea96e3
|
typo fixed
|
2004-01-13 00:29:32 +00:00 |
|
uid68698
|
b5c472b26d
|
Make errors translatable
Don't load a multiplayer game if you were not part of it
|
2004-01-13 00:21:39 +00:00 |
|
uid68803
|
2c68c8304c
|
fixed WML parser bug
|
2004-01-13 00:02:24 +00:00 |
|
uid68803
|
8a3e61754c
|
fixed some MP saving/loading bugs
|
2004-01-12 23:42:22 +00:00 |
|
uid68698
|
fc78b69fd6
|
When loading a game that you saved, and you were not the game creator, ...
...make sure AI players are marked as AI and not Network
|
2004-01-12 23:22:07 +00:00 |
|
uid68803
|
c3124aaa97
|
made it so music on intro has less interference
|
2004-01-12 23:02:43 +00:00 |
|
uid68698
|
c5fa9c1de2
|
Fix bug #7193
|
2004-01-12 22:34:50 +00:00 |
|
uid68803
|
1771a8c43c
|
fixed crash on startup (CVS internal).
Fixed crash when cancelling loading of a multiplayer game.
|
2004-01-12 21:23:10 +00:00 |
|
uid68803
|
307f9e8518
|
removed unnecessary diagnostics
|
2004-01-12 19:37:48 +00:00 |
|
uid68803
|
c8fca274d8
|
made shroud get cleared during replays
|
2004-01-12 18:31:23 +00:00 |
|
uid68803
|
1759bb796e
|
fixed CVS internal bug
|
2004-01-12 17:08:25 +00:00 |
|
uid68803
|
ba11daeba6
|
fixed bug where an invalid side specification for a unit could crash the game
|
2004-01-12 16:50:46 +00:00 |
|
uid68803
|
2979c91358
|
fixed some compile errors. Fixed problem in Ford of Abez with monsters attacking Li'sar
|
2004-01-12 16:23:59 +00:00 |
|
uid68803
|
78ab068286
|
added AI improvements/fixes
|
2004-01-12 16:04:32 +00:00 |
|
uid69097
|
970553ae6d
|
Fix for wesnothd crash and ghosts. Fixed remove_child
|
2004-01-11 22:57:34 +00:00 |
|
uid68698
|
32b4df594e
|
- Add a "Computer vs Computer" button to setup a AI vs AI game
|
2004-01-11 07:23:33 +00:00 |
|
uid69097
|
c82837408b
|
Added colours for the 10 sides
|
2004-01-10 21:10:14 +00:00 |
|
uid68803
|
947d1afe11
|
fixed bug where saving the game could cause events to occur out-of-order
|
2004-01-10 02:46:50 +00:00 |
|
uid68803
|
319030a331
|
scaled gryphon rider image down
|
2004-01-10 00:21:28 +00:00 |
|
uid68803
|
c38a116833
|
made minimap display fog and units
|
2004-01-09 22:23:38 +00:00 |
|
uid68803
|
910afee07d
|
tweaked undead stats.
applied patches by enkidude to give a default selection for weapons
when attacking, and to make the AI better select the weapon it uses
|
2004-01-09 19:18:33 +00:00 |
|