scaled gryphon rider image down
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parent
1bb689df58
commit
319030a331
8 changed files with 13 additions and 12 deletions
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@ -20,5 +20,5 @@ ggggggggggfffffffgggghhmh
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ggtggCtggffffffgggghhhhmm
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gggCCCCgggfgfgggggghmmmmm
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ggfC2Cgtggggggggghhhhmmmm
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ggffCfggggggggghthhmmmmmm
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ttggfggggggtgghhhhhmmmmmm
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tgffCfggggggggghthhmmmmmm
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gtggfggggggtgghhhhhmmmmmm
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@ -64,14 +64,14 @@ Defeat
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description=Li'sar
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[/recall]
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[message]
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id=msgsnowplains1
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description=Delfador
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message="These fields of snow were once home of the Ice Elves. They moved on many decades ago. Legends say the left a great sword of fire behind."
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id=msgsnowplains1a
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description=Kalenz
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message="These fields of snow were once the home of my people. We moved on centuries ago. Legends say a great sword of fire was left behind."
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[/message]
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[message]
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id=msgsnowplains2
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description=Konrad
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message="This sword may prove useful on our journy ahead. It must be in one of the towns before us."
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message="This sword may prove useful on our journey ahead. I wonder where it could be hidden."
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[/message]
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[/event]
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Before Width: | Height: | Size: 1.8 KiB After Width: | Height: | Size: 3.4 KiB |
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@ -1098,8 +1098,6 @@ bool clear_shroud(display& disp, const gamemap& map, const game_data& gamedata,
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}
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}
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disp.recalculate_minimap();
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return result;
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}
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@ -1208,6 +1206,7 @@ size_t move_unit(display* disp, const game_data& gamedata, const gamemap& map,
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if(disp != NULL) {
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disp->invalidate_unit();
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disp->invalidate(steps.back());
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disp->recalculate_minimap();
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}
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int orig_tower_owner = -1;
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@ -214,9 +214,9 @@ int choose_weapon(const gamemap& map, std::map<location,unit>& units,
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//TODO: improve this rating formula!
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const double rating =
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(double(stats.chance_to_hit_defender)/100.0)*
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minimum<int>(stats.damage_defender_takes*stats.nattacks,d_hitpoints) -
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minimum<int>(stats.damage_defender_takes,d_hitpoints)*stats.nattacks -
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(double(stats.chance_to_hit_attacker)/100.0)*
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minimum<int>(stats.damage_attacker_takes*stats.ndefends,a_hitpoints);
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minimum<int>(stats.damage_attacker_takes,a_hitpoints)*stats.ndefends;
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if(rating > current_rating || current_choice == -1) {
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current_choice = a;
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current_rating = rating;
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@ -124,7 +124,7 @@ const SDL_Color& get_side_colour(int side)
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{0x00,0xFF,0x00,0},
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{0xFF,0xFF,0x00,0},
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{0xFF,0x55,0x55,0},
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{0xFF,0x55,0x55,0} };
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{0xFF,0x00,0xFF,0} };
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static const size_t nsides = sizeof(sides)/sizeof(*sides);
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@ -227,7 +227,7 @@ gamemap::TERRAIN gamemap::get_terrain(const gamemap::location& loc) const
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TERRAIN used_terrain = 0;
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int terrain_count = 0;
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for(int i = 0; i != nitems; ++i) {
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if(items[i] != used_terrain) {
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if(items[i] != used_terrain && underlying_terrain(items[i]) != TOWER) {
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const int c = std::count(items+i+1,items+nitems,items[i]) + 1;
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if(c > terrain_count) {
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used_terrain = items[i];
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@ -847,6 +847,7 @@ void turn_info::undo()
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recorder.undo();
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clear_shroud(gui_,map_,gameinfo_,units_,teams_,team_num_-1);
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gui_.recalculate_minimap();
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}
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void turn_info::redo()
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@ -1226,6 +1227,7 @@ void turn_info::do_recruit(const std::string& name)
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undo_stack_.clear();
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redo_stack_.clear();
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gui_.recalculate_minimap();
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gui_.invalidate_game_status();
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gui_.invalidate_all();
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}
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