made shroud get cleared during replays

This commit is contained in:
uid68803 2004-01-12 18:31:23 +00:00
parent 1d31ebf552
commit c8fca274d8

View file

@ -376,6 +376,9 @@ bool do_replay(display& disp, const gamemap& map, const game_data& gameinfo,
log_scope("do replay");
replay& replayer = (obj != NULL) ? *obj : recorder;
clear_shroud(disp,map,gameinfo,units,teams,team_num-1);
disp.recalculate_minimap();
const set_random_generator generator_setter(&replayer);
update_locker lock_update(disp,replayer.skipping());