made shroud get cleared during replays
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@ -376,6 +376,9 @@ bool do_replay(display& disp, const gamemap& map, const game_data& gameinfo,
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log_scope("do replay");
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replay& replayer = (obj != NULL) ? *obj : recorder;
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clear_shroud(disp,map,gameinfo,units,teams,team_num-1);
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disp.recalculate_minimap();
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const set_random_generator generator_setter(&replayer);
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update_locker lock_update(disp,replayer.skipping());
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