uid67456
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b9f8daaa4a
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Fixes #7812, units fully healed don't heal when resting
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2004-02-20 09:21:04 +00:00 |
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uid68803
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bd66afd324
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made it so flop() works properly
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2004-02-20 05:51:45 +00:00 |
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uid68698
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fda6022ab5
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- Working on the widgets some, there should be no user visible changes
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2004-02-20 05:26:41 +00:00 |
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uid68803
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ed7b903712
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attempt to workaround SDL bug
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2004-02-19 22:45:17 +00:00 |
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uid68803
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fbca080233
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checked in bug for isaac to test (current code will crash)
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2004-02-18 22:27:08 +00:00 |
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uid67456
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65801a8c66
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Resting stuff ...
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2004-02-18 11:13:44 +00:00 |
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uid67456
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a1cf9c00a6
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get_resting -> is_resting
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2004-02-18 10:46:16 +00:00 |
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uid67456
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9addc72adb
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Added member variable resting_ and set_resting and get_resting functions
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2004-02-18 10:44:00 +00:00 |
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uid68803
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bb015bc819
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checkin of code for testing with Valgrind (this code is bad and will crash)
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2004-02-17 20:26:14 +00:00 |
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uid68803
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a1f2941f5e
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fixed illegal memory access
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2004-02-17 20:14:08 +00:00 |
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uid68803
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2a2d268a6d
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removed definition of log2 which clashes with some compilers
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2004-02-16 22:10:45 +00:00 |
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uid68803
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51e470375c
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fixed some more image glitches
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2004-02-16 19:58:07 +00:00 |
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uid68803
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d0cc8cbb96
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fixed further image glitches
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2004-02-16 19:42:37 +00:00 |
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uid68803
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207ae624d8
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added alpha channel
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2004-02-16 16:11:01 +00:00 |
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uid68842
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77dbff1900
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Font size changes
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2004-02-14 16:50:01 +00:00 |
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uid68842
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1b8154982c
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Theme update
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2004-02-14 16:22:08 +00:00 |
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uid66289
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2612477be4
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pumped version to 0.6.99.4-CVS
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2004-02-13 20:32:38 +00:00 |
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uid66289
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33f7180702
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updated changelog
pumped version to 0.6.99.3
ran automake
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2004-02-13 18:44:17 +00:00 |
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uid67456
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1ddbfe6560
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Added rest_heal_amount variable to config, still unused
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2004-02-12 16:26:01 +00:00 |
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uid68803
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5d0cb0fd20
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added 'side turn' event
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2004-02-12 14:33:58 +00:00 |
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uid68803
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5d80325b28
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added 'new turn' event
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2004-02-12 14:08:50 +00:00 |
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uid68803
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9a23626d6e
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fixed bug where unterminated #define would crash the game
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2004-02-12 13:59:46 +00:00 |
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uid68803
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15eb7bfb8e
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fixed bug which caused dialogs that extended past screen boundaries...
...to crash program
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2004-02-11 22:50:20 +00:00 |
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uid68803
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0953fcf905
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improvements to the title screen
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2004-02-11 16:00:33 +00:00 |
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uid68803
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282b53da93
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some AI improvements:
- made the AI think a little longer, if necessary
- made AI units never retreat if they're in range of their leader
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2004-02-11 14:18:32 +00:00 |
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uid68803
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c2217e7626
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fixed bug where temporary items were lost on level up...
...or when saving and reloading the game
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2004-02-11 14:09:18 +00:00 |
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uid68803
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fc683ad461
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attempt to fix crash with too-large dialogs
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2004-02-11 04:22:46 +00:00 |
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uid68803
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3c97260623
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made it so that unit names are the same on different machines in a networked game
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2004-02-10 14:59:27 +00:00 |
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uid68803
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f0e5e58ad2
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fixed bug with display of energy bars (CVS internal)
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2004-02-10 14:07:34 +00:00 |
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uid68803
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1d03b2cf2e
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attempt to fix energy bar problem on OSX
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2004-02-10 05:16:41 +00:00 |
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uid68803
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3caeda0df4
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attempt to fix compile error
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2004-02-09 17:19:00 +00:00 |
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uid68803
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c83630c220
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removed 'web development' from credits
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2004-02-09 15:54:34 +00:00 |
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uid68803
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c2cb6e3be2
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fixed problem where [hide_unit] still displays unit's energy bar
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2004-02-09 15:37:50 +00:00 |
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uid68803
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a4d0c5e8fd
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AI improvements:
- made AI not leave its units idle when it has a large number of units
- AI will try to defend its leader better
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2004-02-06 05:38:34 +00:00 |
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uid68803
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3b60f0443d
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made AI group units only when near enemy units
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2004-02-05 23:29:22 +00:00 |
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uid68803
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e53da7161c
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made it so castles cannot appear on the very edge of the map.
tweaks to AI to try to make it group slightly better
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2004-02-05 21:00:06 +00:00 |
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uid68803
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1de99909a8
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fixed compile error
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2004-02-05 19:22:03 +00:00 |
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uid68803
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9f88752d55
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added data compression for network games
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2004-02-05 18:35:27 +00:00 |
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uid68803
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af9a8192e3
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improved castle placement
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2004-02-05 16:21:36 +00:00 |
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uid68803
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2b4079fccb
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attempt to fix bug with energy bars not displaying properly on OSX
added improvements to castle placement algorithm for random maps
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2004-02-05 14:38:57 +00:00 |
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uid69206
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b308ad663b
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Do not heal units with full HP (#7574)
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2004-02-05 01:46:24 +00:00 |
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uid68803
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cee017f65f
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made AI not retreat so much
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2004-02-04 23:50:41 +00:00 |
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uid68803
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65d1838a1f
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made AI less inclined to retreat
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2004-02-04 19:08:02 +00:00 |
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uid68803
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09ffaa3c4a
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improvement to AI to recognize power of its allies when deciding whether to retreat
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2004-02-04 19:04:50 +00:00 |
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uid68803
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d923f82018
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improved AI, including teaching it to sometimes retreat
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2004-02-04 18:03:22 +00:00 |
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uid68803
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5cc0ad9ac5
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fixed compile error
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2004-02-04 17:32:51 +00:00 |
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uid68803
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837b2f1359
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fixed compile error
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2004-02-04 17:23:44 +00:00 |
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uid68803
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cc85959762
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Fixed problem with AI moving off keep too much
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2004-02-04 15:46:37 +00:00 |
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uid68803
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0d1bd1358f
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made it possible to recruit on any keep tile. Not just a starting location
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2004-02-04 05:59:07 +00:00 |
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uid66289
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54d14428d1
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set version to 0.6.99.3-CVS and ran automake
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2004-02-04 05:36:49 +00:00 |
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