Commit graph

33271 commits

Author SHA1 Message Date
uid67456
b9f8daaa4a Fixes #7812, units fully healed don't heal when resting 2004-02-20 09:21:04 +00:00
uid68803
bd66afd324 made it so flop() works properly 2004-02-20 05:51:45 +00:00
uid68698
fda6022ab5 - Working on the widgets some, there should be no user visible changes 2004-02-20 05:26:41 +00:00
uid68803
ed7b903712 attempt to workaround SDL bug 2004-02-19 22:45:17 +00:00
uid68803
fbca080233 checked in bug for isaac to test (current code will crash) 2004-02-18 22:27:08 +00:00
uid67456
65801a8c66 Resting stuff ... 2004-02-18 11:13:44 +00:00
uid67456
a1cf9c00a6 get_resting -> is_resting 2004-02-18 10:46:16 +00:00
uid67456
9addc72adb Added member variable resting_ and set_resting and get_resting functions 2004-02-18 10:44:00 +00:00
uid68803
bb015bc819 checkin of code for testing with Valgrind (this code is bad and will crash) 2004-02-17 20:26:14 +00:00
uid68803
a1f2941f5e fixed illegal memory access 2004-02-17 20:14:08 +00:00
uid68803
2a2d268a6d removed definition of log2 which clashes with some compilers 2004-02-16 22:10:45 +00:00
uid68803
51e470375c fixed some more image glitches 2004-02-16 19:58:07 +00:00
uid68803
d0cc8cbb96 fixed further image glitches 2004-02-16 19:42:37 +00:00
uid68803
207ae624d8 added alpha channel 2004-02-16 16:11:01 +00:00
uid68842
77dbff1900 Font size changes 2004-02-14 16:50:01 +00:00
uid68842
1b8154982c Theme update 2004-02-14 16:22:08 +00:00
uid66289
2612477be4 pumped version to 0.6.99.4-CVS 2004-02-13 20:32:38 +00:00
uid66289
33f7180702 updated changelog
pumped version to 0.6.99.3
ran automake
2004-02-13 18:44:17 +00:00
uid67456
1ddbfe6560 Added rest_heal_amount variable to config, still unused 2004-02-12 16:26:01 +00:00
uid68803
5d0cb0fd20 added 'side turn' event 2004-02-12 14:33:58 +00:00
uid68803
5d80325b28 added 'new turn' event 2004-02-12 14:08:50 +00:00
uid68803
9a23626d6e fixed bug where unterminated #define would crash the game 2004-02-12 13:59:46 +00:00
uid68803
15eb7bfb8e fixed bug which caused dialogs that extended past screen boundaries...
...to crash program
2004-02-11 22:50:20 +00:00
uid68803
0953fcf905 improvements to the title screen 2004-02-11 16:00:33 +00:00
uid68803
282b53da93 some AI improvements:
- made the AI think a little longer, if necessary

- made AI units never retreat if they're in range of their leader
2004-02-11 14:18:32 +00:00
uid68803
c2217e7626 fixed bug where temporary items were lost on level up...
...or when saving and reloading the game
2004-02-11 14:09:18 +00:00
uid68803
fc683ad461 attempt to fix crash with too-large dialogs 2004-02-11 04:22:46 +00:00
uid68803
3c97260623 made it so that unit names are the same on different machines in a networked game 2004-02-10 14:59:27 +00:00
uid68803
f0e5e58ad2 fixed bug with display of energy bars (CVS internal) 2004-02-10 14:07:34 +00:00
uid68803
1d03b2cf2e attempt to fix energy bar problem on OSX 2004-02-10 05:16:41 +00:00
uid68803
3caeda0df4 attempt to fix compile error 2004-02-09 17:19:00 +00:00
uid68803
c83630c220 removed 'web development' from credits 2004-02-09 15:54:34 +00:00
uid68803
c2cb6e3be2 fixed problem where [hide_unit] still displays unit's energy bar 2004-02-09 15:37:50 +00:00
uid68803
a4d0c5e8fd AI improvements:
- made AI not leave its units idle when it has a large number of units

- AI will try to defend its leader better
2004-02-06 05:38:34 +00:00
uid68803
3b60f0443d made AI group units only when near enemy units 2004-02-05 23:29:22 +00:00
uid68803
e53da7161c made it so castles cannot appear on the very edge of the map.
tweaks to AI to try to make it group slightly better
2004-02-05 21:00:06 +00:00
uid68803
1de99909a8 fixed compile error 2004-02-05 19:22:03 +00:00
uid68803
9f88752d55 added data compression for network games 2004-02-05 18:35:27 +00:00
uid68803
af9a8192e3 improved castle placement 2004-02-05 16:21:36 +00:00
uid68803
2b4079fccb attempt to fix bug with energy bars not displaying properly on OSX
added improvements to castle placement algorithm for random maps
2004-02-05 14:38:57 +00:00
uid69206
b308ad663b Do not heal units with full HP (#7574) 2004-02-05 01:46:24 +00:00
uid68803
cee017f65f made AI not retreat so much 2004-02-04 23:50:41 +00:00
uid68803
65d1838a1f made AI less inclined to retreat 2004-02-04 19:08:02 +00:00
uid68803
09ffaa3c4a improvement to AI to recognize power of its allies when deciding whether to retreat 2004-02-04 19:04:50 +00:00
uid68803
d923f82018 improved AI, including teaching it to sometimes retreat 2004-02-04 18:03:22 +00:00
uid68803
5cc0ad9ac5 fixed compile error 2004-02-04 17:32:51 +00:00
uid68803
837b2f1359 fixed compile error 2004-02-04 17:23:44 +00:00
uid68803
cc85959762 Fixed problem with AI moving off keep too much 2004-02-04 15:46:37 +00:00
uid68803
0d1bd1358f made it possible to recruit on any keep tile. Not just a starting location 2004-02-04 05:59:07 +00:00
uid66289
54d14428d1 set version to 0.6.99.3-CVS and ran automake 2004-02-04 05:36:49 +00:00