Commit graph

33271 commits

Author SHA1 Message Date
Dave White
bcce561eac fixed bug when undoing after taking village 2004-03-25 18:18:11 +00:00
Dave White
24f8e87217 added fading effects between days 2004-03-25 17:40:47 +00:00
Dave White
e5d8a9a845 made it so defenders will choose their weapons more intelligently 2004-03-25 04:59:00 +00:00
Dave White
8ac2ca8ed9 fixed crash when changing fonts.
made general more powerful
2004-03-25 02:10:35 +00:00
Dave White
79c536e05f fixed bug with statistics 2004-03-24 21:05:40 +00:00
Dave White
2356742849 fixed bug with statistics 2004-03-24 21:00:11 +00:00
Dave White
39a75858a7 [[Translation fixes]]
- made it so translations can specify which font to use
- added 'Bepa-Roman.ttf' font which has cyrillic characters
- fixed problem with statistics displaying incorrectly when not your turn
2004-03-24 20:51:05 +00:00
Dave White
93a8e5c34c added in Yeti 2004-03-24 20:30:39 +00:00
Dave White
c419321bf3 changed network protocol to be more efficient.
(Not backwardly compatible. Includes server update)
2004-03-24 18:47:22 +00:00
Dave White
7ede232ef5 added new fog of war images 2004-03-24 16:01:13 +00:00
Isaac Clerencia Perez
793959b474 Units get healed by resting also if they ended turn with space without moving 2004-03-24 01:29:35 +00:00
Isaac Clerencia Perez
e8d53b9b0d Resting serialized in unit, enemies no longer get healed after loading 2004-03-24 00:56:31 +00:00
Isaac Clerencia Perez
32cdedbf37 Rest healing stacks with other healing 2004-03-24 00:21:03 +00:00
Dave White
373a4dc938 made it so AI will not move or attack with their leader if it is turned to stone 2004-03-24 00:00:36 +00:00
Dave White
39cc9b5a52 made it so that allies cannot capture each other's villages 2004-03-23 23:15:54 +00:00
Dave White
5fdda70d0a added Cockatrice unit 2004-03-23 22:01:23 +00:00
Dave White
133c457e70 added [store_gold] tag to WML 2004-03-23 20:59:25 +00:00
Dave White
d2c585faec made it possible to delete saved games, and delete units from the recall list 2004-03-23 19:32:34 +00:00
Dave White
34aeef509d added 'undo', 'redo', and 'cycle' to the context menu
made it so shortcut keys are displayed next to menu items
2004-03-23 15:23:36 +00:00
Francisco Muñoz
b8763a6d54 Village number slider is now proportional in random map generation. 2004-03-22 23:08:31 +00:00
Dave White
ac76ee6d79 added basic statistics system 2004-03-22 22:20:05 +00:00
Dave White
0bc0032b08 added basic statistics module 2004-03-22 21:44:38 +00:00
Francisco Muñoz
e96b98ed3a Added minimun map size if players are >2 (16+2*players) 2004-03-22 21:02:21 +00:00
Dave White
75c10b896e made it so endlevel...result=continue does not display victory message 2004-03-22 15:23:41 +00:00
Dave White
d9a649e971 fixed gcc compile error 2004-03-21 19:41:48 +00:00
Dave White
a29e9379c6 added files forgotten in last commit 2004-03-21 19:33:35 +00:00
Pauli Manninen
cb1f13e272 added cavegen.cpp and cavegen.hpp to src/Makefile.am
added statistics.cpp and statistics.hpp to src/Makefile.am
ran autoreconf
2004-03-21 19:13:08 +00:00
Dave White
1640dcd596 [[Terrain and calculations]]
- added cave-based terrain generator

- added calculations for battles
2004-03-21 19:05:23 +00:00
Pauli Manninen
d97cccb366 pumped version to 0.7.1-CVS
ran autoreconf
2004-03-19 20:47:36 +00:00
Pauli Manninen
94cedf1933 pumped version to 0.7
ran autoreconf
2004-03-19 19:13:06 +00:00
Dave White
97161d3101 made default server server.wesnoth.org 2004-03-19 19:02:16 +00:00
Dave White
0c4f72453a added new contributors 2004-03-18 21:26:08 +00:00
Dave White
4abc25fc2e fixes to Out-of-Sync bug 2004-03-18 20:04:47 +00:00
Dave White
2f22772002 further fixes to sync errors 2004-03-18 04:46:43 +00:00
Dave White
93d5994c4a fixed out of sync bugs 2004-03-18 01:21:13 +00:00
Pauli Manninen
8b469671e9 pumped version to 0.6.99.6-CVS
ran autoreconf
2004-03-15 20:23:18 +00:00
Pauli Manninen
0629aaba5f pumped version to 0.6.99.5
ran autoreconf
minor changes to INSTALL
2004-03-15 18:35:59 +00:00
Isaac Clerencia Perez
4562bbd456 Previous patch for not showing hidden units in minimap "forgot" ...
...to show invisible units in your own turn :P, now it's fixed
2004-03-11 01:12:40 +00:00
Isaac Clerencia Perez
37fd507a80 Hexes with invisible units no longer get BRIGHTed when clicked 2004-03-11 01:00:35 +00:00
Isaac Clerencia Perez
f1984b879a Not sure about last changed, rolling back, may be it's to late to hack :P 2004-03-11 00:44:49 +00:00
Isaac Clerencia Perez
119ce8752d Not checking for invisibility if it's not needed 2004-03-11 00:41:24 +00:00
Isaac Clerencia Perez
9ca6eb262a Hidden units are not displayed in the minimap (again *grin*) 2004-03-10 23:56:04 +00:00
Dave White
aa40edc222 fixed AI bug with skirmishers 2004-03-10 19:27:21 +00:00
Dave White
761ae48fd3 made observers work again 2004-03-09 13:47:34 +00:00
Isaac Clerencia Perez
3cc0877f90 rest_heal_amount changed in game_config.cpp to 2 2004-03-09 00:53:25 +00:00
KMJ
b84d742f04 Random variable functionality modified...
...to allow embedding of numerical ranges in random choice lists.
2004-03-08 03:21:01 +00:00
KMJ
1ecaa6af64 Added "victory_when_enemies_defeated" to scenarios.
Setting this to "no" will prevent check_victory from throwing the
end_level exception when the enemies are defeated. Scenario designers
using this will have to explicitly call end_level. The "enemies
defeated" game events still gets fired.
2004-03-06 21:27:37 +00:00
KMJ
589eb3b8c1 Added random to set_variable 2004-03-06 21:24:29 +00:00
Dave White
58c160af2a fixed bug where shroud wasn't saved/loaded properly 2004-03-04 20:13:49 +00:00
KMJ
12f1d4752f Fixed issue with escape button skipping past messages ...
...where the user must make a choice.
2004-03-02 03:55:07 +00:00