Hidden units are not displayed in the minimap (again *grin*)
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097978a9f2
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9ca6eb262a
3 changed files with 8 additions and 6 deletions
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@ -918,7 +918,10 @@ void display::draw_minimap(int x, int y, int w, int h)
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SDL_BlitSurface(surface,NULL,video().getSurface(),&loc);
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for(unit_map::const_iterator u = units_.begin(); u != units_.end(); ++u) {
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if(fogged(u->first.x,u->first.y))
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if(fogged(u->first.x,u->first.y) || u->second.invisible(
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map_.underlying_terrain(map_[u->first.x][u->first.y]),
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status_.get_time_of_day().lawful_bonus,u->first,
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units_,teams_))
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continue;
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const int side = u->second.side();
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@ -1670,7 +1673,7 @@ SDL_Surface* display::getMinimap(int w, int h)
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std::cerr << "regetting minimap\n";
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minimap_ = image::getMinimap(w,h,map_,
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status_.get_time_of_day().lawful_bonus,
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team_valid() ? &teams_[currentTeam_] : NULL, &units_, &teams_);
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team_valid() ? &teams_[currentTeam_] : NULL);
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std::cerr << "done regetting minimap\n";
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}
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@ -224,8 +224,7 @@ SDL_Surface* get_image_dim(const std::string& filename, size_t x, size_t y)
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}
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SDL_Surface* getMinimap(int w, int h, const gamemap& map,
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int lawful_bonus,
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const team* tm, const unit_map* units, const std::vector<team>* teams)
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int lawful_bonus, const team* tm)
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{
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SDL_Surface* minimap = NULL;
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if(minimap == NULL) {
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@ -300,4 +299,4 @@ SDL_Surface* getMinimap(int w, int h, const gamemap& map,
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return minimap;
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}
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}
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}
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@ -66,7 +66,7 @@ namespace image {
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//the surface returned must be freed by the user
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SDL_Surface* getMinimap(int w, int h, const gamemap& map_, int lawful_bonus,
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const team* tm=NULL, const unit_map* units=NULL, const std::vector<team>* teams=NULL);
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const team* tm=NULL);
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}
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#endif
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