fixed compile error

This commit is contained in:
uid68803 2004-02-05 19:22:03 +00:00
parent 9f88752d55
commit 1de99909a8

View file

@ -306,11 +306,9 @@ void place_castles(std::vector<gamemap::location>& castles, const std::set<gamem
std::cerr << "castle at " << ci->x << "," << ci->y << "\n";
}
std::set<gamemap::location> villages = village_locs;
std::set<gamemap::location>::iterator v;
for(v = villages.begin(); v != villages.end(); ++v) {
v->x *= 1000;
v->y *= 1000;
std::vector<gamemap::location> villages;
for(std::set<gamemap::location>::const_iterator v = village_locs.begin(); v != village_locs.end(); ++v) {
villages.push_back(gamemap::location(v->x*1000,v->y*1000));
}
const double force_multiplier = 0.00001;
@ -344,7 +342,7 @@ void place_castles(std::vector<gamemap::location>& castles, const std::set<gamem
}
//go through each village, attracting
for(v = villages.begin(); v != villages.end(); ++v) {
for(std::vector<gamemap::location>::const_iterator v = villages.begin(); v != villages.end(); ++v) {
if(v->x < min_x*1000 || v->x > max_x*1000 || v->y < min_y*1000 || v->y > max_y*1000) {
continue;
}