Commit graph

33271 commits

Author SHA1 Message Date
uid66289
ebdcddd637 set version to 0.6.99.2 and ran automake 2004-02-04 05:19:16 +00:00
uid69206
c9fd32d3fd Notify when save game failed 2004-02-04 01:29:36 +00:00
uid68803
57d5d8ebe4 fixed unit being able to move again on level up 2004-02-03 23:57:29 +00:00
uid68803
690743e163 changed default server to devsrv.wesnoth.org 2004-02-03 17:22:11 +00:00
uid68803
54b97c8332 made dwarves more heavily armored.
Fixed 'reconnect forever' bug in networking
2004-02-03 16:25:27 +00:00
uid68803
73e786afa1 added more music from Aleski 2004-02-03 14:23:09 +00:00
uid68803
67753e12eb fixed bug where commander would carry over movement from previous level 2004-02-03 01:01:29 +00:00
uid68803
e4797c5151 refactored some AI code 2004-02-03 00:50:15 +00:00
uid67456
6c7aa40bbc Status icons in the side panel 2004-02-02 23:40:38 +00:00
uid68803
ae203d95cb added turn-to-stone special weapon ability
attempt to fix STL-related compile error on Slackware
2004-02-02 20:07:40 +00:00
uid68803
1ea1233dd7 fixed problem where after being disconnected from the server, ...
...players would be unable to reconnect without quitting the client
2004-02-02 16:51:56 +00:00
uid68803
f52e2e0df2 fixed bug where killing an enemy that caused an [endlevel] event to occur...
... prevented advancement by the unit killing
2004-02-02 15:31:18 +00:00
uid68803
b315890304 removed show_ai_move options, since there is a serious bug with it 2004-02-01 19:43:38 +00:00
uid68803
53ba663101 fixed storyline image for Isle of the Damned, ...
...and fixed adjacent terrain for pier terrain
2004-01-31 17:11:26 +00:00
uid68803
417d165f60 made it so that if an intro image isn't available, it won't crash 2004-01-31 16:28:52 +00:00
uid68803
b1f5695d1c added menus at top left of screen 2004-01-30 23:04:39 +00:00
uid67456
01423d7572 Invisible enemy units ignored when displaying possible movements 2004-01-30 22:41:30 +00:00
uid67456
c1e997d1a6 Hexes with invisible enemy units are treated as empty hexes to calculate paths 2004-01-30 22:21:11 +00:00
uid68803
f48cd4f5d9 fixes to the theme.
Fixed poison healing bug, and made it so that poisoned units are shown
with a green hue
2004-01-30 21:48:10 +00:00
uid67456
558cff8bd6 Improved invisibility:
Unit description doesn't appear in the context menu if unit is an
invisible enemy
2004-01-30 21:15:16 +00:00
uid67456
01d22429bc Improved invisibility 2004-01-30 20:57:15 +00:00
uid67456
ed879a0248 Some changes in invisibility code
* Added find_visible_unit, to find a visible_unit by location in a
unit_map
2004-01-30 20:08:21 +00:00
uid68803
31eaa2dfff fixed problem with changing video modes on machines that use emulated bpp 2004-01-30 16:08:39 +00:00
uid68803
cf3cab107a fixed crash when connecting to outdated servers 2004-01-30 03:24:52 +00:00
uid67456
1c0c7bf280 Moving over an invisible enemy doesn't show its movement area 2004-01-30 01:29:00 +00:00
uid67456
515a287fb4 Some improvements to invisibility 2004-01-30 01:13:40 +00:00
uid67456
e2b170d078 Some changes in the bad file, moved and working fine :) 2004-01-30 00:47:12 +00:00
uid67456
44fa410ee5 Invisible enemy units are not displayed in side panel...
...when mouse is over them (but still disrupt paths, and clear panel)
2004-01-29 23:52:45 +00:00
uid67456
ce2d4cf654 Enemy invisible units not displayed in the minimap 2004-01-29 23:23:40 +00:00
uid67456
2cd5c041ba Invisible units not drawn in enemy turn
(still viewed in minimap, and when mouse goes over them)
2004-01-29 22:18:15 +00:00
uid67456
5b8cc48ae0 Invisible units are discovered by nearby enemies (i.e., adjacent tiles) 2004-01-29 21:07:46 +00:00
uid68803
e03cd639f4 fix to bug in tiles_adjacent() 2004-01-29 20:48:18 +00:00
uid68803
901fdd21a6 tweaked look of tooltips 2004-01-29 18:34:23 +00:00
uid68803
4d0e4f42a6 tweaks to 'home of the north elves' scenario 2004-01-29 18:24:20 +00:00
uid67456
5b9da65d56 Reapplied some changes from jacobh to handle escaped strings 2004-01-29 17:36:28 +00:00
uid68803
e86039e94f merged conflicts in about.cpp and font.cpp 2004-01-29 17:05:16 +00:00
uid67456
6b21616d59 Applied minimap scrolling patch from Jacobh 2004-01-29 11:16:24 +00:00
uid67456
2ee35fc61a Fixed Miyo's nick (again) 2004-01-29 10:47:27 +00:00
uid68698
6cb1d729d1 [patch #2517] Credits, people ordered by role
Submitted by: Jacob Hammeken
2004-01-29 04:43:17 +00:00
uid67456
65c2473030 Previous fix about ia64 refixed 2004-01-29 02:17:27 +00:00
uid67456
855aaf0946 Patch from jacobhs to escape save games filenames...
...to allow special characters on them
2004-01-29 02:00:32 +00:00
uid67456
f57bb19eb7 Fixed bug that caused Wesnoth to fail to compile in ia64, ...
...and as a cause of that, not entering Debian Sarge (testing)
2004-01-29 01:26:22 +00:00
uid66289
9937e0b391 s/Crossbow\/Miyo\)/Crossbow\/Miyo/ 2004-01-29 00:02:30 +00:00
uid67456
72f2a38a9f Fixed Miyo's nick 2004-01-28 23:59:48 +00:00
uid67456
f80e2924cf Nightstalk ability added 2004-01-28 23:43:38 +00:00
uid66289
3eabe86c3a pumped version to 0.6.99.2-CVS 2004-01-28 23:15:44 +00:00
uid68803
fcebe0a472 improved title screen 2004-01-28 20:29:29 +00:00
uid66289
8f6a934bbd set version to 0.6.99.1 (0.7 RC1) 2004-01-28 19:00:33 +00:00
uid68803
0d7d174c5e added new title screen 2004-01-28 18:52:23 +00:00
uid68803
c72262d381 minor fixes 2004-01-28 18:03:14 +00:00