uid66289
|
ebdcddd637
|
set version to 0.6.99.2 and ran automake
|
2004-02-04 05:19:16 +00:00 |
|
uid69206
|
c9fd32d3fd
|
Notify when save game failed
|
2004-02-04 01:29:36 +00:00 |
|
uid68803
|
57d5d8ebe4
|
fixed unit being able to move again on level up
|
2004-02-03 23:57:29 +00:00 |
|
uid68803
|
690743e163
|
changed default server to devsrv.wesnoth.org
|
2004-02-03 17:22:11 +00:00 |
|
uid68803
|
54b97c8332
|
made dwarves more heavily armored.
Fixed 'reconnect forever' bug in networking
|
2004-02-03 16:25:27 +00:00 |
|
uid68803
|
73e786afa1
|
added more music from Aleski
|
2004-02-03 14:23:09 +00:00 |
|
uid68803
|
67753e12eb
|
fixed bug where commander would carry over movement from previous level
|
2004-02-03 01:01:29 +00:00 |
|
uid68803
|
e4797c5151
|
refactored some AI code
|
2004-02-03 00:50:15 +00:00 |
|
uid67456
|
6c7aa40bbc
|
Status icons in the side panel
|
2004-02-02 23:40:38 +00:00 |
|
uid68803
|
ae203d95cb
|
added turn-to-stone special weapon ability
attempt to fix STL-related compile error on Slackware
|
2004-02-02 20:07:40 +00:00 |
|
uid68803
|
1ea1233dd7
|
fixed problem where after being disconnected from the server, ...
...players would be unable to reconnect without quitting the client
|
2004-02-02 16:51:56 +00:00 |
|
uid68803
|
f52e2e0df2
|
fixed bug where killing an enemy that caused an [endlevel] event to occur...
... prevented advancement by the unit killing
|
2004-02-02 15:31:18 +00:00 |
|
uid68803
|
b315890304
|
removed show_ai_move options, since there is a serious bug with it
|
2004-02-01 19:43:38 +00:00 |
|
uid68803
|
53ba663101
|
fixed storyline image for Isle of the Damned, ...
...and fixed adjacent terrain for pier terrain
|
2004-01-31 17:11:26 +00:00 |
|
uid68803
|
417d165f60
|
made it so that if an intro image isn't available, it won't crash
|
2004-01-31 16:28:52 +00:00 |
|
uid68803
|
b1f5695d1c
|
added menus at top left of screen
|
2004-01-30 23:04:39 +00:00 |
|
uid67456
|
01423d7572
|
Invisible enemy units ignored when displaying possible movements
|
2004-01-30 22:41:30 +00:00 |
|
uid67456
|
c1e997d1a6
|
Hexes with invisible enemy units are treated as empty hexes to calculate paths
|
2004-01-30 22:21:11 +00:00 |
|
uid68803
|
f48cd4f5d9
|
fixes to the theme.
Fixed poison healing bug, and made it so that poisoned units are shown
with a green hue
|
2004-01-30 21:48:10 +00:00 |
|
uid67456
|
558cff8bd6
|
Improved invisibility:
Unit description doesn't appear in the context menu if unit is an
invisible enemy
|
2004-01-30 21:15:16 +00:00 |
|
uid67456
|
01d22429bc
|
Improved invisibility
|
2004-01-30 20:57:15 +00:00 |
|
uid67456
|
ed879a0248
|
Some changes in invisibility code
* Added find_visible_unit, to find a visible_unit by location in a
unit_map
|
2004-01-30 20:08:21 +00:00 |
|
uid68803
|
31eaa2dfff
|
fixed problem with changing video modes on machines that use emulated bpp
|
2004-01-30 16:08:39 +00:00 |
|
uid68803
|
cf3cab107a
|
fixed crash when connecting to outdated servers
|
2004-01-30 03:24:52 +00:00 |
|
uid67456
|
1c0c7bf280
|
Moving over an invisible enemy doesn't show its movement area
|
2004-01-30 01:29:00 +00:00 |
|
uid67456
|
515a287fb4
|
Some improvements to invisibility
|
2004-01-30 01:13:40 +00:00 |
|
uid67456
|
e2b170d078
|
Some changes in the bad file, moved and working fine :)
|
2004-01-30 00:47:12 +00:00 |
|
uid67456
|
44fa410ee5
|
Invisible enemy units are not displayed in side panel...
...when mouse is over them (but still disrupt paths, and clear panel)
|
2004-01-29 23:52:45 +00:00 |
|
uid67456
|
ce2d4cf654
|
Enemy invisible units not displayed in the minimap
|
2004-01-29 23:23:40 +00:00 |
|
uid67456
|
2cd5c041ba
|
Invisible units not drawn in enemy turn
(still viewed in minimap, and when mouse goes over them)
|
2004-01-29 22:18:15 +00:00 |
|
uid67456
|
5b8cc48ae0
|
Invisible units are discovered by nearby enemies (i.e., adjacent tiles)
|
2004-01-29 21:07:46 +00:00 |
|
uid68803
|
e03cd639f4
|
fix to bug in tiles_adjacent()
|
2004-01-29 20:48:18 +00:00 |
|
uid68803
|
901fdd21a6
|
tweaked look of tooltips
|
2004-01-29 18:34:23 +00:00 |
|
uid68803
|
4d0e4f42a6
|
tweaks to 'home of the north elves' scenario
|
2004-01-29 18:24:20 +00:00 |
|
uid67456
|
5b9da65d56
|
Reapplied some changes from jacobh to handle escaped strings
|
2004-01-29 17:36:28 +00:00 |
|
uid68803
|
e86039e94f
|
merged conflicts in about.cpp and font.cpp
|
2004-01-29 17:05:16 +00:00 |
|
uid67456
|
6b21616d59
|
Applied minimap scrolling patch from Jacobh
|
2004-01-29 11:16:24 +00:00 |
|
uid67456
|
2ee35fc61a
|
Fixed Miyo's nick (again)
|
2004-01-29 10:47:27 +00:00 |
|
uid68698
|
6cb1d729d1
|
[patch #2517] Credits, people ordered by role
Submitted by: Jacob Hammeken
|
2004-01-29 04:43:17 +00:00 |
|
uid67456
|
65c2473030
|
Previous fix about ia64 refixed
|
2004-01-29 02:17:27 +00:00 |
|
uid67456
|
855aaf0946
|
Patch from jacobhs to escape save games filenames...
...to allow special characters on them
|
2004-01-29 02:00:32 +00:00 |
|
uid67456
|
f57bb19eb7
|
Fixed bug that caused Wesnoth to fail to compile in ia64, ...
...and as a cause of that, not entering Debian Sarge (testing)
|
2004-01-29 01:26:22 +00:00 |
|
uid66289
|
9937e0b391
|
s/Crossbow\/Miyo\)/Crossbow\/Miyo/
|
2004-01-29 00:02:30 +00:00 |
|
uid67456
|
72f2a38a9f
|
Fixed Miyo's nick
|
2004-01-28 23:59:48 +00:00 |
|
uid67456
|
f80e2924cf
|
Nightstalk ability added
|
2004-01-28 23:43:38 +00:00 |
|
uid66289
|
3eabe86c3a
|
pumped version to 0.6.99.2-CVS
|
2004-01-28 23:15:44 +00:00 |
|
uid68803
|
fcebe0a472
|
improved title screen
|
2004-01-28 20:29:29 +00:00 |
|
uid66289
|
8f6a934bbd
|
set version to 0.6.99.1 (0.7 RC1)
|
2004-01-28 19:00:33 +00:00 |
|
uid68803
|
0d7d174c5e
|
added new title screen
|
2004-01-28 18:52:23 +00:00 |
|
uid68803
|
c72262d381
|
minor fixes
|
2004-01-28 18:03:14 +00:00 |
|