fixed storyline image for Isle of the Damned, ...
...and fixed adjacent terrain for pier terrain
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50d29b831b
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4 changed files with 15 additions and 12 deletions
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@ -365,7 +365,7 @@ What would you like to wish for?"
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name=Poison
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image=item-potion2.png
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duration=level
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description=Poison is seaping threw the veins of this unit at this ver moment.
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description=Poison is seaping through the veins of this unit at this very moment.
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cannot_use_message=NONE
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[effect]
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apply_to=status
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@ -82,7 +82,7 @@ Defeat:
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id=isledamn_1
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story="But the voyage did not go as smoothly as had been hoped. A storm lashed down on the ship, all hands were on deck, trying desperately to save the ship. As Konrad attempted to secure the mast, a sudden gust of wind flung him overboard..."
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image="misc/map.png"
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image=misc/story10.png
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image=misc/story9.png
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[/part]
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[part]
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id=isledamn_2
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@ -16,6 +16,18 @@ submerge=0.4
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unit_height_adjust=-4
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[/terrain]
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[terrain]
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image=pier
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name=pier
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adjacent_image=coast
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char=p
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red=104
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green=63
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aliasof=g
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#make this only overlay deep water, not shallow water
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no_overlay=true
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[/terrain]
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[terrain]
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image=swampwater,swampwater2,swampwater3
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name=swamp water
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@ -71,15 +83,6 @@ blue=140
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aliasof=g
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[/terrain]
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[terrain]
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image=pier
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name=pier
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char=p
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red=104
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green=63
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aliasof=g
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[/terrain]
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[terrain]
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image=dirt
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name=dirt
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@ -290,7 +290,7 @@ int play_game(int argc, char** argv)
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}
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if(bpp == 0) {
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//couldn't do 1024x768 or 800x600 either
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//couldn't do 1024x768 or 800x600
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std::cerr << "The required video mode, " << resolution.first
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<< "x" << resolution.second << "x16 "
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