fixed storyline image for Isle of the Damned, ...

...and fixed adjacent terrain for pier terrain
This commit is contained in:
uid68803 2004-01-31 17:11:26 +00:00
parent 50d29b831b
commit 53ba663101
4 changed files with 15 additions and 12 deletions

View file

@ -365,7 +365,7 @@ What would you like to wish for?"
name=Poison
image=item-potion2.png
duration=level
description=Poison is seaping threw the veins of this unit at this ver moment.
description=Poison is seaping through the veins of this unit at this very moment.
cannot_use_message=NONE
[effect]
apply_to=status

View file

@ -82,7 +82,7 @@ Defeat:
id=isledamn_1
story="But the voyage did not go as smoothly as had been hoped. A storm lashed down on the ship, all hands were on deck, trying desperately to save the ship. As Konrad attempted to secure the mast, a sudden gust of wind flung him overboard..."
image="misc/map.png"
image=misc/story10.png
image=misc/story9.png
[/part]
[part]
id=isledamn_2

View file

@ -16,6 +16,18 @@ submerge=0.4
unit_height_adjust=-4
[/terrain]
[terrain]
image=pier
name=pier
adjacent_image=coast
char=p
red=104
green=63
aliasof=g
#make this only overlay deep water, not shallow water
no_overlay=true
[/terrain]
[terrain]
image=swampwater,swampwater2,swampwater3
name=swamp water
@ -71,15 +83,6 @@ blue=140
aliasof=g
[/terrain]
[terrain]
image=pier
name=pier
char=p
red=104
green=63
aliasof=g
[/terrain]
[terrain]
image=dirt
name=dirt

View file

@ -290,7 +290,7 @@ int play_game(int argc, char** argv)
}
if(bpp == 0) {
//couldn't do 1024x768 or 800x600 either
//couldn't do 1024x768 or 800x600
std::cerr << "The required video mode, " << resolution.first
<< "x" << resolution.second << "x16 "