Added rest_heal_amount variable to config, still unused
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3 changed files with 4 additions and 0 deletions
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@ -21,6 +21,7 @@
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healer_heals_per_turn=8
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cure_amount=8
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curer_heals_per_turn=18
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rest_heal_amount=1
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recall_cost=20
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kill_experience=8
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@ -22,6 +22,7 @@ namespace game_config
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int healer_heals_per_turn = 8;
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int cure_amount = 8;
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int curer_heals_per_turn = 18;
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int rest_heal_amount= 1;
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int recall_cost = 20;
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int kill_experience = 8;
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const std::string version = "0.6.99.3-CVS";
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@ -66,6 +67,7 @@ namespace game_config
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healer_heals_per_turn = atoi(v["healer_heals_per_turn"].c_str());
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cure_amount = atoi(v["cure_amount"].c_str());
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curer_heals_per_turn = atoi(v["curer_heals_per_turn"].c_str());
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rest_heal_amount = atoi(v["rest_heal_amount"].c_str());
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recall_cost = atoi(v["recall_cost"].c_str());
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kill_experience = atoi(v["kill_experience"].c_str());
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@ -26,6 +26,7 @@ namespace game_config
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extern int healer_heals_per_turn;
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extern int cure_amount;
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extern int curer_heals_per_turn;
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extern int rest_heal_amount;
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extern int recall_cost;
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extern int kill_experience;
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extern const std::string version;
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