Commit graph

84075 commits

Author SHA1 Message Date
uid66289
fd0370fb80 updated changelog 2004-01-10 18:18:44 +00:00
uid68850
8578eac0f9 Re-added new functional Slackware package creation script (slacknoth) 2004-01-10 18:07:06 +00:00
uid68803
947d1afe11 fixed bug where saving the game could cause events to occur out-of-order 2004-01-10 02:46:50 +00:00
uid68803
20def7c6e7 added 'North Elves' scenario.
Added map for third undead scenario
2004-01-10 01:50:49 +00:00
uid68803
319030a331 scaled gryphon rider image down 2004-01-10 00:21:28 +00:00
uid68850
1bb689df58 Removed out-of-date and non-functional Slackware packager script 'slacknoth' 2004-01-09 22:32:18 +00:00
uid68803
c38a116833 made minimap display fog and units 2004-01-09 22:23:38 +00:00
uid68803
910afee07d tweaked undead stats.
applied patches by enkidude to give a default selection for weapons
when attacking, and to make the AI better select the weapon it uses
2004-01-09 19:18:33 +00:00
uid68803
95df924a16 made it so that unit images are displayed next to options...
...when recalling, recruiting, and advancing
2004-01-09 18:26:07 +00:00
uid68852
5a56f148ef Added new team flags. 2004-01-09 18:01:37 +00:00
uid68803
7e22dc169f fixed editor 2004-01-09 17:34:31 +00:00
uid68803
b0e5d7534c adjusted theme slightly 2004-01-09 15:33:28 +00:00
uid66289
1774b30fc7 updated changelog 2004-01-09 08:32:22 +00:00
uid68803
0f6469349c tweaked ellipse dimensions 2004-01-09 06:00:15 +00:00
uid68803
2607a59db4 increased ellipses to 2 pixels thick 2004-01-09 05:52:37 +00:00
uid68803
320d92f989 improved side placement algorithm 2004-01-09 05:48:01 +00:00
uid68803
f25376565a initial implementation of unit ellipses 2004-01-09 05:01:56 +00:00
uid68803
d7bb834d60 fixed compile error 2004-01-09 01:09:32 +00:00
uid66289
c8c32a61f0 added light=true for human-village and sand in terrain.cfg 2004-01-09 00:19:14 +00:00
uid68803
fc284c17f3 ellipse improvements 2004-01-08 23:59:19 +00:00
uid66289
adcb921369 Mage now has 24 hitpoints, ranged attack changed to 6-3 (magic), ...
...requires 60 experience to advance
2004-01-08 23:39:29 +00:00
uid66289
9a54d95389 Reduced movement for Great Mage and Arch Mage to 4 2004-01-08 23:36:59 +00:00
uid68803
4b5d14c86a added in basic ellipse algorithm 2004-01-08 22:14:41 +00:00
uid68803
ca91c49140 made it so moves that do not reveal shroud/fow are undoable 2004-01-08 19:42:18 +00:00
uid69097
a94de94784 --disable-icons changed to --enable-kde (for KDE) ...
... & --enable-gnome (for GNOME 1 | 2)
2004-01-08 19:06:06 +00:00
uid68803
0521c59b88 some fixes to multiplayer setup screens 2004-01-08 18:22:40 +00:00
uid68850
ffd860c8f4 Updated French translation, made it up-to-date with CVS
(Guillaume, Frederic Wagner)
2004-01-08 16:26:04 +00:00
uid68803
37a8ff2f48 fixed grid display to work properly 2004-01-08 16:01:59 +00:00
uid68803
688ad5a231 some AI improvements 2004-01-08 14:47:53 +00:00
uid66289
bf18668a1e Re-ordering changelog 2004-01-08 08:15:17 +00:00
uid66289
9b8b64f9f8 updated changelog 2004-01-08 08:04:19 +00:00
uid69097
1107d2c33b Adding autogen.sh, so CVS users don't need autotools installed 2004-01-08 00:09:21 +00:00
uid68803
f00df9a721 changes to AI to try to solve the 'move in single file' problem 2004-01-07 22:41:53 +00:00
uid68803
2bc32b3580 added 'unit list' to context menu 2004-01-07 21:50:29 +00:00
uid68803
11417a45cf changes to make network play more stable 2004-01-07 20:10:19 +00:00
uid68803
3dd3bd255f added snowed hills and forest - H and F 2004-01-07 18:18:46 +00:00
uid68803
fe9d34d6db made it so when player quits multiplayer game, ...
...game creator chooses to replace them with ai/local player or abort.

fixed problem when player joins game and then leaves
2004-01-07 17:53:40 +00:00
uid68803
2eb5a56a1f made it so that race selection dialog shows icons for each race 2004-01-07 06:05:47 +00:00
uid68803
a6fbf351a3 fixed spelling error 2004-01-07 05:37:22 +00:00
uid68803
bea1763056 fixed multiplayer games to allow hosting 2004-01-07 05:24:50 +00:00
uid68698
557217e7db local and computer players work again 2004-01-07 05:20:13 +00:00
uid68803
58499dc1b0 added in flag to show whose turn it currently is 2004-01-07 04:57:18 +00:00
uid68698
affce84468 [[Multiplayer fixes]]
- moved network code to mp_connect
- dialog is realtime for game creator
2004-01-07 04:50:45 +00:00
uid68698
91fb9e0e1a Allow players to change positions during a load 2004-01-07 01:04:05 +00:00
uid68803
421df161f4 fixed bug in map sharing (CVS internal) 2004-01-06 22:13:36 +00:00
uid68803
0b09efaefa added 'delayed map sharing' for allies.
fixed bug where capturing a village wouldn't end one's turn.
2004-01-06 22:05:56 +00:00
uid68803
ecd643a909 fixed some multiplayer lobby bugs 2004-01-06 15:36:37 +00:00
uid68803
1a8c18d920 made tools compile 2004-01-06 15:28:48 +00:00
uid68803
fa6d902132 fixed bug where capturing a village with a leader...
...would not change the village to your side
2004-01-06 14:17:58 +00:00
uid68803
6b0ae64d74 made it so that changing map settings automatically regenerates a map 2004-01-06 06:15:13 +00:00